Index: content/browser/renderer_host/input/gesture_event_queue_unittest.cc |
diff --git a/content/browser/renderer_host/input/gesture_event_queue_unittest.cc b/content/browser/renderer_host/input/gesture_event_queue_unittest.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..6c45a52cfa8d2afc16aca1c20d3a3b74ac1bfb44 |
--- /dev/null |
+++ b/content/browser/renderer_host/input/gesture_event_queue_unittest.cc |
@@ -0,0 +1,462 @@ |
+// Copyright 2013 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "base/basictypes.h" |
+#include "base/logging.h" |
+#include "base/memory/scoped_ptr.h" |
+#include "content/browser/renderer_host/input/gesture_event_queue.h" |
+#include "content/common/input/synthetic_web_input_event_builders.h" |
+#include "testing/gtest/include/gtest/gtest.h" |
+#include "third_party/WebKit/public/web/WebInputEvent.h" |
+ |
+using blink::WebGestureEvent; |
+using blink::WebInputEvent; |
+using blink::WebTouchEvent; |
+using blink::WebTouchPoint; |
+ |
+namespace content { |
+ |
+class GestureEventQueueTest : public testing::Test, |
+ public GestureEventQueueClient { |
+ public: |
+ GestureEventQueueTest() : sent_gesture_count_(0) {} |
+ |
+ virtual ~GestureEventQueueTest() {} |
+ |
+ // testing::Test |
+ virtual void SetUp() OVERRIDE { |
+ queue_.reset(new GestureEventQueue(this)); |
+ } |
+ |
+ virtual void TearDown() OVERRIDE { |
+ queue_.reset(); |
+ } |
+ |
+ // GestureEventQueueClient |
+ virtual void ForwardGestureEvent(const WebGestureEvent& event) OVERRIDE { |
+ ++sent_gesture_count_; |
+ last_gesture_event_ = event; |
+ } |
+ |
+ protected: |
+ typedef std::vector<WebGestureEvent> Gestures; |
+ |
+ void SendTouchGestures() { |
+ GestureEventPacket gesture_packet; |
+ std::swap(gesture_packet, gesture_packet_); |
+ SendTouchGestures(touch_event_, gesture_packet); |
+ touch_event_.ResetPoints(); |
+ } |
+ |
+ void SendTouchGestures(const WebTouchEvent& touch, |
+ const GestureEventPacket& packet) { |
+ GestureEventPacket touch_packet = GestureEventPacket::FromTouch(touch); |
+ for (size_t i = 0; i < packet.gesture_count(); ++i) |
+ touch_packet.Push(packet.gesture(i)); |
+ queue_->OnGestureEventPacket(touch_packet); |
+ } |
+ |
+ void SendGesture(GestureEventPacket::GestureSource source, |
+ const WebGestureEvent& gesture) { |
+ queue_->OnGestureEventPacket( |
+ GestureEventPacket::FromGesture(source, gesture)); |
+ } |
+ |
+ void SendTimeoutGesture(const WebGestureEvent& gesture) { |
+ SendGesture(GestureEventPacket::TOUCH_TIMEOUT, gesture); |
+ } |
+ |
+ void SendSyntheticGesture(const WebGestureEvent& gesture) { |
+ SendGesture(GestureEventPacket::SYNTHETIC, gesture); |
+ } |
+ |
+ void SendTouchEventACK(InputEventAckState ack_result) { |
+ queue_->OnTouchEventAck(ack_result); |
+ } |
+ |
+ void PushGesture(const WebGestureEvent& gesture) { |
+ gesture_packet_.Push(gesture); |
+ } |
+ |
+ void PushGesture(WebInputEvent::Type type) { |
+ DCHECK(WebInputEvent::isGestureEventType(type)); |
+ PushGesture(CreateGesture(type)); |
