Index: Source/modules/vr/VRPositionState.cpp |
diff --git a/Source/modules/vr/VRPositionState.cpp b/Source/modules/vr/VRPositionState.cpp |
index ab9d93bc5f637d83d5305c2cd601497bf53ed743..0a1738b861a0b66d3628a7d7384dd21d08c2268e 100644 |
--- a/Source/modules/vr/VRPositionState.cpp |
+++ b/Source/modules/vr/VRPositionState.cpp |
@@ -9,13 +9,13 @@ namespace blink { |
namespace { |
-DOMPoint* VecToDomPoint(const WebVRVector4& vec, bool valid) |
+DOMPoint* vecToDomPoint(const WebVRVector4& vec, bool valid) |
{ |
if (valid) |
return DOMPoint::create(vec.x, vec.y, vec.z, vec.w); |
return nullptr; |
} |
-DOMPoint* VecToDomPoint(const WebVRVector3& vec, bool valid) |
+DOMPoint* vecToDomPoint(const WebVRVector3& vec, bool valid) |
{ |
if (valid) |
return DOMPoint::create(vec.x, vec.y, vec.z, 0.0); |
@@ -32,12 +32,12 @@ VRPositionState::VRPositionState() |
void VRPositionState::setState(const WebHMDSensorState &state) |
{ |
m_timeStamp = state.timestamp; |
- m_orientation = VecToDomPoint(state.orientation, state.flags & WebVRSensorStateOrientation); |
- m_position = VecToDomPoint(state.position, state.flags & WebVRSensorStatePosition); |
- m_angularVelocity = VecToDomPoint(state.angularVelocity, state.flags & WebVRSensorStateAngularVelocity); |
- m_linearVelocity = VecToDomPoint(state.linearVelocity, state.flags & WebVRSensorStateLinearVelocity); |
- m_angularAcceleration = VecToDomPoint(state.angularAcceleration, state.flags & WebVRSensorStateAngularAcceleration); |
- m_linearAcceleration = VecToDomPoint(state.linearAcceleration, state.flags & WebVRSensorStateLinearAcceleration); |
+ m_orientation = vecToDomPoint(state.orientation, state.flags & WebVRSensorStateOrientation); |
+ m_position = vecToDomPoint(state.position, state.flags & WebVRSensorStatePosition); |
+ m_angularVelocity = vecToDomPoint(state.angularVelocity, state.flags & WebVRSensorStateAngularVelocity); |
+ m_linearVelocity = vecToDomPoint(state.linearVelocity, state.flags & WebVRSensorStateLinearVelocity); |
+ m_angularAcceleration = vecToDomPoint(state.angularAcceleration, state.flags & WebVRSensorStateAngularAcceleration); |
+ m_linearAcceleration = vecToDomPoint(state.linearAcceleration, state.flags & WebVRSensorStateLinearAcceleration); |
} |
DEFINE_TRACE(VRPositionState) |