Index: content/browser/renderer_host/input/gesture_event_queue_unittest.cc |
diff --git a/content/browser/renderer_host/input/gesture_event_queue_unittest.cc b/content/browser/renderer_host/input/gesture_event_queue_unittest.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..7eac31c17c8b3ffd79b1cba369e4603b8bd415fb |
--- /dev/null |
+++ b/content/browser/renderer_host/input/gesture_event_queue_unittest.cc |
@@ -0,0 +1,313 @@ |
+// Copyright 2013 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "base/basictypes.h" |
+#include "base/logging.h" |
+#include "base/memory/scoped_ptr.h" |
+#include "content/browser/renderer_host/input/touch_to_gesture_queue.h" |
+#include "content/common/input/synthetic_web_input_event_builders.h" |
+#include "testing/gtest/include/gtest/gtest.h" |
+#include "third_party/WebKit/public/web/WebInputEvent.h" |
+ |
+using blink::WebGestureEvent; |
+using blink::WebInputEvent; |
+using blink::WebTouchEvent; |
+using blink::WebTouchPoint; |
+ |
+namespace content { |
+namespace { |
+const size_t kDefaultTouchTimeoutDelayMs = 10; |
+} |
+ |
+class TouchToGestureQueueTest : public testing::Test, |
+ public TouchToGestureQueueClient { |
+ public: |
+ TouchToGestureQueueTest() |
+ : sent_touch_count_(0), |
+ sent_gesture_count_(0) {} |
+ |
+ virtual ~TouchToGestureQueueTest() {} |
+ |
+ // testing::Test |
+ virtual void SetUp() OVERRIDE { |
+ queue_.reset(new TouchToGestureQueue(this)); |
+ } |
+ |
+ virtual void TearDown() OVERRIDE { |
+ queue_.reset(); |
+ } |
+ |
+ // TouchEventQueueClient |
+ virtual void ForwardTouchEvent(const WebTouchEvent& event) OVERRIDE { |
+ ++sent_touch_count_; |
+ last_touch_event_ = event; |
+ if (sync_ack_result_) |
+ SendTouchEventACK(*sync_ack_result_.Pass()); |
+ } |
+ |
+ virtual void ForwardGestureEvent(const WebGestureEvent& event) OVERRIDE { |
+ ++sent_gesture_count_; |
+ last_gesture_event_ = event; |
+ } |
+ |
+ protected: |
+ typedef std::vector<WebGestureEvent> Gestures; |
+ |
+ void SendTouchEventWithGestures() { |
+ Gestures gestures; |
+ gestures.swap(gestures_); |
+ SendTouchEventWithGestures(touch_event_, gestures); |
+ touch_event_.ResetPoints(); |
+ } |
+ |
+ void SendTouchEventWithGestures(const WebTouchEvent& touch, |
+ const Gestures& gestures) { |
+ queue_->OnTouchEventHandlingBegin(touch); |
+ for (size_t i = 0; i < gestures.size(); ++i) |
+ queue_->OnGestureEvent(gestures[i]); |
+ queue_->OnTouchEventHandlingEnd(); |
+ } |
+ |
+ void SendGesture(const WebGestureEvent& gesture) { |
+ queue_->OnGestureEvent(gesture); |
+ } |
+ |
+ void SendTouchEventACK(InputEventAckState ack_result) { |
+ queue_->OnTouchEventAck(ack_result); |
+ } |
+ |
+ void SetSyncAckResult(InputEventAckState sync_ack_result) { |
+ sync_ack_result_.reset(new InputEventAckState(sync_ack_result)); |
+ } |
+ |
+ void PushGesture(const WebGestureEvent& gesture) { |
+ gestures_.push_back(gesture); |
+ } |
+ |
+ void PushGesture(WebInputEvent::Type type) { |
+ DCHECK(WebInputEvent::isGestureEventType(type)); |
+ PushGesture(CreateGesture(type)); |
+ } |
+ |
+ void PressTouchPoint(int x, int y) { |
+ touch_event_.PressPoint(x, y); |
+ SendTouchEventWithGestures(); |
+ } |
+ |
+ void MoveTouchPoint(int index, int x, int y) { |
+ touch_event_.MovePoint(index, x, y); |
+ SendTouchEventWithGestures(); |
+ } |
+ |
+ void MoveTouchPoints(int index0, int x0, int y0, int index1, int x1, int y1) { |
+ touch_event_.MovePoint(index0, x0, y0); |
+ touch_event_.MovePoint(index1, x1, y1); |
+ SendTouchEventWithGestures(); |
+ } |
+ |
+ void ReleaseTouchPoint(int index) { |
+ touch_event_.ReleasePoint(index); |
+ SendTouchEventWithGestures(); |
+ } |
+ |
+ void CancelTouchPoint(int index) { |
+ touch_event_.CancelPoint(index); |
+ SendTouchEventWithGestures(); |
+ } |
+ |
+ size_t GetAndResetSentTouchCount() { |
+ size_t count = sent_touch_count_; |
+ sent_touch_count_ = 0; |
