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| 1 /* | 1 /* |
| 2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef Sk4px_DEFINED | 8 #ifndef Sk4px_DEFINED |
| 9 #define Sk4px_DEFINED | 9 #define Sk4px_DEFINED |
| 10 | 10 |
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| 78 Wide widenLo() const; // ARGB -> 0A 0R 0G 0B | 78 Wide widenLo() const; // ARGB -> 0A 0R 0G 0B |
| 79 Wide widenHi() const; // ARGB -> A0 R0 G0 B0 | 79 Wide widenHi() const; // ARGB -> A0 R0 G0 B0 |
| 80 Wide mulWiden(const Sk16b&) const; // 8-bit x 8-bit -> 16-bit components. | 80 Wide mulWiden(const Sk16b&) const; // 8-bit x 8-bit -> 16-bit components. |
| 81 | 81 |
| 82 // The only 8-bit multiply we use is 8-bit x 8-bit -> 16-bit. Might as well
make it pithy. | 82 // The only 8-bit multiply we use is 8-bit x 8-bit -> 16-bit. Might as well
make it pithy. |
| 83 Wide operator * (const Sk4px& o) const { return this->mulWiden(o); } | 83 Wide operator * (const Sk4px& o) const { return this->mulWiden(o); } |
| 84 | 84 |
| 85 // These just keep the types as Sk4px so the user doesn't have to keep casti
ng. | 85 // These just keep the types as Sk4px so the user doesn't have to keep casti
ng. |
| 86 Sk4px operator + (const Sk4px& o) const { return INHERITED::operator+(o); } | 86 Sk4px operator + (const Sk4px& o) const { return INHERITED::operator+(o); } |
| 87 Sk4px operator - (const Sk4px& o) const { return INHERITED::operator-(o); } | 87 Sk4px operator - (const Sk4px& o) const { return INHERITED::operator-(o); } |
| 88 Sk4px operator < (const Sk4px& o) const { return INHERITED::operator<(o); } | |
| 89 Sk4px thenElse(const Sk4px& t, const Sk4px& e) const { return INHERITED::the
nElse(t,e); } | |
| 90 | 88 |
| 91 // Generally faster than (*this * o).div255(). | 89 // Generally faster than (*this * o).div255(). |
| 92 // May be incorrect by +-1, but is always exactly correct when *this or o is
0 or 255. | 90 // May be incorrect by +-1, but is always exactly correct when *this or o is
0 or 255. |
| 93 Sk4px approxMulDiv255(const Sk16b& o) const { | 91 Sk4px approxMulDiv255(const Sk16b& o) const { |
| 94 // (x*y + x) / 256 meets these criteria. (As of course does (x*y + y) /
256 by symmetry.) | 92 // (x*y + x) / 256 meets these criteria. (As of course does (x*y + y) /
256 by symmetry.) |
| 95 return this->widenLo().addNarrowHi(*this * o); | 93 return this->widenLo().addNarrowHi(*this * o); |
| 96 } | 94 } |
| 97 | 95 |
| 98 // A generic driver that maps fn over a src array into a dst array. | 96 // A generic driver that maps fn over a src array into a dst array. |
| 99 // fn should take an Sk4px (4 src pixels) and return an Sk4px (4 dst pixels)
. | 97 // fn should take an Sk4px (4 src pixels) and return an Sk4px (4 dst pixels)
. |
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| 195 #if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2 | 193 #if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2 |
| 196 #include "../opts/Sk4px_SSE2.h" | 194 #include "../opts/Sk4px_SSE2.h" |
| 197 #elif defined(SK_ARM_HAS_NEON) | 195 #elif defined(SK_ARM_HAS_NEON) |
| 198 #include "../opts/Sk4px_NEON.h" | 196 #include "../opts/Sk4px_NEON.h" |
| 199 #else | 197 #else |
| 200 #include "../opts/Sk4px_none.h" | 198 #include "../opts/Sk4px_none.h" |
| 201 #endif | 199 #endif |
| 202 #endif | 200 #endif |
| 203 | 201 |
| 204 #endif//Sk4px_DEFINED | 202 #endif//Sk4px_DEFINED |
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