+ } |
+ |
+ void PressTouchPoint(int x, int y) { |
+ touch_event_.PressPoint(x, y); |
+ SendTouchGestures(); |
+ } |
+ |
+ void MoveTouchPoint(int index, int x, int y) { |
+ touch_event_.MovePoint(index, x, y); |
+ SendTouchGestures(); |
+ } |
+ |
+ void MoveTouchPoints(int index0, int x0, int y0, int index1, int x1, int y1) { |
+ touch_event_.MovePoint(index0, x0, y0); |
+ touch_event_.MovePoint(index1, x1, y1); |
+ SendTouchGestures(); |
+ } |
+ |
+ void ReleaseTouchPoint(int index) { |
+ touch_event_.ReleasePoint(index); |
+ SendTouchGestures(); |
+ } |
+ |
+ void CancelTouchPoint(int index) { |
+ touch_event_.CancelPoint(index); |
+ SendTouchGestures(); |
+ } |
+ |
+ size_t GetAndResetSentGestureCount() { |
+ size_t count = sent_gesture_count_; |
+ sent_gesture_count_ = 0; |
+ return count; |
+ } |
+ |
+ const WebGestureEvent& sent_gesture() const { |
+ return last_gesture_event_; |
+ } |
+ |
+ static WebGestureEvent CreateGesture(WebInputEvent::Type type) { |
+ return SyntheticWebGestureEventBuilder::Build( |
+ type, WebGestureEvent::Touchscreen); |
+ } |
+ |
+ private: |
+ |
+ scoped_ptr<GestureEventQueue> queue_; |
+ SyntheticWebTouchEvent touch_event_; |
+ GestureEventPacket gesture_packet_; |
+ size_t sent_gesture_count_; |
+ WebTouchEvent last_touch_event_; |
+ WebGestureEvent last_gesture_event_; |
+}; |
+ |
+TEST_F(GestureEventQueueTest, SequenceDispositionTransitionsProperly) { |
+ InputEventAckState expected_acks[5][5] = { |
+ // From INPUT_EVENT_ACK_STATE_UNKNOWN |
+ { INPUT_EVENT_ACK_STATE_UNKNOWN, |
+ INPUT_EVENT_ACK_STATE_CONSUMED, |
+ INPUT_EVENT_ACK_STATE_NOT_CONSUMED, |
+ INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS, |
+ INPUT_EVENT_ACK_STATE_IGNORED }, |
+ |
+ // From INPUT_EVENT_ACK_STATE_CONSUMED |
+ { INPUT_EVENT_ACK_STATE_CONSUMED, |
+ INPUT_EVENT_ACK_STATE_CONSUMED, |
+ INPUT_EVENT_ACK_STATE_CONSUMED, |
+ INPUT_EVENT_ACK_STATE_CONSUMED, |
+ INPUT_EVENT_ACK_STATE_CONSUMED }, |
+ |
+ // From INPUT_EVENT_ACK_STATE_NOT_CONSUMED |
+ { INPUT_EVENT_ACK_STATE_NOT_CONSUMED, |
+ INPUT_EVENT_ACK_STATE_CONSUMED, |
+ INPUT_EVENT_ACK_STATE_NOT_CONSUMED, |
+ INPUT_EVENT_ACK_STATE_NOT_CONSUMED, |
+ INPUT_EVENT_ACK_STATE_NOT_CONSUMED }, |
+ |
+ // From INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS |
+ { INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS, |
+ INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS, |
+ INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS, |
+ INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS, |
+ INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS }, |
+ |
+ // From INPUT_EVENT_ACK_STATE_IGNORED |
+ { INPUT_EVENT_ACK_STATE_IGNORED, |
+ INPUT_EVENT_ACK_STATE_IGNORED, |
+ INPUT_EVENT_ACK_STATE_IGNORED, |
+ INPUT_EVENT_ACK_STATE_IGNORED, |
+ INPUT_EVENT_ACK_STATE_IGNORED } |
+ }; |
+ |
+ for (size_t ack_i = 0; ack_i < arraysize(expected_acks); ++ack_i) { |
+ for (size_t ack_j = 0; ack_j < arraysize(expected_acks[ack_i]); ++ack_j) { |
+ InputEventAckState ack_old = static_cast<InputEventAckState>(ack_i); |
