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Side by Side Diff: include/gpu/gl/GrGLConfig_chrome.h

Issue 1205183002: Revert of remove workaround for dx9 angle slow rgba pixel ops (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 5 months ago
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1 1
2 /* 2 /*
3 * Copyright 2011 Google Inc. 3 * Copyright 2011 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 #ifndef GrGLConfig_chrome_DEFINED 8 #ifndef GrGLConfig_chrome_DEFINED
9 #define GrGLConfig_chrome_DEFINED 9 #define GrGLConfig_chrome_DEFINED
10 10
11 // glGetError() forces a sync with gpu process on chrome 11 // glGetError() forces a sync with gpu process on chrome
12 #define GR_GL_CHECK_ERROR_START 0 12 #define GR_GL_CHECK_ERROR_START 0
13 13
14 #if defined(SK_BUILD_FOR_WIN32) 14 #if defined(SK_BUILD_FOR_WIN32)
15 // For RGBA teximage/readpixels ANGLE will sw-convert to/from BGRA.
16 #define GR_GL_RGBA_8888_PIXEL_OPS_SLOW 1
17
15 // ANGLE can go faster if the entire fbo is read rather than a subrect 18 // ANGLE can go faster if the entire fbo is read rather than a subrect
16 #define GR_GL_FULL_READPIXELS_FASTER_THAN_PARTIAL 1 19 #define GR_GL_FULL_READPIXELS_FASTER_THAN_PARTIAL 1
17 #else 20 #else
21 #define GR_GL_RGBA_8888_PIXEL_OPS_SLOW 0
18 #define GR_GL_FULL_READPIXELS_FASTER_THAN_PARTIAL 0 22 #define GR_GL_FULL_READPIXELS_FASTER_THAN_PARTIAL 0
19 #endif 23 #endif
20 24
21 // cmd buffer allocates memory and memsets it to zero when it sees glBufferData 25 // cmd buffer allocates memory and memsets it to zero when it sees glBufferData
22 // with NULL. 26 // with NULL.
23 #define GR_GL_USE_BUFFER_DATA_NULL_HINT 0 27 #define GR_GL_USE_BUFFER_DATA_NULL_HINT 0
24 28
25 // chrome uses this to set the context on each GL call. 29 // chrome uses this to set the context on each GL call.
26 #define GR_GL_PER_GL_FUNC_CALLBACK 1 30 #define GR_GL_PER_GL_FUNC_CALLBACK 1
27 31
28 // Check error is even more expensive in chrome (cmd buffer flush). The 32 // Check error is even more expensive in chrome (cmd buffer flush). The
29 // compositor also doesn't check its allocations. 33 // compositor also doesn't check its allocations.
30 #define GR_GL_CHECK_ALLOC_WITH_GET_ERROR 0 34 #define GR_GL_CHECK_ALLOC_WITH_GET_ERROR 0
31 35
32 // CheckFramebufferStatus in chrome synchronizes the gpu and renderer processes. 36 // CheckFramebufferStatus in chrome synchronizes the gpu and renderer processes.
33 #define GR_GL_CHECK_FBO_STATUS_ONCE_PER_FORMAT 1 37 #define GR_GL_CHECK_FBO_STATUS_ONCE_PER_FORMAT 1
34 38
35 // Non-VBO vertices and indices are not allowed in Chromium. 39 // Non-VBO vertices and indices are not allowed in Chromium.
36 #define GR_GL_MUST_USE_VBO 1 40 #define GR_GL_MUST_USE_VBO 1
37 41
38 // Use updated Khronos signature for glShaderSource 42 // Use updated Khronos signature for glShaderSource
39 // (const char* const instead of char**). 43 // (const char* const instead of char**).
40 #define GR_GL_USE_NEW_SHADER_SOURCE_SIGNATURE 1 44 #define GR_GL_USE_NEW_SHADER_SOURCE_SIGNATURE 1
41 45
46 #if !defined(GR_GL_IGNORE_ES3_MSAA)
47 #define GR_GL_IGNORE_ES3_MSAA 1
42 #endif 48 #endif
49
50 #endif
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