| Index: Source/modules/vr/VRPositionState.cpp
|
| diff --git a/Source/modules/vr/VRPositionState.cpp b/Source/modules/vr/VRPositionState.cpp
|
| index ab9d93bc5f637d83d5305c2cd601497bf53ed743..0a1738b861a0b66d3628a7d7384dd21d08c2268e 100644
|
| --- a/Source/modules/vr/VRPositionState.cpp
|
| +++ b/Source/modules/vr/VRPositionState.cpp
|
| @@ -9,13 +9,13 @@ namespace blink {
|
|
|
| namespace {
|
|
|
| -DOMPoint* VecToDomPoint(const WebVRVector4& vec, bool valid)
|
| +DOMPoint* vecToDomPoint(const WebVRVector4& vec, bool valid)
|
| {
|
| if (valid)
|
| return DOMPoint::create(vec.x, vec.y, vec.z, vec.w);
|
| return nullptr;
|
| }
|
| -DOMPoint* VecToDomPoint(const WebVRVector3& vec, bool valid)
|
| +DOMPoint* vecToDomPoint(const WebVRVector3& vec, bool valid)
|
| {
|
| if (valid)
|
| return DOMPoint::create(vec.x, vec.y, vec.z, 0.0);
|
| @@ -32,12 +32,12 @@ VRPositionState::VRPositionState()
|
| void VRPositionState::setState(const WebHMDSensorState &state)
|
| {
|
| m_timeStamp = state.timestamp;
|
| - m_orientation = VecToDomPoint(state.orientation, state.flags & WebVRSensorStateOrientation);
|
| - m_position = VecToDomPoint(state.position, state.flags & WebVRSensorStatePosition);
|
| - m_angularVelocity = VecToDomPoint(state.angularVelocity, state.flags & WebVRSensorStateAngularVelocity);
|
| - m_linearVelocity = VecToDomPoint(state.linearVelocity, state.flags & WebVRSensorStateLinearVelocity);
|
| - m_angularAcceleration = VecToDomPoint(state.angularAcceleration, state.flags & WebVRSensorStateAngularAcceleration);
|
| - m_linearAcceleration = VecToDomPoint(state.linearAcceleration, state.flags & WebVRSensorStateLinearAcceleration);
|
| + m_orientation = vecToDomPoint(state.orientation, state.flags & WebVRSensorStateOrientation);
|
| + m_position = vecToDomPoint(state.position, state.flags & WebVRSensorStatePosition);
|
| + m_angularVelocity = vecToDomPoint(state.angularVelocity, state.flags & WebVRSensorStateAngularVelocity);
|
| + m_linearVelocity = vecToDomPoint(state.linearVelocity, state.flags & WebVRSensorStateLinearVelocity);
|
| + m_angularAcceleration = vecToDomPoint(state.angularAcceleration, state.flags & WebVRSensorStateAngularAcceleration);
|
| + m_linearAcceleration = vecToDomPoint(state.linearAcceleration, state.flags & WebVRSensorStateLinearAcceleration);
|
| }
|
|
|
| DEFINE_TRACE(VRPositionState)
|
|
|