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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "base/macros.h" | 5 #include "base/macros.h" |
| 6 #include "base/threading/sequenced_worker_pool.h" | |
| 6 #include "mojo/application/application_runner_chromium.h" | 7 #include "mojo/application/application_runner_chromium.h" |
| 7 #include "mojo/public/c/system/main.h" | 8 #include "mojo/public/c/system/main.h" |
| 8 #include "mojo/public/cpp/application/application_connection.h" | 9 #include "mojo/public/cpp/application/application_connection.h" |
| 9 #include "mojo/public/cpp/application/application_delegate.h" | 10 #include "mojo/public/cpp/application/application_delegate.h" |
| 10 #include "mojo/public/cpp/application/interface_factory.h" | 11 #include "mojo/public/cpp/application/interface_factory.h" |
| 11 #include "services/asset_bundle/asset_unpacker_impl.h" | 12 #include "services/asset_bundle/asset_unpacker_impl.h" |
| 12 | 13 |
| 13 namespace mojo { | 14 namespace mojo { |
| 14 namespace asset_bundle { | 15 namespace asset_bundle { |
| 15 | 16 |
| 16 class AssetBundleApp : public ApplicationDelegate, | 17 class AssetBundleApp : public ApplicationDelegate, |
| 17 public InterfaceFactory<AssetUnpacker> { | 18 public InterfaceFactory<AssetUnpacker> { |
| 18 public: | 19 public: |
| 20 // TODO(vtl): What's the "right" way to choose the maximum number of threads? | |
|
kulakowski
2015/06/24 22:19:08
This could maybe be closer to the magical |4| cons
viettrungluu
2015/06/24 22:23:43
Done. (Forgot to move the comment after I discover
| |
| 19 AssetBundleApp() {} | 21 AssetBundleApp() {} |
| 20 ~AssetBundleApp() override {} | 22 ~AssetBundleApp() override {} |
| 21 | 23 |
| 22 private: | 24 private: |
| 23 // |ApplicationDelegate| override: | 25 // |ApplicationDelegate| override: |
| 24 bool ConfigureIncomingConnection(ApplicationConnection* connection) override { | 26 bool ConfigureIncomingConnection(ApplicationConnection* connection) override { |
| 25 connection->AddService<AssetUnpacker>(this); | 27 connection->AddService<AssetUnpacker>(this); |
| 26 return true; | 28 return true; |
| 27 } | 29 } |
| 28 | 30 |
| 29 // |InterfaceFactory<AssetUnpacker>| implementation: | 31 // |InterfaceFactory<AssetUnpacker>| implementation: |
| 30 void Create(ApplicationConnection* connection, | 32 void Create(ApplicationConnection* connection, |
| 31 InterfaceRequest<AssetUnpacker> request) override { | 33 InterfaceRequest<AssetUnpacker> request) override { |
| 32 new AssetUnpackerImpl(request.Pass()); | 34 // Lazily initialize |sequenced_worker_pool_|. (We can't create it in the |
| 35 // constructor, since AtExitManager is only created in | |
| 36 // ApplicationRunnerChromium::Run().) | |
| 37 if (!sequenced_worker_pool_) { | |
| 38 sequenced_worker_pool_ = | |
| 39 new base::SequencedWorkerPool(4, "AssetBundleWorker"); | |
| 40 } | |
| 41 | |
| 42 new AssetUnpackerImpl( | |
| 43 request.Pass(), | |
| 44 sequenced_worker_pool_->GetTaskRunnerWithShutdownBehavior( | |
| 45 base::SequencedWorkerPool::SKIP_ON_SHUTDOWN)); | |
| 33 } | 46 } |
| 34 | 47 |
| 48 // We don't really need the "sequenced" part, but we need to be able to shut | |
| 49 // down our worker pool. | |
| 50 scoped_refptr<base::SequencedWorkerPool> sequenced_worker_pool_; | |
| 51 | |
| 35 DISALLOW_COPY_AND_ASSIGN(AssetBundleApp); | 52 DISALLOW_COPY_AND_ASSIGN(AssetBundleApp); |
| 36 }; | 53 }; |
| 37 | 54 |
| 38 } // namespace asset_bundle | 55 } // namespace asset_bundle |
| 39 } // namespace mojo | 56 } // namespace mojo |
| 40 | 57 |
| 41 MojoResult MojoMain(MojoHandle application_request) { | 58 MojoResult MojoMain(MojoHandle application_request) { |
| 42 mojo::ApplicationRunnerChromium runner( | 59 mojo::ApplicationRunnerChromium runner( |
| 43 new mojo::asset_bundle::AssetBundleApp()); | 60 new mojo::asset_bundle::AssetBundleApp()); |
| 44 return runner.Run(application_request); | 61 return runner.Run(application_request); |
| 45 } | 62 } |
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