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| 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef UI_GFX_MATRIX3_F_H_ | |
| 6 #define UI_GFX_MATRIX3_F_H_ | |
| 7 | |
| 8 #include "base/logging.h" | |
| 9 #include "ui/gfx/vector3d_f.h" | |
| 10 | |
| 11 namespace gfx { | |
| 12 | |
| 13 class UI_EXPORT Matrix3F { | |
| 14 public: | |
| 15 Matrix3F(const Matrix3F& rhs); | |
| 16 ~Matrix3F(); | |
| 17 | |
| 18 static Matrix3F Zeros(); | |
| 19 static Matrix3F Ones(); | |
| 20 static Matrix3F Identity(); | |
| 21 static Matrix3F FromOuterProduct(const Vector3dF& a, const Vector3dF& bt); | |
| 22 | |
| 23 bool IsEqual(const Matrix3F& rhs) const; | |
| 24 | |
| 25 // Element-wise comparison with given precision. | |
| 26 bool IsNear(const Matrix3F& rhs, float precision) const; | |
| 27 | |
| 28 float get(int i, int j) const { | |
| 29 return data_[MatrixToArrayCoords(i, j)]; | |
| 30 } | |
| 31 | |
| 32 void set(int i, int j, float v) { | |
| 33 data_[MatrixToArrayCoords(i, j)] = v; | |
| 34 } | |
| 35 | |
| 36 void set(float m00, float m01, float m02, | |
| 37 float m10, float m11, float m12, | |
| 38 float m20, float m21, float m22) { | |
| 39 data_[0] = m00; | |
| 40 data_[1] = m01; | |
| 41 data_[2] = m02; | |
| 42 data_[3] = m10; | |
| 43 data_[4] = m11; | |
| 44 data_[5] = m12; | |
| 45 data_[6] = m20; | |
| 46 data_[7] = m21; | |
| 47 data_[8] = m22; | |
| 48 } | |
| 49 | |
| 50 Vector3dF get_column(int i) const { | |
| 51 return Vector3dF( | |
| 52 data_[MatrixToArrayCoords(0, i)], | |
| 53 data_[MatrixToArrayCoords(1, i)], | |
| 54 data_[MatrixToArrayCoords(2, i)]); | |
| 55 } | |
| 56 | |
| 57 void set_column(int i, const Vector3dF& c) { | |
| 58 data_[MatrixToArrayCoords(0, i)] = c.x(); | |
| 59 data_[MatrixToArrayCoords(1, i)] = c.y(); | |
| 60 data_[MatrixToArrayCoords(2, i)] = c.z(); | |
| 61 } | |
| 62 | |
| 63 // Returns an inverse of this if the matrix is non-singular, zero (== Zero()) | |
| 64 // otherwise. | |
| 65 Matrix3F Inverse() const; | |
| 66 | |
| 67 // Value of the determinant of the matrix. | |
| 68 float Determinant() const; | |
| 69 | |
| 70 // Trace (sum of diagonal elements) of the matrix. | |
| 71 float Trace() const { | |
| 72 return data_[MatrixToArrayCoords(0, 0)] + | |
| 73 data_[MatrixToArrayCoords(1, 1)] + | |
| 74 data_[MatrixToArrayCoords(2, 2)]; | |
| 75 } | |
| 76 | |
| 77 // Compute eigenvalues and (optionally) normalized eigenvectors of | |
| 78 // a positive defnite matrix *this. Eigenvectors are computed only if | |
| 79 // non-null |eigenvectors| matrix is passed. If it is NULL, the routine | |
| 80 // will not attempt to compute eigenvectors but will still return eigenvalues | |
| 81 // if they can be computed. | |
| 82 // If eigenvalues cannot be computed (the matrix does not meet constraints) | |
| 83 // the 0-vector is returned. Note that to retrieve eigenvalues, the matrix | |
| 84 // only needs to be symmetric while eigenvectors require it to be | |
| 85 // positive-definite. Passing a non-positive definite matrix will result in | |
| 86 // NaNs in vectors which cannot be computed. | |
| 87 // Eigenvectors are placed as column in |eigenvectors| in order corresponding | |
| 88 // to eigenvalues. | |
| 89 Vector3dF SolveEigenproblem(Matrix3F* eigenvectors) const; | |
| 90 | |
| 91 private: | |
| 92 float data_[9]; | |
|
sky
2013/02/01 00:25:30
fields after functions.
motek.
2013/02/01 15:19:35
Done.
| |
| 93 | |
| 94 Matrix3F(); // Uninitialized default. | |
|
sky
2013/02/01 00:25:30
Seems painful not to have this and let it return t
motek.
2013/02/01 15:19:35
I don't think making the constructor set identity
| |
| 95 | |
| 96 static int MatrixToArrayCoords(int i, int j) { | |
| 97 DCHECK(i >= 0 && i < 3); | |
| 98 DCHECK(j >= 0 && j < 3); | |
| 99 return i * 3 + j; | |
| 100 } | |
| 101 }; | |
| 102 | |
| 103 inline bool operator==(const Matrix3F& lhs, const Matrix3F& rhs) { | |
| 104 return lhs.IsEqual(rhs); | |
| 105 } | |
| 106 | |
| 107 } // namespace gfx | |
| 108 | |
| 109 #endif // UI_GFX_MATRIX3_F_H_ | |
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