| Index: ui/gfx/matrix3_f.h
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| diff --git a/ui/gfx/matrix3_f.h b/ui/gfx/matrix3_f.h
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..83f9cd96cf80bffd4f0fb35d950cc402c9c3b438
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| --- /dev/null
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| +++ b/ui/gfx/matrix3_f.h
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| @@ -0,0 +1,108 @@
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| +// Copyright (c) 2013 The Chromium Authors. All rights reserved.
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| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
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| +
|
| +#ifndef UI_GFX_MATRIX3_F_H_
|
| +#define UI_GFX_MATRIX3_F_H_
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| +
|
| +#include "base/logging.h"
|
| +#include "ui/gfx/vector3d_f.h"
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| +
|
| +namespace gfx {
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| +
|
| +class UI_EXPORT Matrix3F {
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| + public:
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| + ~Matrix3F();
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| +
|
| + static Matrix3F Zeros();
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| + static Matrix3F Ones();
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| + static Matrix3F Identity();
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| + static Matrix3F FromOuterProduct(const Vector3dF& a, const Vector3dF& bt);
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| +
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| + bool IsEqual(const Matrix3F& rhs) const;
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| +
|
| + // Element-wise comparison with given precision.
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| + bool IsNear(const Matrix3F& rhs, float precision) const;
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| +
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| + float get(int i, int j) const {
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| + return data_[MatrixToArrayCoords(i, j)];
|
| + }
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| +
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| + void set(int i, int j, float v) {
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| + data_[MatrixToArrayCoords(i, j)] = v;
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| + }
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| +
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| + void set(float m00, float m01, float m02,
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| + float m10, float m11, float m12,
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| + float m20, float m21, float m22) {
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| + data_[0] = m00;
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| + data_[1] = m01;
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| + data_[2] = m02;
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| + data_[3] = m10;
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| + data_[4] = m11;
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| + data_[5] = m12;
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| + data_[6] = m20;
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| + data_[7] = m21;
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| + data_[8] = m22;
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| + }
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| +
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| + Vector3dF get_column(int i) const {
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| + return Vector3dF(
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| + data_[MatrixToArrayCoords(0, i)],
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| + data_[MatrixToArrayCoords(1, i)],
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| + data_[MatrixToArrayCoords(2, i)]);
|
| + }
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| +
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| + void set_column(int i, const Vector3dF& c) {
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| + data_[MatrixToArrayCoords(0, i)] = c.x();
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| + data_[MatrixToArrayCoords(1, i)] = c.y();
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| + data_[MatrixToArrayCoords(2, i)] = c.z();
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| + }
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| +
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| + // Returns an inverse of this if the matrix is non-singular, zero (== Zero())
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| + // otherwise.
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| + Matrix3F Inverse() const;
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| +
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| + // Value of the determinant of the matrix.
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| + float Determinant() const;
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| +
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| + // Trace (sum of diagonal elements) of the matrix.
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| + float Trace() const {
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| + return data_[MatrixToArrayCoords(0, 0)] +
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| + data_[MatrixToArrayCoords(1, 1)] +
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| + data_[MatrixToArrayCoords(2, 2)];
|
| + }
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| +
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| + // Compute eigenvalues and (optionally) normalized eigenvectors of
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| + // a positive defnite matrix *this. Eigenvectors are computed only if
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| + // non-null |eigenvectors| matrix is passed. If it is NULL, the routine
|
| + // will not attempt to compute eigenvectors but will still return eigenvalues
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| + // if they can be computed.
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| + // If eigenvalues cannot be computed (the matrix does not meet constraints)
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| + // the 0-vector is returned. Note that to retrieve eigenvalues, the matrix
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| + // only needs to be symmetric while eigenvectors require it to be
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| + // positive-definite. Passing a non-positive definite matrix will result in
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| + // NaNs in vectors which cannot be computed.
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| + // Eigenvectors are placed as column in |eigenvectors| in order corresponding
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| + // to eigenvalues.
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| + Vector3dF SolveEigenproblem(Matrix3F* eigenvectors) const;
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| +
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| + private:
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| + Matrix3F(); // Uninitialized default.
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| +
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| + static int MatrixToArrayCoords(int i, int j) {
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| + DCHECK(i >= 0 && i < 3);
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| + DCHECK(j >= 0 && j < 3);
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| + return i * 3 + j;
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| + }
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| +
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| + float data_[9];
|
| +};
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| +
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| +inline bool operator==(const Matrix3F& lhs, const Matrix3F& rhs) {
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| + return lhs.IsEqual(rhs);
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| +}
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| +
|
| +} // namespace gfx
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| +
|
| +#endif // UI_GFX_MATRIX3_F_H_
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|
|