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1 part of game; | 1 part of game; |
2 | 2 |
3 const double _steeringThreshold = 0.0; | 3 const double _steeringThreshold = 0.0; |
4 const double _steeringMax = 150.0; | 4 const double _steeringMax = 150.0; |
5 | 5 |
6 // Random generator | 6 // Random generator |
7 Math.Random _rand = new Math.Random(); | 7 Math.Random _rand = new Math.Random(); |
8 | 8 |
9 const double _gameSizeWidth = 1024.0; | 9 const double _gameSizeWidth = 1024.0; |
10 const double _gameSizeHeight = 1024.0; | 10 const double _gameSizeHeight = 1024.0; |
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454 double dy = a.y - b.y; | 454 double dy = a.y - b.y; |
455 if (dx < 0.0) dx = -dx; | 455 if (dx < 0.0) dx = -dx; |
456 if (dy < 0.0) dy = -dy; | 456 if (dy < 0.0) dy = -dy; |
457 if (dx > dy) { | 457 if (dx > dy) { |
458 return dx + dy/2.0; | 458 return dx + dy/2.0; |
459 } | 459 } |
460 else { | 460 else { |
461 return dy + dx/2.0; | 461 return dy + dx/2.0; |
462 } | 462 } |
463 } | 463 } |
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