Descriptioncc: Clamp texture coordinates in all tile shaders
Since we can draw quads with a texel:pixel ratio < 1, linear
filtering can cause us to blend texels in that don't have
valid content if we don't clamp texture sampling to the middle
of boundary texels.
Clamping was already done for the anti-aliasing tile shaders.
This patch adds clamping to all tile shaders.
BUG=170722
NOTRY=True
Committed: https://src.chromium.org/viewvc/chrome?view=rev&revision=179752
Patch Set 1 #
Total comments: 7
Patch Set 2 : Complete. Use _SAT+MAD clamping again. #
Messages
Total messages: 11 (0 generated)
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