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Side by Side Diff: polymer_1.0.4/bower_components/neon-animation/animations/cascaded-animation.html

Issue 1205703007: Add polymer 1.0 to npm_modules (Closed) Base URL: https://chromium.googlesource.com/infra/third_party/npm_modules.git@master
Patch Set: Renamed folder to 1.0.4 Created 5 years, 6 months ago
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1 <!--
2 @license
3 Copyright (c) 2015 The Polymer Project Authors. All rights reserved.
4 This code may only be used under the BSD style license found at http://polymer.g ithub.io/LICENSE.txt
5 The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt
6 The complete set of contributors may be found at http://polymer.github.io/CONTRI BUTORS.txt
7 Code distributed by Google as part of the polymer project is also
8 subject to an additional IP rights grant found at http://polymer.github.io/PATEN TS.txt
9 -->
10
11 <link rel="import" href="../../polymer/polymer.html">
12 <link rel="import" href="../neon-animation-behavior.html">
13 <link rel="import" href="../web-animations.html">
14
15 <!--
16 `<cascaded-animation>` applies an animation on an array of elements with a delay between each.
17 the delay defaults to 50ms.
18
19 Configuration:
20 ```
21 {
22 name: 'cascaded-animation',
23 animation: <animation-name>,
24 nodes: <array-of-nodes>,
25 nodedelay: <node-delay-in-ms>,
26 timing: <animation-timing>
27 }
28 ```
29 -->
30
31 <script>
32
33 Polymer({
34
35 is: 'cascaded-animation',
36
37 behaviors: [
38 Polymer.NeonAnimationBehavior
39 ],
40
41 properties: {
42
43 /** @type {!Polymer.IronMeta} */
44 _animationMeta: {
45 type: Object,
46 value: function() {
47 return new Polymer.IronMeta({type: 'animation'});
48 }
49 }
50
51 },
52
53 /**
54 * @param {{
55 * animation: string,
56 * nodes: !Array<!Element>,
57 * nodeDelay: (number|undefined),
58 * timing: (Object|undefined)
59 * }} config
60 */
61 configure: function(config) {
62 var animationConstructor = /** @type {Function} */ (
63 this._animationMeta.byKey(config.animation));
64 if (!animationConstructor) {
65 console.warn(this.is + ':', 'constructor for', config.animation, 'not fo und!');
66 return;
67 }
68
69 var nodes = config.nodes;
70 var effects = [];
71 var nodeDelay = config.nodeDelay || 50;
72
73 config.timing = config.timing || {};
74 config.timing.delay = config.timing.delay || 0;
75
76 var oldDelay = config.timing.delay;
77 for (var node, index = 0; node = nodes[index]; index++) {
78 config.timing.delay += nodeDelay;
79 config.node = node;
80
81 var animation = new animationConstructor();
82 var effect = animation.configure(config);
83
84 effects.push(effect);
85 }
86 config.timing.delay = oldDelay;
87
88 this._effect = new GroupEffect(effects);
89 return this._effect;
90 }
91
92 });
93
94 </script>
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