+ return count; |
+ } |
+ |
+ size_t GetAndResetSentGestureCount() { |
+ size_t count = sent_gesture_count_; |
+ sent_gesture_count_ = 0; |
+ return count; |
+ } |
+ |
+ const WebTouchEvent& sent_touch() const { |
+ return last_touch_event_; |
+ } |
+ |
+ const WebGestureEvent& sent_gesture() const { |
+ return last_gesture_event_; |
+ } |
+ |
+ static WebGestureEvent CreateGesture(WebInputEvent::Type type) { |
+ return SyntheticWebGestureEventBuilder::Build( |
+ type, WebGestureEvent::Touchscreen); |
+ } |
+ |
+ private: |
+ |
+ scoped_ptr<TouchToGestureQueue> queue_; |
+ SyntheticWebTouchEvent touch_event_; |
+ Gestures gestures_; |
+ size_t sent_touch_count_; |
+ size_t sent_gesture_count_; |
+ WebTouchEvent last_touch_event_; |
+ WebGestureEvent last_gesture_event_; |
+ scoped_ptr<InputEventAckState> sync_ack_result_; |
+}; |
+ |
+TEST_F(TouchToGestureQueueTest, BasicNoGestures) { |
+ PressTouchPoint(1, 1); |
+ EXPECT_EQ(1U, GetAndResetSentTouchCount()); |
+ EXPECT_EQ(0U, GetAndResetSentGestureCount()); |
+ EXPECT_EQ(WebInputEvent::TouchStart, sent_touch().type); |
+ |
+ // Touch events are always forwarded immediately. |
+ MoveTouchPoint(0, 2, 2); |
+ EXPECT_EQ(1U, GetAndResetSentTouchCount()); |
+ EXPECT_EQ(0U, GetAndResetSentGestureCount()); |
+ EXPECT_EQ(WebInputEvent::TouchMove, sent_touch().type); |
+ |
+ // No gestures should be dispatched by the ack, as none were queued. |
+ SendTouchEventACK(INPUT_EVENT_ACK_STATE_CONSUMED); |
+ EXPECT_EQ(0U, GetAndResetSentTouchCount()); |
+ EXPECT_EQ(0U, GetAndResetSentGestureCount()); |
+ |
+ // Release the touch gesture. |
+ ReleaseTouchPoint(0); |
+ EXPECT_EQ(1U, GetAndResetSentTouchCount()); |
+ EXPECT_EQ(0U, GetAndResetSentGestureCount()); |
+ EXPECT_EQ(WebInputEvent::TouchEnd, sent_touch().type); |
+} |
+ |
+TEST_F(TouchToGestureQueueTest, BasicGestures) { |
+ // An unconsumed touch's gesture should be sent. |
+ PushGesture(WebInputEvent::GestureScrollBegin); |
+ PressTouchPoint(1, 1); |
+ EXPECT_EQ(1U, GetAndResetSentTouchCount()); |
+ EXPECT_EQ(0U, GetAndResetSentGestureCount()); |
+ SendTouchEventACK(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
+ EXPECT_EQ(1U, GetAndResetSentGestureCount()); |
+ EXPECT_EQ(WebInputEvent::GestureScrollBegin, sent_gesture().type); |
+ |
+ // Multiple gestures can be queued for a single event. |
+ PushGesture(WebInputEvent::GestureFlingStart); |
+ PushGesture(WebInputEvent::GestureFlingCancel); |
+ MoveTouchPoint(0, 1, 1); |
+ EXPECT_EQ(1U, GetAndResetSentTouchCount()); |
+ EXPECT_EQ(0U, GetAndResetSentGestureCount()); |
+ SendTouchEventACK(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
+ EXPECT_EQ(2U, GetAndResetSentGestureCount()); |
+ EXPECT_EQ(WebInputEvent::GestureFlingCancel, sent_gesture().type); |
+ |
+ // A consumed touch's gesture should not be sent. |
+ PushGesture(WebInputEvent::GestureFlingStart); |
+ PushGesture(WebInputEvent::GestureFlingCancel); |
+ ReleaseTouchPoint(0); |
+ EXPECT_EQ(1U, GetAndResetSentTouchCount()); |
+ EXPECT_EQ(0U, GetAndResetSentGestureCount()); |
+ SendTouchEventACK(INPUT_EVENT_ACK_STATE_CONSUMED); |
+ EXPECT_EQ(0U, GetAndResetSentGestureCount()); |
+} |
+ |
+TEST_F(TouchToGestureQueueTest, ConsumedThenNotConsumed) { |
+ // A consumed touch's gesture should not be sent. |
+ PushGesture(WebInputEvent::GestureScrollBegin); |
+ PressTouchPoint(1, 1); |
+ EXPECT_EQ(1U, GetAndResetSentTouchCount()); |
+ SendTouchEventACK(INPUT_EVENT_ACK_STATE_CONSUMED); |
+ EXPECT_EQ(0U, GetAndResetSentGestureCount()); |
+ |
+ // Event if the subsequent touch is not consumed, continue dropping gestures. |
+ PushGesture(WebInputEvent::GestureScrollUpdate); |
+ MoveTouchPoint(0, 2, 2); |
+ EXPECT_EQ(1U, GetAndResetSentTouchCount()); |
+ SendTouchEventACK(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
+ EXPECT_EQ(0U, GetAndResetSentGestureCount()); |
+ |
