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| 1 library WebGL1Test; | 1 // Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file |
| 2 // for details. All rights reserved. Use of this source code is governed by a |
| 3 // BSD-style license that can be found in the LICENSE file. |
| 4 |
| 5 library web_gl_test; |
| 2 import '../../pkg/unittest/lib/unittest.dart'; | 6 import '../../pkg/unittest/lib/unittest.dart'; |
| 3 import '../../pkg/unittest/lib/html_config.dart'; | 7 import '../../pkg/unittest/lib/html_individual_config.dart'; |
| 4 import 'dart:html'; | 8 import 'dart:html'; |
| 5 | 9 |
| 6 // Test that WebGL is present in dart:html API | 10 // Test that WebGL is present in dart:html API |
| 7 | 11 |
| 8 main() { | 12 main() { |
| 9 useHtmlConfiguration(); | 13 useHtmlIndividualConfiguration(); |
| 10 | 14 |
| 11 test('simple', () { | 15 group('supported', () { |
| 12 var canvas = document.createElement("canvas"); | 16 test('supported', () { |
| 13 var gl = canvas.getContext("experimental-webgl"); | 17 expect(WebGLRenderingContext.supported, isTrue); |
| 14 var shader = gl.createShader(WebGLRenderingContext.VERTEX_SHADER); | 18 }); |
| 15 gl.shaderSource(shader, "void main() { }"); | 19 }); |
| 16 gl.compileShader(shader); | 20 |
| 17 var success = | 21 group('functional', () { |
| 18 gl.getShaderParameter(shader, WebGLRenderingContext.COMPILE_STATUS); | 22 test('unsupported fails', () { |
| 19 expect(success, isTrue); | 23 var canvas = new CanvasElement(); |
| 24 var gl = canvas.getContext3d(); |
| 25 if (WebGLRenderingContext.supported) { |
| 26 expect(gl, isNotNull); |
| 27 expect(gl, new isInstanceOf<WebGLRenderingContext>()); |
| 28 } else { |
| 29 expect(gl, isNull); |
| 30 } |
| 31 }); |
| 32 |
| 33 if (WebGLRenderingContext.supported) { |
| 34 test('simple', () { |
| 35 var canvas = new CanvasElement(); |
| 36 var gl = canvas.getContext('experimental-webgl'); |
| 37 var shader = gl.createShader(WebGLRenderingContext.VERTEX_SHADER); |
| 38 gl.shaderSource(shader, 'void main() { }'); |
| 39 gl.compileShader(shader); |
| 40 var success = |
| 41 gl.getShaderParameter(shader, WebGLRenderingContext.COMPILE_STATUS); |
| 42 expect(success, isTrue); |
| 43 }); |
| 44 |
| 45 test('getContext3d', () { |
| 46 var canvas = new CanvasElement(); |
| 47 var gl = canvas.getContext3d(); |
| 48 expect(gl, isNotNull); |
| 49 expect(gl, new isInstanceOf<WebGLRenderingContext>()); |
| 50 |
| 51 gl = canvas.getContext3d(depth: false); |
| 52 expect(gl, isNotNull); |
| 53 expect(gl, new isInstanceOf<WebGLRenderingContext>()); |
| 54 }); |
| 55 } |
| 20 }); | 56 }); |
| 21 } | 57 } |
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