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Unified Diff: Source/core/frame/FrameView.cpp

Issue 1209133002: Traverse into child LayoutViews during invalidateTreeIfNeeded (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: New method Created 5 years, 6 months ago
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Index: Source/core/frame/FrameView.cpp
diff --git a/Source/core/frame/FrameView.cpp b/Source/core/frame/FrameView.cpp
index d9edbb76623d1463cc760542d39dca5bbfa64672..6d8aac84d58d7f7910c909c8261d5099ec333aeb 100644
--- a/Source/core/frame/FrameView.cpp
+++ b/Source/core/frame/FrameView.cpp
@@ -1102,21 +1102,22 @@ void FrameView::layout()
// method would setNeedsRedraw on the GraphicsLayers with invalidations and
// let the compositor pick which to actually draw.
// See http://crbug.com/306706
-void FrameView::invalidateTreeIfNeeded(Vector<LayoutObject*>& pendingDelayedPaintInvalidations)
+void FrameView::invalidateTreeIfNeeded(PaintInvalidationState& paintInvalidationState)
chrishtr 2015/06/29 23:32:22 Do you need to clean out some of these fields if i
Xianzhu 2015/06/30 00:02:12 No. This paintInvalidationState should be just for
{
+ // FIXME: We should be more aggressive at cutting tree traversals.
chrishtr 2015/06/29 23:32:22 Change to TODO(wangxianzhu)
Xianzhu 2015/06/30 00:02:12 This is moved from invalidateTreeIfNeededRecursive
+ lifecycle().advanceTo(DocumentLifecycle::InPaintInvalidation);
+
ASSERT(layoutView());
LayoutView& rootForPaintInvalidation = *layoutView();
ASSERT(!rootForPaintInvalidation.needsLayout());
TRACE_EVENT1("blink", "FrameView::invalidateTree", "root", rootForPaintInvalidation.debugName().ascii());
- PaintInvalidationState rootPaintInvalidationState(rootForPaintInvalidation, pendingDelayedPaintInvalidations);
-
// In slimming paint mode we do per-object invalidation.
if (m_doFullPaintInvalidation && !RuntimeEnabledFeatures::slimmingPaintEnabled())
layoutView()->compositor()->fullyInvalidatePaint();
- rootForPaintInvalidation.invalidateTreeIfNeeded(rootPaintInvalidationState);
+ rootForPaintInvalidation.invalidateTreeIfNeeded(paintInvalidationState);
// Invalidate the paint of the frameviews scrollbars if needed
if (hasVerticalBarDamage())
@@ -1131,6 +1132,9 @@ void FrameView::invalidateTreeIfNeeded(Vector<LayoutObject*>& pendingDelayedPain
if (m_frame->selection().isCaretBoundsDirty())
m_frame->selection().invalidateCaretRect();
+
+ m_doFullPaintInvalidation = false;
+ lifecycle().advanceTo(DocumentLifecycle::PaintInvalidationClean);
}
DocumentLifecycle& FrameView::lifecycle() const
@@ -2589,23 +2593,29 @@ void FrameView::updateLayoutAndStyleIfNeededRecursive()
void FrameView::invalidateTreeIfNeededRecursive()
{
- // FIXME: We should be more aggressive at cutting tree traversals.
- lifecycle().advanceTo(DocumentLifecycle::InPaintInvalidation);
+ ASSERT(layoutView());
+ TRACE_EVENT1("blink", "FrameView::invalidateTreeIfNeededRecursive", "root", layoutView()->debugName().ascii());
Vector<LayoutObject*> pendingDelayedPaintInvalidations;
+ PaintInvalidationState rootPaintInvalidationState(*layoutView(), pendingDelayedPaintInvalidations);
- invalidateTreeIfNeeded(pendingDelayedPaintInvalidations);
+ invalidateTreeIfNeeded(rootPaintInvalidationState);
for (Frame* child = m_frame->tree().firstChild(); child; child = child->tree().nextSibling()) {
if (!child->isLocalFrame())
continue;
- toLocalFrame(child)->view()->invalidateTreeIfNeededRecursive();
+ // The child frame should either has done paint invalidation via the containing LayoutPart,
+ // or need to advance the lifecycle here because it didn't need and do paint invalidation.
+ FrameView* childFrameView = toLocalFrame(child)->view();
+ ASSERT(!childFrameView->layoutView()->shouldCheckForPaintInvalidationRegardlessOfPaintInvalidationState());
+ DocumentLifecycle& childLifecycle = childFrameView->lifecycle();
+ if (childLifecycle.state() < DocumentLifecycle::PaintInvalidationClean) {
+ childLifecycle.advanceTo(DocumentLifecycle::InPaintInvalidation);
+ childLifecycle.advanceTo(DocumentLifecycle::PaintInvalidationClean);
+ }
}
- m_doFullPaintInvalidation = false;
- lifecycle().advanceTo(DocumentLifecycle::PaintInvalidationClean);
-
// Process objects needing paint invalidation on the next frame. See the definition of PaintInvalidationDelayedFull for more details.
for (auto& target : pendingDelayedPaintInvalidations)
target->setShouldDoFullPaintInvalidation(PaintInvalidationDelayedFull);

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