| Index: polymer_1.0.4/bower_components/iron-menu-behavior/iron-menu-behavior.html
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| diff --git a/polymer_1.0.4/bower_components/iron-menu-behavior/iron-menu-behavior.html b/polymer_1.0.4/bower_components/iron-menu-behavior/iron-menu-behavior.html
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..aa58c7fe6b558d93cb116d3c733147afdbf5265e
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| +++ b/polymer_1.0.4/bower_components/iron-menu-behavior/iron-menu-behavior.html
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| @@ -0,0 +1,214 @@
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| +<!--
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| +@license
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| +Copyright (c) 2015 The Polymer Project Authors. All rights reserved.
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| +This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt
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| +The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt
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| +The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt
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| +Code distributed by Google as part of the polymer project is also
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| +subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt
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| +-->
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| +
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| +<link rel="import" href="../polymer/polymer.html">
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| +<link rel="import" href="../iron-selector/iron-multi-selectable.html">
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| +<link rel="import" href="../iron-a11y-keys-behavior/iron-a11y-keys-behavior.html">
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| +
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| +<script>
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| +
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| + /**
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| + * `Polymer.IronMenuBehavior` implements accessible menu behavior.
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| + *
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| + * @demo demo/index.html
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| + * @polymerBehavior Polymer.IronMenuBehavior
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| + */
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| + Polymer.IronMenuBehaviorImpl = {
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| +
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| + properties: {
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| +
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| + /**
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| + * Returns the currently focused item.
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| + *
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| + * @attribute focusedItem
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| + * @type Object
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| + */
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| + focusedItem: {
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| + observer: '_focusedItemChanged',
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| + readOnly: true,
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| + type: Object
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| + },
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| +
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| + /**
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| + * The attribute to use on menu items to look up the item title. Typing the first
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| + * letter of an item when the menu is open focuses that item. If unset, `textContent`
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| + * will be used.
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| + *
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| + * @attribute attrForItemTitle
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| + * @type String
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| + */
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| + attrForItemTitle: {
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| + type: String
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| + }
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| + },
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| +
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| + hostAttributes: {
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| + 'role': 'menu',
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| + 'tabindex': '0'
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| + },
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| +
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| + observers: [
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| + '_updateMultiselectable(multi)'
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| + ],
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| +
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| + listeners: {
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| + 'focus': '_onFocus',
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| + 'keydown': '_onKeydown'
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| + },
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| +
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| + keyBindings: {
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| + 'up': '_onUpKey',
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| + 'down': '_onDownKey',
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| + 'esc': '_onEscKey',
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| + 'enter': '_onEnterKey',
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| + 'shift+tab:keydown': '_onShiftTabDown'
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| + },
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| +
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| + _updateMultiselectable: function(multi) {
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| + if (multi) {
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| + this.setAttribute('aria-multiselectable', 'true');
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| + } else {
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| + this.removeAttribute('aria-multiselectable');
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| + }
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| + },
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| +
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| + _onShiftTabDown: function() {
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| + var oldTabIndex;
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| +
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| + Polymer.IronMenuBehaviorImpl._shiftTabPressed = true;
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| +
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| + oldTabIndex = this.getAttribute('tabindex');
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| +
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| + this.setAttribute('tabindex', '-1');
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| +
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| + this.async(function() {
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| + this.setAttribute('tabindex', oldTabIndex);
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| + Polymer.IronMenuBehaviorImpl._shiftTabPressed = false;
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| + // Note: polymer/polymer#1305
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| + }, 1);
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| + },
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| +
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| + _applySelection: function(item, isSelected) {
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| + if (isSelected) {
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| + item.setAttribute('aria-selected', 'true');
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| + } else {
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| + item.removeAttribute('aria-selected');
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| + }
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| +
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| + Polymer.IronSelectableBehavior._applySelection.apply(this, arguments);
