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Side by Side Diff: ui/gfx/matrix3_f.h

Issue 12096069: New Matrix3F class added in gfx. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Completed renaming + a float PI. Created 7 years, 10 months ago
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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef UI_GFX_MATRIX3_F_H_
6 #define UI_GFX_MATRIX3_F_H_
7
8 #include "base/logging.h"
9 #include "ui/gfx/vector3d_f.h"
10
11 namespace gfx {
12
13 class UI_EXPORT Matrix3F {
14 public:
15 Matrix3F(const Matrix3F& rhs);
16 ~Matrix3F();
17
18 bool IsEqual(const Matrix3F& rhs) const;
19
20 // Element-wise comparison with given precision.
21 bool IsNear(const Matrix3F& rhs, float precision) const;
22
23 float get(int i, int j) const {
24 return data_[MatrixToArrayCoords(i, j)];
25 }
26
27 void set(int i, int j, float v) {
28 data_[MatrixToArrayCoords(i, j)] = v;
29 }
30
31 void set(float m00, float m01, float m02,
32 float m10, float m11, float m12,
33 float m20, float m21, float m22);
34
35 Vector3dF get_column(int i) const {
36 return Vector3dF(
37 data_[MatrixToArrayCoords(0, i)],
38 data_[MatrixToArrayCoords(1, i)],
39 data_[MatrixToArrayCoords(2, i)]);
40 }
41
42 void set_column(int i, const Vector3dF& c) {
43 data_[MatrixToArrayCoords(0, i)] = c.x();
44 data_[MatrixToArrayCoords(1, i)] = c.y();
45 data_[MatrixToArrayCoords(2, i)] = c.z();
46 }
47
48 // Returns an inverse of this if the matrix is non-singular, zero (== Zero())
49 // otherwise.
50 Matrix3F Inverse() const;
51
52 // Value of the determinant of the matrix.
53 float Determinant() const;
54
55 // Trace (sum of diagonal elements) of the matrix.
56 float Trace() const {
57 return data_[MatrixToArrayCoords(0, 0)] +
58 data_[MatrixToArrayCoords(1, 1)] +
59 data_[MatrixToArrayCoords(2, 2)];
60 }
61
62 // Compute eigenvalues and (optionally) normalized eigenvectors of
63 // a positive defnite matrix *this. Eigenvectors are computed only if
64 // non-null |eigenvectors| matrix is passed. If it is NULL, the routine
65 // will not attempt to compute eigenvectors but will still return eigenvalues
66 // if they can be computed.
67 // If eigenvalues cannot be computed (the matrix does not meet constraints)
68 // the 0-vector is returned. Note that to retrieve eigenvalues, the matrix
69 // only needs to be symmetric while eigenvectors require it to be
70 // positive-definite. Passing a non-positive definite matrix will result in
71 // NaNs in vectors which cannot be computed.
72 // Eigenvectors are placed as column in |eigenvectors| in order corresponding
73 // to eigenvalues.
74 Vector3dF SolveEigenproblem(Matrix3F* eigenvectors) const;
75
76 static Matrix3F Zeros();
danakj 2013/02/01 00:02:34 nit: Move these up to the top of the class where t
motek. 2013/02/01 00:14:02 Done.
77 static Matrix3F Ones();
78 static Matrix3F Identity();
79 static Matrix3F FromOuterProduct(const Vector3dF& a, const Vector3dF& bt);
80
81 private:
82 float data_[9];
83
84 Matrix3F(); // Uninitialized default.
85
86 static int MatrixToArrayCoords(int i, int j) {
87 DCHECK(i >= 0 && i < 3);
88 DCHECK(j >= 0 && j < 3);
89 return i * 3 + j;
90 }
91 };
92
93 inline bool operator==(const Matrix3F& lhs, const Matrix3F& rhs) {
94 return lhs.IsEqual(rhs);
95 }
96
97 } // namespace gfx
98
99 #endif // UI_GFX_MATRIX3_F_H_
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