+ InputEventAckState ack_new = static_cast<InputEventAckState>(ack_j); |
+ EXPECT_EQ(expected_acks[ack_i][ack_j], |
+ GestureEventQueue::GetMostRestrictiveState(ack_old, ack_new)); |
+ } |
+ } |
+} |
+ |
+TEST_F(GestureEventQueueTest, BasicNoGestures) { |
+ PressTouchPoint(1, 1); |
+ EXPECT_EQ(0U, GetAndResetSentGestureCount()); |
+ |
+ MoveTouchPoint(0, 2, 2); |
+ EXPECT_EQ(0U, GetAndResetSentGestureCount()); |
+ |
+ // No gestures should be dispatched by the ack, as the queued packets |
+ // contained no gestures. |
+ SendTouchEventACK(INPUT_EVENT_ACK_STATE_CONSUMED); |
+ EXPECT_EQ(0U, GetAndResetSentGestureCount()); |
+ |
+ // Release the touch gesture. |
+ ReleaseTouchPoint(0); |
+ SendTouchEventACK(INPUT_EVENT_ACK_STATE_CONSUMED); |
+ SendTouchEventACK(INPUT_EVENT_ACK_STATE_CONSUMED); |
+ EXPECT_EQ(0U, GetAndResetSentGestureCount()); |
+} |
+ |
+TEST_F(GestureEventQueueTest, BasicGestures) { |
+ // An unconsumed touch's gesture should be sent. |
+ PushGesture(WebInputEvent::GestureScrollBegin); |
+ PressTouchPoint(1, 1); |
+ EXPECT_EQ(0U, GetAndResetSentGestureCount()); |
+ SendTouchEventACK(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
+ EXPECT_EQ(1U, GetAndResetSentGestureCount()); |
+ EXPECT_EQ(WebInputEvent::GestureScrollBegin, sent_gesture().type); |
+ |
+ // Multiple gestures can be queued for a single event. |
+ PushGesture(WebInputEvent::GestureFlingStart); |
+ PushGesture(WebInputEvent::GestureFlingCancel); |
+ MoveTouchPoint(0, 1, 1); |
+ EXPECT_EQ(0U, GetAndResetSentGestureCount()); |
+ SendTouchEventACK(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
+ EXPECT_EQ(2U, GetAndResetSentGestureCount()); |
+ EXPECT_EQ(WebInputEvent::GestureFlingCancel, sent_gesture().type); |
+ |
+ // A consumed touch's gesture should not be sent. |
+ PushGesture(WebInputEvent::GestureFlingStart); |
+ PushGesture(WebInputEvent::GestureFlingCancel); |
+ ReleaseTouchPoint(0); |
+ EXPECT_EQ(0U, GetAndResetSentGestureCount()); |
+ SendTouchEventACK(INPUT_EVENT_ACK_STATE_CONSUMED); |
+ EXPECT_EQ(0U, GetAndResetSentGestureCount()); |
+} |
+ |
+TEST_F(GestureEventQueueTest, ConsumedThenNotConsumed) { |
+ // A consumed touch's gesture should not be sent. |
+ PushGesture(WebInputEvent::GestureScrollBegin); |
+ PressTouchPoint(1, 1); |
+ SendTouchEventACK(INPUT_EVENT_ACK_STATE_CONSUMED); |
+ EXPECT_EQ(0U, GetAndResetSentGestureCount()); |
+ |
+ // Event if the subsequent touch is not consumed, continue dropping gestures. |
+ PushGesture(WebInputEvent::GestureScrollUpdate); |
+ MoveTouchPoint(0, 2, 2); |
+ SendTouchEventACK(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
+ EXPECT_EQ(0U, GetAndResetSentGestureCount()); |
+ |
+ // Event if the subsequent touch had no consumer, continue dropping gestures. |
+ PushGesture(WebInputEvent::GestureFlingStart); |
+ ReleaseTouchPoint(0); |
+ SendTouchEventACK(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
+ EXPECT_EQ(0U, GetAndResetSentGestureCount()); |
+} |
+ |
