Index: chrome/android/java_staging/src/org/chromium/chrome/browser/widget/FadingShadow.java |
diff --git a/chrome/android/java_staging/src/org/chromium/chrome/browser/widget/FadingShadow.java b/chrome/android/java_staging/src/org/chromium/chrome/browser/widget/FadingShadow.java |
deleted file mode 100644 |
index 8022051600c0deaae55f9b9ae5677d72ac0261b6..0000000000000000000000000000000000000000 |
--- a/chrome/android/java_staging/src/org/chromium/chrome/browser/widget/FadingShadow.java |
+++ /dev/null |
@@ -1,91 +0,0 @@ |
-// Copyright 2015 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-package org.chromium.chrome.browser.widget; |
- |
-import android.graphics.Canvas; |
-import android.graphics.Color; |
-import android.graphics.LinearGradient; |
-import android.graphics.Matrix; |
-import android.graphics.Paint; |
-import android.graphics.Shader; |
-import android.view.View; |
- |
-/** |
- * This class draws a variable-sized shadow at the top or bottom edge of a view. This is just like |
- * a fading edge, except that the shadow color can have an alpha component, whereas a fading edge |
- * color must be opaque. |
- */ |
-public class FadingShadow { |
- |
- public static final int POSITION_TOP = 0; |
- public static final int POSITION_BOTTOM = 1; |
- |
- private static final int SMOOTH_ALGORITHM_INTERPOLATION_POINTS_NUM = 8; |
- |
- private Paint mShadowPaint = new Paint(); |
- private Matrix mShadowMatrix = new Matrix(); |
- private Shader mShadowShader; |
- |
- /** |
- * @param shadowColor The color of the shadow, e.g. 0x11000000. |
- */ |
- public FadingShadow(int shadowColor) { |
- final int n = SMOOTH_ALGORITHM_INTERPOLATION_POINTS_NUM; |
- float[] positions = new float[n]; |
- int[] colors = new int[n]; |
- int transparentShadowColor = shadowColor & 0x00FFFFFF; |
- int shadowAlpha = Color.alpha(shadowColor); |
- |
- // Piece-wise linear interpolation of the smooth cubic function below. |
- for (int i = 0; i < n; ++i) { |
- float x = (float) i / (n - 1); |
- // Polynomial computation by Estrin's scheme. |
- float value = (1.0f - 2.2f * x) + (1.8f - 0.6f * x) * (x * x); |
- |
- positions[i] = x; |
- colors[i] = (Math.round(shadowAlpha * value) << 24) | transparentShadowColor; |
- } |
- |
- mShadowShader = new LinearGradient(0, 0, 0, 1, colors, positions, Shader.TileMode.CLAMP); |
- |
- } |
- |
- /** |
- * Draws a shadow at the top or bottom of a view. This should be called from dispatchDraw() so |
- * the shadow is drawn on top of the view's children. |
- * |
- * @param view The View in which to draw the shadow. |
- * @param canvas The canvas on which to draw. |
- * @param position Where to draw the shadow: either POSITION_TOP or POSITION_BOTTOM. |
- * @param shadowHeight The maximum height of the shadow, in pixels. |
- * @param shadowStrength A value between 0 and 1 indicating the relative size of the shadow. 0 |
- * means no shadow at all. 1 means a full height shadow. |
- */ |
- public void drawShadow(View view, Canvas canvas, int position, float shadowHeight, |
- float shadowStrength) { |
- float scaledShadowHeight = Math.max(0.0f, Math.min(1.0f, shadowStrength)) * shadowHeight; |
- if (scaledShadowHeight < 1.0f) return; |
- |
- int left = view.getScrollX(); |
- int right = left + view.getRight(); |
- |
- if (position == POSITION_BOTTOM) { |
- int bottom = view.getScrollY() + view.getBottom() - view.getTop(); |
- mShadowMatrix.setScale(1, scaledShadowHeight); |
- mShadowMatrix.postRotate(180); |
- mShadowMatrix.postTranslate(left, bottom); |
- mShadowShader.setLocalMatrix(mShadowMatrix); |
- mShadowPaint.setShader(mShadowShader); |
- canvas.drawRect(left, bottom - scaledShadowHeight, right, bottom, mShadowPaint); |
- } else if (position == POSITION_TOP) { |
- int top = view.getScrollY(); |
- mShadowMatrix.setScale(1, scaledShadowHeight); |
- mShadowMatrix.postTranslate(left, top); |
- mShadowShader.setLocalMatrix(mShadowMatrix); |
- mShadowPaint.setShader(mShadowShader); |
- canvas.drawRect(left, top, right, top + scaledShadowHeight, mShadowPaint); |
- } |
- } |
-} |