Chromium Code Reviews| Index: content/browser/renderer_host/input/touch_to_gesture_queue.h |
| diff --git a/content/browser/renderer_host/input/touch_to_gesture_queue.h b/content/browser/renderer_host/input/touch_to_gesture_queue.h |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..a762fd3f43c488d189e487c46fec2d2361fc96b3 |
| --- /dev/null |
| +++ b/content/browser/renderer_host/input/touch_to_gesture_queue.h |
| @@ -0,0 +1,77 @@ |
| +// Copyright 2013 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#ifndef CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_TO_GESTURE_QUEUE_H_ |
| +#define CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_TO_GESTURE_QUEUE_H_ |
| + |
| +#include <deque> |
| + |
| +#include "content/common/content_export.h" |
| +#include "content/port/common/input_event_ack_state.h" |
| +#include "third_party/WebKit/public/web/WebInputEvent.h" |
| + |
| +namespace content { |
| + |
| +class TouchToGestureQueueClient { |
| + public: |
| + virtual ~TouchToGestureQueueClient() {} |
| + virtual void ForwardTouchEvent(const blink::WebTouchEvent&) = 0; |
|
tdresser
2014/01/14 16:25:30
I think it may be cleaner to do the touch event di
jdduke (slow)
2014/01/14 23:24:03
The main reason I did it this way was because of t
tdresser
2014/01/15 13:43:08
I was under the impression that this solution woul
jdduke (slow)
2014/01/15 20:36:36
In it's current form, that's very much correct. W
|
| + virtual void ForwardGestureEvent(const blink::WebGestureEvent&) = 0; |
| +}; |
| + |
| +class CONTENT_EXPORT TouchToGestureQueue { |
|
tdresser
2014/01/14 16:25:30
The names TouchToGesture, TouchToGestureSequence,
jdduke (slow)
2014/01/14 23:24:03
Let's just call it GestureEventQueue? To match Tou
tdresser
2014/01/15 13:43:08
I like that name. I do think that TouchToGesture -
|
| + public: |
| + explicit TouchToGestureQueue(TouchToGestureQueueClient* client); |
| + ~TouchToGestureQueue(); |
| + |
| + // TODO(jdduke): Refactor to take a touch event with a vector of gestures. |
|
tdresser
2014/01/14 16:25:30
Is it reasonable to perform this refactor before t
jdduke (slow)
2014/01/14 23:24:03
We could. With the way gestures are piped here (v
tdresser
2014/01/15 13:43:08
Aggregating the gestures in CVCI sounds like a goo
|
| + void OnTouchEventHandlingBegin(const blink::WebTouchEvent& event); |
| + void OnGestureEvent(const blink::WebGestureEvent& event); |
| + void OnTouchEventHandlingEnd(); |
| + |
| + void OnTouchEventAck(InputEventAckState ack_state); |
| + |
| + private: |
| + typedef std::deque<blink::WebGestureEvent> Gestures; |
| + |
| + struct TouchToGesture { |
|
jdduke (slow)
2014/01/13 23:58:56
These data structures aren't very optimized. I'll
|
| + blink::WebTouchEvent touch; |
| + Gestures gestures; |
| + }; |
| + |
| + class TouchToGestureSequence { |
| + public: |
| + TouchToGestureSequence(); |
| + ~TouchToGestureSequence(); |
| + |
| + void Push(const blink::WebTouchEvent& event); |
| + void Push(const blink::WebGestureEvent& event); |
| + TouchToGesture OnTouchEventAck(InputEventAckState ack_state); |
| + bool IsGestureAllowed() const; |
| + bool IsEmpty() const; |
| + const blink::WebTouchEvent& LastTouch() const; |
| + |
| + private: |
| + std::deque<TouchToGesture> sequence; |
| + InputEventAckState ack_state; |
| + }; |
| + |
| + void ForwardGestureEvent(const blink::WebGestureEvent& gesture); |
| + void CancelTapIfNecessary(); |
| + void CancelFlingIfNecessary(); |
| + TouchToGestureSequence& Head(); |
| + TouchToGestureSequence& Tail(); |
| + |
| + TouchToGestureQueueClient* client_; |
| + std::deque<TouchToGestureSequence> sequences_; |
| + bool handling_touch_event_; |
| + bool outstanding_tap_; |
| + bool outstanding_fling_; |
| + |
| + DISALLOW_COPY_AND_ASSIGN(TouchToGestureQueue); |
| +}; |
| + |
| +} // namespace content |
| + |
| +#endif // CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_TO_GESTURE_QUEUE_H_ |