Index: Source/modules/webgl/WebGL2RenderingContextBase.cpp |
diff --git a/Source/modules/webgl/WebGL2RenderingContextBase.cpp b/Source/modules/webgl/WebGL2RenderingContextBase.cpp |
index 8bacf27b4c90a8719364a6a9c04bf52f5b5326a7..cae6e933cfa2728726c0cfb53f268f0be4791209 100644 |
--- a/Source/modules/webgl/WebGL2RenderingContextBase.cpp |
+++ b/Source/modules/webgl/WebGL2RenderingContextBase.cpp |
@@ -174,6 +174,38 @@ void WebGL2RenderingContextBase::readBuffer(GLenum mode) |
if (isContextLost()) |
return; |
+ switch (mode) { |
+ case GL_BACK: |
+ case GL_NONE: |
+ case GL_COLOR_ATTACHMENT0: |
+ break; |
+ default: |
+ if (mode > GL_COLOR_ATTACHMENT0 |
+ && mode < static_cast<GLenum>(GL_COLOR_ATTACHMENT0 + maxColorAttachments())) |
+ break; |
+ synthesizeGLError(GL_INVALID_ENUM, "readBuffer", "invalid read buffer"); |
+ return; |
+ } |
+ |
+ WebGLFramebuffer* readFramebufferBinding = getFramebufferBinding(GL_READ_FRAMEBUFFER); |
+ if (!readFramebufferBinding) { |
+ ASSERT(drawingBuffer()); |
+ if (mode != GL_BACK && mode != GL_NONE) { |
+ synthesizeGLError(GL_INVALID_OPERATION, "readBuffer", "invalid read buffer"); |
+ return; |
+ } |
+ m_readBufferOfDefaultFramebuffer = mode; |
+ // translate GL_BACK to GL_COLOR_ATTACHMENT0, because the default |
+ // framebuffer for WebGL is not fb 0, it is an internal fbo. |
+ if (mode == GL_BACK) |
+ mode = GL_COLOR_ATTACHMENT0; |
+ } else { |
+ if (mode == GL_BACK) { |
+ synthesizeGLError(GL_INVALID_OPERATION, "readBuffer", "invalid read buffer"); |
+ return; |
+ } |
+ readFramebufferBinding->readBuffer(mode); |
+ } |
webContext()->readBuffer(mode); |
} |
@@ -1777,7 +1809,17 @@ ScriptValue WebGL2RenderingContextBase::getParameter(ScriptState* scriptState, G |
case GL_RASTERIZER_DISCARD: |
return getBooleanParameter(scriptState, pname); |
case GL_READ_BUFFER: |
- return getUnsignedIntParameter(scriptState, pname); |
+ { |
+ GLenum value = 0; |
+ if (!isContextLost()) { |
+ WebGLFramebuffer* readFramebufferBinding = getFramebufferBinding(GL_READ_FRAMEBUFFER); |
+ if (!readFramebufferBinding) |
+ value = m_readBufferOfDefaultFramebuffer; |
+ else |
+ value = readFramebufferBinding->getReadBuffer(); |
+ } |
+ return WebGLAny(scriptState, value); |
+ } |
case GL_READ_FRAMEBUFFER_BINDING: |
return WebGLAny(scriptState, PassRefPtrWillBeRawPtr<WebGLObject>(m_readFramebufferBinding.get())); |
case GL_SAMPLE_ALPHA_TO_COVERAGE: |