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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef UI_GFX_MATRIX3_F_H_ | |
6 #define UI_GFX_MATRIX3_F_H_ | |
7 | |
8 #include "base/logging.h" | |
9 #include "ui/gfx/vector3d_f.h" | |
10 | |
11 namespace gfx { | |
12 | |
13 class UI_EXPORT Matrix3F { | |
14 public: | |
15 Matrix3F(const Matrix3F& rhs); | |
16 ~Matrix3F(); | |
17 | |
18 static Matrix3F Zeros(); | |
19 static Matrix3F Ones(); | |
20 static Matrix3F Identity(); | |
21 static Matrix3F FromOuterProduct(const Vector3dF& a, const Vector3dF& bt); | |
22 | |
23 bool IsEqual(const Matrix3F& rhs) const; | |
24 | |
25 // Element-wise comparison with given precision. | |
26 bool IsNear(const Matrix3F& rhs, float precision) const; | |
27 | |
28 float get(int i, int j) const { | |
29 return data_[MatrixToArrayCoords(i, j)]; | |
30 } | |
31 | |
32 void set(int i, int j, float v) { | |
33 data_[MatrixToArrayCoords(i, j)] = v; | |
34 } | |
35 | |
36 void set(float m00, float m01, float m02, | |
37 float m10, float m11, float m12, | |
38 float m20, float m21, float m22) { | |
39 data_[0] = m00; | |
40 data_[1] = m01; | |
41 data_[2] = m02; | |
42 data_[3] = m10; | |
43 data_[4] = m11; | |
44 data_[5] = m12; | |
45 data_[6] = m20; | |
46 data_[7] = m21; | |
47 data_[8] = m22; | |
48 } | |
49 | |
50 Vector3dF get_column(int i) const { | |
51 return Vector3dF( | |
52 data_[MatrixToArrayCoords(0, i)], | |
53 data_[MatrixToArrayCoords(1, i)], | |
54 data_[MatrixToArrayCoords(2, i)]); | |
55 } | |
56 | |
57 void set_column(int i, const Vector3dF& c) { | |
58 data_[MatrixToArrayCoords(0, i)] = c.x(); | |
59 data_[MatrixToArrayCoords(1, i)] = c.y(); | |
60 data_[MatrixToArrayCoords(2, i)] = c.z(); | |
61 } | |
62 | |
63 // Returns an inverse of this if the matrix is non-singular, zero (== Zero()) | |
64 // otherwise. | |
65 Matrix3F Inverse() const; | |
66 | |
67 // Value of the determinant of the matrix. | |
68 float Determinant() const; | |
69 | |
70 // Trace (sum of diagonal elements) of the matrix. | |
71 float Trace() const { | |
72 return data_[MatrixToArrayCoords(0, 0)] + | |
73 data_[MatrixToArrayCoords(1, 1)] + | |
74 data_[MatrixToArrayCoords(2, 2)]; | |
75 } | |
76 | |
77 // Compute eigenvalues and (optionally) normalized eigenvectors of | |
78 // a positive defnite matrix *this. Eigenvectors are computed only if | |
79 // non-null |eigenvectors| matrix is passed. If it is NULL, the routine | |
80 // will not attempt to compute eigenvectors but will still return eigenvalues | |
81 // if they can be computed. | |
82 // If eigenvalues cannot be computed (the matrix does not meet constraints) | |
83 // the 0-vector is returned. Note that to retrieve eigenvalues, the matrix | |
84 // only needs to be symmetric while eigenvectors require it to be | |
85 // positive-definite. Passing a non-positive definite matrix will result in | |
86 // NaNs in vectors which cannot be computed. | |
87 // Eigenvectors are placed as column in |eigenvectors| in order corresponding | |
88 // to eigenvalues. | |
89 Vector3dF SolveEigenproblem(Matrix3F* eigenvectors) const; | |
90 | |
91 private: | |
92 float data_[9]; | |
sky
2013/02/01 00:25:30
fields after functions.
motek.
2013/02/01 15:19:35
Done.
| |
93 | |
94 Matrix3F(); // Uninitialized default. | |
sky
2013/02/01 00:25:30
Seems painful not to have this and let it return t
motek.
2013/02/01 15:19:35
I don't think making the constructor set identity
| |
95 | |
96 static int MatrixToArrayCoords(int i, int j) { | |
97 DCHECK(i >= 0 && i < 3); | |
98 DCHECK(j >= 0 && j < 3); | |
99 return i * 3 + j; | |
100 } | |
101 }; | |
102 | |
103 inline bool operator==(const Matrix3F& lhs, const Matrix3F& rhs) { | |
104 return lhs.IsEqual(rhs); | |
105 } | |
106 | |
107 } // namespace gfx | |
108 | |
109 #endif // UI_GFX_MATRIX3_F_H_ | |
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