+TEST_F(GestureEventQueueTest, NotConsumedThenNoConsumer) { |
+ // An unconsumed touch's gesture should be sent. |
+ PushGesture(WebInputEvent::GestureScrollBegin); |
+ PressTouchPoint(1, 1); |
+ SendTouchEventACK(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
+ EXPECT_EQ(1U, GetAndResetSentGestureCount()); |
+ |
+ // If the subsequent touch has no consumer (e.g., a secondary pointer is |
+ // pressed but not on a touch handling rect), send the gesture. |
+ PushGesture(WebInputEvent::GesturePinchBegin); |
+ PressTouchPoint(2, 2); |
+ SendTouchEventACK(INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS); |
+ EXPECT_EQ(1U, GetAndResetSentGestureCount()); |
+ |
+ // If the subsequent touch is consumed, then the remaining gesture sequence |
+ // should be dropped, regardless of subsequent touch ack disposition. |
+ PushGesture(WebInputEvent::GestureScrollUpdate); |
+ PushGesture(WebInputEvent::GesturePinchUpdate); |
+ MoveTouchPoint(0, 2, 2); |
+ SendTouchEventACK(INPUT_EVENT_ACK_STATE_CONSUMED); |
+ EXPECT_EQ(0U, GetAndResetSentGestureCount()); |
+ |
+ PushGesture(WebInputEvent::GesturePinchEnd); |
+ ReleaseTouchPoint(1); |
+ SendTouchEventACK(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
+ EXPECT_EQ(0U, GetAndResetSentGestureCount()); |
+ |
+ PushGesture(WebInputEvent::GestureScrollEnd); |
+ ReleaseTouchPoint(0); |
+ SendTouchEventACK(INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS); |
+ EXPECT_EQ(0U, GetAndResetSentGestureCount()); |
+} |
+ |
+TEST_F(GestureEventQueueTest, MultipleTouchSequences) { |
+ // Queue two touch-to-gestures sequences. |
+ PushGesture(WebInputEvent::GestureFlingStart); |
+ PressTouchPoint(1, 1); |
+ PushGesture(WebInputEvent::GestureFlingCancel); |
+ ReleaseTouchPoint(0); |
+ PushGesture(WebInputEvent::GestureFlingStart); |
+ PressTouchPoint(1, 1); |
+ PushGesture(WebInputEvent::GestureFlingCancel); |
+ ReleaseTouchPoint(0); |
+ |
+ // The first gesture sequence should not be allowed. |
+ SendTouchEventACK(INPUT_EVENT_ACK_STATE_CONSUMED); |
+ SendTouchEventACK(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
+ EXPECT_EQ(0U, GetAndResetSentGestureCount()); |
+ |
+ // The subsequent sequence should "reset" allowance. |
+ SendTouchEventACK(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
+ SendTouchEventACK(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
+ EXPECT_EQ(2U, GetAndResetSentGestureCount()); |
+} |
+ |
+TEST_F(GestureEventQueueTest, FlingCancelledOnNewTouchSequence) { |
+ // Simulate a fling start that is sent. |
+ PressTouchPoint(1, 1); |
+ SendTouchEventACK(INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS); |
+ PushGesture(WebInputEvent::GestureFlingStart); |
+ ReleaseTouchPoint(0); |
+ SendTouchEventACK(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
+ EXPECT_EQ(1U, GetAndResetSentGestureCount()); |
+ EXPECT_EQ(WebInputEvent::GestureFlingStart, sent_gesture().type); |
+ |
+ // A new touch seqeuence should cancel the outstanding fling. |
+ PressTouchPoint(1, 1); |
