Index: content/browser/renderer_host/input/gesture_event_queue.h |
diff --git a/content/browser/renderer_host/input/gesture_event_queue.h b/content/browser/renderer_host/input/gesture_event_queue.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..3039d0e684272b50683ce62b82171e6054e3c1ed |
--- /dev/null |
+++ b/content/browser/renderer_host/input/gesture_event_queue.h |
@@ -0,0 +1,89 @@ |
+// Copyright 2013 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef CONTENT_BROWSER_RENDERER_HOST_INPUT_GESTURE_EVENT_QUEUE_H_ |
+#define CONTENT_BROWSER_RENDERER_HOST_INPUT_GESTURE_EVENT_QUEUE_H_ |
+ |
+#include <deque> |
+ |
+#include "base/callback.h" |
+#include "content/browser/renderer_host/input/gesture_event_packet.h" |
+#include "content/common/content_export.h" |
+#include "content/port/common/input_event_ack_state.h" |
+#include "third_party/WebKit/public/web/WebInputEvent.h" |
+ |
+namespace content { |
+ |
+class CONTENT_EXPORT GestureEventQueueClient { |
+ public: |
+ virtual void ForwardGestureEvent(const blink::WebGestureEvent&) = 0; |
+ protected: |
+ virtual ~GestureEventQueueClient() {} |
+}; |
+ |
+// Handles dispatch of gestures created by the system. Gestures derived from |
+// touches are forwarded or dropped depending on the disposition of the |
+// generating touch sequence. Synthetic gestures are dispatched immediately. |
tdresser
2014/01/23 16:32:43
Synthetic gestures are currently not always dispat
jdduke (slow)
2014/01/23 22:52:34
Good catch.
|
+class CONTENT_EXPORT GestureEventQueue { |
+ public: |
+ explicit GestureEventQueue(GestureEventQueueClient* client); |
+ ~GestureEventQueue(); |
+ |
+ // To be called upon receipt of gesture-related events. In particular, |
+ // |packet| contains [0, n] gestures that correspond to a given event. That |
+ // event may be a touch, a touch timeout, or some other synthetic source. |
+ // It is imperative that a single packet is received for *each* touch event, |
+ // even those that did not produce a gesture. |
+ void OnGestureEventPacket(const GestureEventPacket& packet); |
+ |
+ // To be called upon receipt of *all* touch event acks. |
+ void OnTouchEventAck(InputEventAckState ack_state); |
+ |
+ private: |
+ typedef base::Callback<void(const GestureEventPacket& packet)> PacketSender; |
+ |
+ // Utility class for tracking gesture events and dispositions for a single |
+ // gesture sequence. A single sequence corresponds to all gestures created |
+ // between the first finger down and the last finger up. |
+ class GestureSequence { |
+ public: |
+ GestureSequence(); |
+ ~GestureSequence(); |
+ |
+ void Push(const GestureEventPacket& packet); |
+ void OnTouchEventAck(InputEventAckState ack_state, |
+ const PacketSender& packet_handler); |
+ bool IsGesturePrevented() const; |
+ bool IsEmpty() const; |
+ |
+ private: |
+ std::deque<GestureEventPacket> sequence_; |
tdresser
2014/01/23 16:32:43
This should just be an std::queue, shouldn't it? U
jdduke (slow)
2014/01/23 22:52:34
Done.
|
+ enum GestureHandlingState { |
+ PENDING, |
Rick Byers
2014/01/23 20:45:29
Please add a brief comment describing the semantic
jdduke (slow)
2014/01/24 05:34:40
Done.
|
+ ALLOWED, |
+ ALWAYS_ALLOWED, |
+ ALWAYS_PREVENTED |
+ }; |
+ GestureHandlingState state_; |
+ }; |
+ |
+ void SendPacket(const GestureEventPacket& packet); |
+ void SendGesture(const blink::WebGestureEvent& gesture); |
+ void CancelTapIfNecessary(); |
+ void CancelFlingIfNecessary(); |
+ GestureSequence& Head(); |
+ GestureSequence& Tail(); |
+ |
+ GestureEventQueueClient* client_; |
+ PacketSender packet_sender_; |
+ std::deque<GestureSequence> sequences_; |
tdresser
2014/01/23 16:32:43
std::queue?
jdduke (slow)
2014/01/23 22:52:34
Done.
|
+ bool outstanding_tap_; |
Rick Byers
2014/01/23 20:45:29
Can you add a comment for these two making it clea
jdduke (slow)
2014/01/24 05:34:40
bool fantastic_fling_? ;) Done.
|
+ bool outstanding_fling_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(GestureEventQueue); |
+}; |
+ |
+} // namespace content |
+ |
+#endif // CONTENT_BROWSER_RENDERER_HOST_INPUT_GESTURE_EVENT_QUEUE_H_ |