Index: content/browser/accessibility/accessibility_win_browsertest.cc |
diff --git a/content/browser/accessibility/accessibility_win_browsertest.cc b/content/browser/accessibility/accessibility_win_browsertest.cc |
index bb35348ba769d7777379632882be4f42ca7c07df..b94e1459ebe1b16399ae1a9d13184aba393e9429 100644 |
--- a/content/browser/accessibility/accessibility_win_browsertest.cc |
+++ b/content/browser/accessibility/accessibility_win_browsertest.cc |
@@ -91,7 +91,7 @@ void RecursiveFindNodeInAccessibilityTree(IAccessible* node, |
// on the bots, this is really helpful in figuring out why. |
for (int i = 0; i < depth; i++) |
printf(" "); |
- printf("role=%d name=%s\n", V_I4(&role), WideToUTF8(name).c_str()); |
+ printf("role=%d name=%s\n", V_I4(&role), base::WideToUTF8(name).c_str()); |
if (expected_role == V_I4(&role) && expected_name == name) { |
*found = true; |
@@ -286,7 +286,8 @@ void AccessibleChecker::AppendExpectedChild( |
} |
void AccessibleChecker::CheckAccessible(IAccessible* accessible) { |
- SCOPED_TRACE("while checking " + UTF16ToUTF8(RoleVariantToString(role_))); |
+ SCOPED_TRACE("while checking " + |
+ base::UTF16ToUTF8(RoleVariantToString(role_))); |
CheckAccessibleName(accessible); |
CheckAccessibleRole(accessible); |
CheckIA2Role(accessible); |