+ ReleaseTouchPoint(0); |
+ SendTouchEventACK(INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS); |
+ EXPECT_EQ(1U, GetAndResetSentGestureCount()); |
+ EXPECT_EQ(WebInputEvent::GestureFlingCancel, sent_gesture().type); |
+} |
+ |
+TEST_F(GestureEventQueueTest, FlingNotCancelledIfGFCEventReceived) { |
+ // Simulate a fling that is started then cancelled. |
+ PushGesture(WebInputEvent::GestureFlingStart); |
+ PressTouchPoint(1, 1); |
+ SendTouchEventACK(INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS); |
+ PushGesture(WebInputEvent::GestureFlingCancel); |
+ ReleaseTouchPoint(0); |
+ SendTouchEventACK(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
+ EXPECT_EQ(2U, GetAndResetSentGestureCount()); |
+ EXPECT_EQ(WebInputEvent::GestureFlingCancel, sent_gesture().type); |
+ |
+ // A new touch sequence will not inject a GestureFlingCancel, as the fling |
+ // has already been cancelled. |
+ PressTouchPoint(1, 1); |
+ ReleaseTouchPoint(0); |
+ SendTouchEventACK(INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS); |
+ EXPECT_EQ(0U, GetAndResetSentGestureCount()); |
+} |
+ |
+TEST_F(GestureEventQueueTest, TapCancelledWhenScrollBegins) { |
+ PushGesture(WebInputEvent::GestureTapDown); |
+ PressTouchPoint(1, 1); |
+ SendTouchEventACK(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
+ EXPECT_EQ(1U, GetAndResetSentGestureCount()); |
+ EXPECT_EQ(WebInputEvent::GestureTapDown, sent_gesture().type); |
+ |
+ // If the subsequent touch turns into a scroll, the tap should be cancelled. |
+ PushGesture(WebInputEvent::GestureScrollBegin); |
+ MoveTouchPoint(0, 2, 2); |
+ SendTouchEventACK(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
+ EXPECT_EQ(2U, GetAndResetSentGestureCount()); |
+ EXPECT_EQ(WebInputEvent::GestureScrollBegin, sent_gesture().type); |
+} |
+ |
+TEST_F(GestureEventQueueTest, TapCancelledWhenTouchConsumed) { |
+ PushGesture(WebInputEvent::GestureTapDown); |
+ PressTouchPoint(1, 1); |
+ SendTouchEventACK(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
+ EXPECT_EQ(1U, GetAndResetSentGestureCount()); |
+ EXPECT_EQ(WebInputEvent::GestureTapDown, sent_gesture().type); |
+ |
+ // If the subsequent touch is consumed, the tap should be cancelled. |
+ PushGesture(WebInputEvent::GestureScrollBegin); |
+ MoveTouchPoint(0, 2, 2); |
+ SendTouchEventACK(INPUT_EVENT_ACK_STATE_CONSUMED); |
+ EXPECT_EQ(1U, GetAndResetSentGestureCount()); |
+ EXPECT_EQ(WebInputEvent::GestureTapCancel, sent_gesture().type); |
+} |
+ |
+TEST_F(GestureEventQueueTest, TapNotCancelledIfTapEndingEventReceived) { |
+ PushGesture(WebInputEvent::GestureTapDown); |
+ PressTouchPoint(1, 1); |
+ PressTouchPoint(2, 2); |
+ SendTouchEventACK(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
+ SendTouchEventACK(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
+ EXPECT_EQ(1U, GetAndResetSentGestureCount()); |
+ EXPECT_EQ(WebInputEvent::GestureTapDown, sent_gesture().type); |
+ |
+ PushGesture(WebInputEvent::GestureTap); |
+ ReleaseTouchPoint(1); |
