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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkSurface_Gpu.h" | 8 #include "SkSurface_Gpu.h" |
9 | 9 |
10 #include "SkCanvas.h" | 10 #include "SkCanvas.h" |
11 #include "SkGpuDevice.h" | 11 #include "SkGpuDevice.h" |
12 #include "SkImage_Base.h" | 12 #include "SkImage_Base.h" |
13 #include "SkImage_Gpu.h" | 13 #include "SkImage_Gpu.h" |
14 #include "SkImagePriv.h" | 14 #include "SkImagePriv.h" |
15 #include "SkSurface_Base.h" | 15 #include "SkSurface_Base.h" |
16 | 16 |
17 #if SK_SUPPORT_GPU | 17 #if SK_SUPPORT_GPU |
18 | 18 |
19 /////////////////////////////////////////////////////////////////////////////// | 19 /////////////////////////////////////////////////////////////////////////////// |
20 SkSurface_Gpu::SkSurface_Gpu(SkGpuDevice* device) | 20 SkSurface_Gpu::SkSurface_Gpu(SkGpuDevice* device) |
21 : INHERITED(device->width(), device->height(), &device->surfaceProps()) | 21 : INHERITED(device->width(), device->height(), &device->surfaceProps()) |
22 , fDevice(SkRef(device)) { | 22 , fDevice(SkRef(device)) { |
23 } | 23 } |
24 | 24 |
25 SkSurface_Gpu::~SkSurface_Gpu() { | 25 SkSurface_Gpu::~SkSurface_Gpu() { |
26 fDevice->unref(); | 26 fDevice->unref(); |
27 } | 27 } |
28 | 28 |
29 GrBackendObject SkSurface_Gpu::onGetTextureHandle(ContentChangeMode mode) { | |
Justin Novosad
2015/06/26 21:33:15
Where in this method does the genID get bumped? AP
reed1
2015/06/27 17:56:12
New enum supports read and write access.
We are n
| |
30 GrRenderTarget* rt = fDevice->accessRenderTarget(); | |
31 switch (mode) { | |
32 case kDiscard_ContentChangeMode: | |
33 rt->discard(); | |
Justin Novosad
2015/06/26 21:33:15
What is the use case for this?
reed1
2015/06/27 17:56:12
Enum has changed, but the idea is to have 2 write
| |
34 break; | |
35 case kRetain_ContentChangeMode: | |
36 rt->prepareForExternalRead(); // todo: rename to prepareForExterna lAccess() | |
37 break; | |
38 } | |
39 return rt->asTexture()->getTextureHandle(); | |
40 } | |
41 | |
29 SkCanvas* SkSurface_Gpu::onNewCanvas() { | 42 SkCanvas* SkSurface_Gpu::onNewCanvas() { |
30 SkCanvas::InitFlags flags = SkCanvas::kDefault_InitFlags; | 43 SkCanvas::InitFlags flags = SkCanvas::kDefault_InitFlags; |
31 // When we think this works... | 44 // When we think this works... |
32 // flags |= SkCanvas::kConservativeRasterClip_InitFlag; | 45 // flags |= SkCanvas::kConservativeRasterClip_InitFlag; |
33 | 46 |
34 return SkNEW_ARGS(SkCanvas, (fDevice, flags)); | 47 return SkNEW_ARGS(SkCanvas, (fDevice, flags)); |
35 } | 48 } |
36 | 49 |
37 SkSurface* SkSurface_Gpu::onNewSurface(const SkImageInfo& info) { | 50 SkSurface* SkSurface_Gpu::onNewSurface(const SkImageInfo& info) { |
38 GrRenderTarget* rt = fDevice->accessRenderTarget(); | 51 GrRenderTarget* rt = fDevice->accessRenderTarget(); |
(...skipping 77 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
116 } | 129 } |
117 SkAutoTUnref<SkGpuDevice> device(SkGpuDevice::Create(surface->asRenderTarget (), props, | 130 SkAutoTUnref<SkGpuDevice> device(SkGpuDevice::Create(surface->asRenderTarget (), props, |
118 SkGpuDevice::kUninit_In itContents)); | 131 SkGpuDevice::kUninit_In itContents)); |
119 if (!device) { | 132 if (!device) { |
120 return NULL; | 133 return NULL; |
121 } | 134 } |
122 return SkNEW_ARGS(SkSurface_Gpu, (device)); | 135 return SkNEW_ARGS(SkSurface_Gpu, (device)); |
123 } | 136 } |
124 | 137 |
125 #endif | 138 #endif |
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