+ // Event if the subsequent touch had no consumer, continue dropping gestures. |
+ PushGesture(WebInputEvent::GestureFlingStart); |
+ ReleaseTouchPoint(0); |
+ EXPECT_EQ(1U, GetAndResetSentTouchCount()); |
+ SendTouchEventACK(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
+ EXPECT_EQ(0U, GetAndResetSentGestureCount()); |
+} |
+ |
+TEST_F(TouchToGestureQueueTest, NotConsumedThenNoConsumer) { |
+ // An unconsumed touch's gesture should be sent. |
+ PushGesture(WebInputEvent::GestureScrollBegin); |
+ PressTouchPoint(1, 1); |
+ SendTouchEventACK(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
+ EXPECT_EQ(1U, GetAndResetSentTouchCount()); |
+ EXPECT_EQ(1U, GetAndResetSentGestureCount()); |
+ |
+ // If the subsequent touch has no consumer, send the gesture. |
+ PushGesture(WebInputEvent::GestureScrollEnd); |
+ MoveTouchPoint(0, 2, 2); |
+ SendTouchEventACK(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
+ EXPECT_EQ(1U, GetAndResetSentTouchCount()); |
+ EXPECT_EQ(1U, GetAndResetSentGestureCount()); |
+ |
+ // Even if the subsequent touch was consumed, continue sending gestures. |
+ PushGesture(WebInputEvent::GestureFlingStart); |
+ PushGesture(WebInputEvent::GestureFlingCancel); |
+ MoveTouchPoint(0, 2, 2); |
+ SendTouchEventACK(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
+ EXPECT_EQ(1U, GetAndResetSentTouchCount()); |
+ EXPECT_EQ(2U, GetAndResetSentGestureCount()); |
+} |
+ |
+TEST_F(TouchToGestureQueueTest, MultipleTouchSequences) { |
+ // Queue two touch-to-gestures sequences. |
+ PushGesture(WebInputEvent::GestureFlingStart); |
+ PressTouchPoint(1, 1); |
+ PushGesture(WebInputEvent::GestureFlingCancel); |
+ ReleaseTouchPoint(0); |
+ PushGesture(WebInputEvent::GestureFlingStart); |
+ PressTouchPoint(1, 1); |
+ PushGesture(WebInputEvent::GestureFlingCancel); |
+ ReleaseTouchPoint(0); |
+ EXPECT_EQ(4U, GetAndResetSentTouchCount()); |
+ |
+ // The first gesture sequence should not be allowed. |
+ SendTouchEventACK(INPUT_EVENT_ACK_STATE_CONSUMED); |
+ SendTouchEventACK(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
+ EXPECT_EQ(0U, GetAndResetSentGestureCount()); |
+ |
+ // The subsequent sequence should "reset" allowance. |
+ // The first gesture sequence should not be allowed. |
+ SendTouchEventACK(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
+ SendTouchEventACK(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
+ EXPECT_EQ(2U, GetAndResetSentGestureCount()); |
+} |
+ |
+TEST_F(TouchToGestureQueueTest, TimeoutGestures) {} |
+ |
+TEST_F(TouchToGestureQueueTest, GestureFlingCancel) {} |
+ |
+TEST_F(TouchToGestureQueueTest, GestureTapCancel) {} |
+ |
+TEST_F(TouchToGestureQueueTest, SyntheticGestures) { |
+ // Non-timeout gestures without an associated touch event should be |
+ // forwarded immediately. |
+ SendGesture(CreateGesture(WebInputEvent::GesturePinchBegin)); |
+ SendGesture(CreateGesture(WebInputEvent::GesturePinchUpdate)); |
+ SendGesture(CreateGesture(WebInputEvent::GesturePinchEnd)); |
+ EXPECT_EQ(3U, GetAndResetSentGestureCount()); |
+ EXPECT_EQ(WebInputEvent::GesturePinchEnd, sent_gesture().type); |
+ |
+ PushGesture(WebInputEvent::GestureFlingStart); |
+ PressTouchPoint(1, 1); |
+ |
+ // Even if there's a queued gesture, synthetic events should be forwarded |
+ // immediately. |
+ SendGesture(CreateGesture(WebInputEvent::GesturePinchBegin)); |
+ SendGesture(CreateGesture(WebInputEvent::GesturePinchUpdate)); |
+ SendGesture(CreateGesture(WebInputEvent::GesturePinchEnd)); |
+ EXPECT_EQ(3U, GetAndResetSentGestureCount()); |
+ EXPECT_EQ(WebInputEvent::GesturePinchEnd, sent_gesture().type); |
+ |
+ // The queued gesture should be dispatched as usual. |
+ SendTouchEventACK(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
+ EXPECT_EQ(1U, GetAndResetSentGestureCount()); |
+ EXPECT_EQ(WebInputEvent::GestureFlingStart, sent_gesture().type); |
+} |
+ |
+} // namespace content |