Index: Source/core/html/canvas/WebGLRenderingContextBase.h |
diff --git a/Source/core/html/canvas/WebGLRenderingContextBase.h b/Source/core/html/canvas/WebGLRenderingContextBase.h |
index 0f6d7275e4c260c67cdaff6525afe92277df88d8..59fec9afc0334264d7215e5a1680f38a8f96941c 100644 |
--- a/Source/core/html/canvas/WebGLRenderingContextBase.h |
+++ b/Source/core/html/canvas/WebGLRenderingContextBase.h |
@@ -569,6 +569,8 @@ protected: |
bool m_drawBuffersWebGLRequirementsChecked; |
bool m_drawBuffersSupported; |
+ GLenum m_readbufferOfFBO; |
Zhenyao Mo
2015/07/01 15:21:27
Now from our discussion, this should be part of th
Ken Russell (switch to Gerrit)
2015/07/01 17:24:06
Right. Thanks Mo for finding this. Yunchao, could
yunchao
2015/07/02 15:24:53
Ken, I updated the patch locally, found that cachi
yunchao
2015/07/02 15:24:53
Acknowledged.
|
+ |
GLint m_packAlignment; |
GLint m_unpackAlignment; |
bool m_unpackFlipY; |
@@ -862,6 +864,10 @@ protected: |
// the given format. |
bool validateCompressedTexSubDimensions(const char* functionName, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, WebGLTexture*); |
+ // Helper function to validate that the image is attached to read buffer |
+ // when reading from FBO (readPixels/copyTexImage2D/copyTexSubImage2D). |
+ bool validateReadBufferAttachment(const char* functionName, const WebGLFramebuffer* readFramebufferBinding); |
+ |
// Helper function to validate mode for draw{Arrays/Elements}. |
bool validateDrawMode(const char* functionName, GLenum); |