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| + },
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| +
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| + _focusedItemChanged: function(focusedItem, old) {
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| + old && old.setAttribute('tabindex', '-1');
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| + if (focusedItem) {
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| + focusedItem.setAttribute('tabindex', '0');
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| + focusedItem.focus();
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| + }
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| + },
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| +
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| + select: function(value) {
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| + if (this._defaultFocusAsync) {
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| + this.cancelAsync(this._defaultFocusAsync);
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| + this._defaultFocusAsync = null;
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| + }
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| + var item = this._valueToItem(value);
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| + this._setFocusedItem(item);
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| + Polymer.IronMultiSelectableBehaviorImpl.select.apply(this, arguments);
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| + },
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| +
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| + _onFocus: function(event) {
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| + if (Polymer.IronMenuBehaviorImpl._shiftTabPressed) {
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| + return;
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| + }
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| + // do not focus the menu itself
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| + this.blur();
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| + // clear the cached focus item
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| + this._setFocusedItem(null);
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| + this._defaultFocusAsync = this.async(function() {
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| + // focus the selected item when the menu receives focus, or the first item
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| + // if no item is selected
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| + var selectedItem = this.multi ? (this.selectedItems && this.selectedItems[0]) : this.selectedItem;
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| + if (selectedItem) {
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| + this._setFocusedItem(selectedItem);
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| + } else {
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| + this._setFocusedItem(this.items[0]);
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| + }
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| + // async 100ms to wait for `select` to get called from `_itemActivate`
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| + }, 100);
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| + },
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| +
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| + _onUpKey: function() {
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| + // up and down arrows moves the focus
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| + this._focusPrevious();
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| + },
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| +
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| + _onDownKey: function() {
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| + this._focusNext();
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| + },
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| +
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| + _onEscKey: function() {
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| + // esc blurs the control
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| + this.focusedItem.blur();
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| + },
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| +
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| + _onEnterKey: function(event) {
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| + // enter activates the item unless it is disabled
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| + this._activateFocused(event.detail.keyboardEvent);
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| + },
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| +
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| + _onKeydown: function(event) {
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| + if (this.keyboardEventMatchesKeys(event, 'up down esc enter')) {
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| + return;
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| + }
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| +
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| + // all other keys focus the menu item starting with that character
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| + this._focusWithKeyboardEvent(event);
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| + },
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| +
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| + _focusWithKeyboardEvent: function(event) {
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| + for (var i = 0, item; item = this.items[i]; i++) {
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| + var attr = this.attrForItemTitle || 'textContent';
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| + var title = item[attr] || item.getAttribute(attr);
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| + if (title && title.trim().charAt(0).toLowerCase() === String.fromCharCode(event.keyCode).toLowerCase()) {
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| + this._setFocusedItem(item);
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| + break;
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| + }
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| + }
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| + },
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| +
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| + _activateFocused: function(event) {
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| + if (!this.focusedItem.hasAttribute('disabled')) {
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| + this._activateHandler(event);
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| + }
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| + },
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| +
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| + _focusPrevious: function() {
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| + var length = this.items.length;
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| + var index = (Number(this.indexOf(this.focusedItem)) - 1 + length) % length;
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| + this._setFocusedItem(this.items[index]);
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| + },
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| +
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| + _focusNext: function() {
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| + var index = (Number(this.indexOf(this.focusedItem)) + 1) % this.items.length;
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| + this._setFocusedItem(this.items[index]);
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| + }
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| +
|
| + };
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| +
|
| + Polymer.IronMenuBehaviorImpl._shiftTabPressed = false;
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| +
|
| + /** @polymerBehavior Polymer.IronMenuBehavior */
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| + Polymer.IronMenuBehavior = [
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| + Polymer.IronMultiSelectableBehavior,
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| + Polymer.IronA11yKeysBehavior,
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| + Polymer.IronMenuBehaviorImpl
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| + ];
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| +
|
| +</script>
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|
|