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Side by Side Diff: src/compiler/ast-graph-builder.h

Issue 1205473004: [turbofan] Make global variable loads and stores explicit. (Closed) Base URL: https://chromium.googlesource.com/v8/v8.git@master
Patch Set: Created 5 years, 6 months ago
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1 // Copyright 2014 the V8 project authors. All rights reserved. 1 // Copyright 2014 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef V8_COMPILER_AST_GRAPH_BUILDER_H_ 5 #ifndef V8_COMPILER_AST_GRAPH_BUILDER_H_
6 #define V8_COMPILER_AST_GRAPH_BUILDER_H_ 6 #define V8_COMPILER_AST_GRAPH_BUILDER_H_
7 7
8 #include "src/ast.h" 8 #include "src/ast.h"
9 #include "src/compiler/js-graph.h" 9 #include "src/compiler/js-graph.h"
10 #include "src/compiler/liveness-analyzer.h" 10 #include "src/compiler/liveness-analyzer.h"
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283 Node* BuildVariableLoad(Variable* variable, BailoutId bailout_id, 283 Node* BuildVariableLoad(Variable* variable, BailoutId bailout_id,
284 FrameStateBeforeAndAfter& states, 284 FrameStateBeforeAndAfter& states,
285 const VectorSlotPair& feedback, 285 const VectorSlotPair& feedback,
286 OutputFrameStateCombine framestate_combine, 286 OutputFrameStateCombine framestate_combine,
287 ContextualMode mode = CONTEXTUAL); 287 ContextualMode mode = CONTEXTUAL);
288 288
289 // Builders for property loads and stores. 289 // Builders for property loads and stores.
290 Node* BuildKeyedLoad(Node* receiver, Node* key, 290 Node* BuildKeyedLoad(Node* receiver, Node* key,
291 const VectorSlotPair& feedback); 291 const VectorSlotPair& feedback);
292 Node* BuildNamedLoad(Node* receiver, Handle<Name> name, 292 Node* BuildNamedLoad(Node* receiver, Handle<Name> name,
293 const VectorSlotPair& feedback, 293 const VectorSlotPair& feedback);
294 ContextualMode mode = NOT_CONTEXTUAL);
295 Node* BuildKeyedStore(Node* receiver, Node* key, Node* value, 294 Node* BuildKeyedStore(Node* receiver, Node* key, Node* value,
296 const VectorSlotPair& feedback, TypeFeedbackId id); 295 const VectorSlotPair& feedback, TypeFeedbackId id);
297 Node* BuildNamedStore(Node* receiver, Handle<Name>, Node* value, 296 Node* BuildNamedStore(Node* receiver, Handle<Name> name, Node* value,
298 const VectorSlotPair& feedback, TypeFeedbackId id); 297 const VectorSlotPair& feedback, TypeFeedbackId id);
299 298
300 // Builders for super property loads and stores. 299 // Builders for super property loads and stores.
301 Node* BuildKeyedSuperStore(Node* receiver, Node* home_object, Node* key, 300 Node* BuildKeyedSuperStore(Node* receiver, Node* home_object, Node* key,
302 Node* value, TypeFeedbackId id); 301 Node* value, TypeFeedbackId id);
303 Node* BuildNamedSuperStore(Node* receiver, Node* home_object, 302 Node* BuildNamedSuperStore(Node* receiver, Node* home_object,
304 Handle<Name> name, Node* value, TypeFeedbackId id); 303 Handle<Name> name, Node* value, TypeFeedbackId id);
305 Node* BuildNamedSuperLoad(Node* receiver, Node* home_object, 304 Node* BuildNamedSuperLoad(Node* receiver, Node* home_object,
306 Handle<Name> name, const VectorSlotPair& feedback); 305 Handle<Name> name, const VectorSlotPair& feedback);
307 Node* BuildKeyedSuperLoad(Node* receiver, Node* home_object, Node* key, 306 Node* BuildKeyedSuperLoad(Node* receiver, Node* home_object, Node* key,
308 const VectorSlotPair& feedback); 307 const VectorSlotPair& feedback);
309 308
309 // Builders for global variable loads and stores.
310 Node* BuildGlobalLoad(Node* global, Handle<Name> name,
311 const VectorSlotPair& feedback, ContextualMode mode);
312 Node* BuildGlobalStore(Node* global, Handle<Name> name, Node* value,
313 const VectorSlotPair& feedback, TypeFeedbackId id);
314
310 // Builders for accessing the function context. 315 // Builders for accessing the function context.
311 Node* BuildLoadBuiltinsObject(); 316 Node* BuildLoadBuiltinsObject();
312 Node* BuildLoadGlobalObject(); 317 Node* BuildLoadGlobalObject();
313 Node* BuildLoadGlobalProxy(); 318 Node* BuildLoadGlobalProxy();
314 Node* BuildLoadFeedbackVector(); 319 Node* BuildLoadFeedbackVector();
315 320
316 // Builder for accessing a (potentially immutable) object field. 321 // Builder for accessing a (potentially immutable) object field.
317 Node* BuildLoadObjectField(Node* object, int offset); 322 Node* BuildLoadObjectField(Node* object, int offset);
318 Node* BuildLoadImmutableObjectField(Node* object, int offset); 323 Node* BuildLoadImmutableObjectField(Node* object, int offset);
319 324
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543 548
544 // Prepare environment to be used as loop header. 549 // Prepare environment to be used as loop header.
545 void PrepareForLoop(BitVector* assigned, bool is_osr = false); 550 void PrepareForLoop(BitVector* assigned, bool is_osr = false);
546 }; 551 };
547 552
548 } // namespace compiler 553 } // namespace compiler
549 } // namespace internal 554 } // namespace internal
550 } // namespace v8 555 } // namespace v8
551 556
552 #endif // V8_COMPILER_AST_GRAPH_BUILDER_H_ 557 #endif // V8_COMPILER_AST_GRAPH_BUILDER_H_
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