+ SendTouchEventACK(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
+ EXPECT_EQ(1U, GetAndResetSentGestureCount()); |
+ EXPECT_EQ(WebInputEvent::GestureTap, sent_gesture().type); |
+ |
+ // The tap should not be cancelled as it was terminated by a |GestureTap|. |
+ ReleaseTouchPoint(0); |
+ SendTouchEventACK(INPUT_EVENT_ACK_STATE_CONSUMED); |
+ EXPECT_EQ(0U, GetAndResetSentGestureCount()); |
+} |
+ |
+TEST_F(GestureEventQueueTest, TimeoutGestures) { |
+ // If the sequence is allowed, and there are no preceding gestures, the |
+ // timeout gestures should be forwarded immediately. |
+ PressTouchPoint(1, 1); |
+ SendTouchEventACK(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
+ EXPECT_EQ(0U, GetAndResetSentGestureCount()); |
+ |
+ SendTimeoutGesture(CreateGesture(WebInputEvent::GestureShowPress)); |
+ EXPECT_EQ(1U, GetAndResetSentGestureCount()); |
+ EXPECT_EQ(WebInputEvent::GestureShowPress, sent_gesture().type); |
+ SendTimeoutGesture(CreateGesture(WebInputEvent::GestureLongPress)); |
+ EXPECT_EQ(1U, GetAndResetSentGestureCount()); |
+ EXPECT_EQ(WebInputEvent::GestureLongPress, sent_gesture().type); |
+ ReleaseTouchPoint(0); |
+ SendTouchEventACK(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
+ |
+ // If the sequence is disallowed, and there are no preceding gestures, the |
+ // timeout gestures should be dropped immediately. |
+ PressTouchPoint(1, 1); |
+ SendTouchEventACK(INPUT_EVENT_ACK_STATE_CONSUMED); |
+ EXPECT_EQ(0U, GetAndResetSentGestureCount()); |
+ |
+ SendTimeoutGesture(CreateGesture(WebInputEvent::GestureShowPress)); |
+ EXPECT_EQ(0U, GetAndResetSentGestureCount()); |
+ ReleaseTouchPoint(0); |
+ SendTouchEventACK(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
+ |
+ // If the sequence has a pending ack, the timeout gestures should |
+ // remain queued until the ack is received. |
+ PressTouchPoint(1, 1); |
+ EXPECT_EQ(0U, GetAndResetSentGestureCount()); |
+ |
+ SendTimeoutGesture(CreateGesture(WebInputEvent::GestureLongPress)); |
+ EXPECT_EQ(0U, GetAndResetSentGestureCount()); |
+ |
+ SendTouchEventACK(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
+ EXPECT_EQ(1U, GetAndResetSentGestureCount()); |
+ EXPECT_EQ(WebInputEvent::GestureLongPress, sent_gesture().type); |
+} |
+ |
+TEST_F(GestureEventQueueTest, SyntheticGestures) { |
+ // Synthetic gestures without an associated touch event should be |
+ // forwarded immediately if there are no preceding gestures. |
+ SendSyntheticGesture(CreateGesture(WebInputEvent::GesturePinchBegin)); |
+ SendSyntheticGesture(CreateGesture(WebInputEvent::GesturePinchUpdate)); |
+ SendSyntheticGesture(CreateGesture(WebInputEvent::GesturePinchEnd)); |
+ EXPECT_EQ(3U, GetAndResetSentGestureCount()); |
+ EXPECT_EQ(WebInputEvent::GesturePinchEnd, sent_gesture().type); |
+ |
+ // Queue a blocking touch gesture. |
+ PushGesture(WebInputEvent::GestureFlingStart); |
+ PressTouchPoint(1, 1); |
+ ASSERT_EQ(0U, GetAndResetSentGestureCount()); |
+ |
+ // Subsequent synthetic events should only be forwarded after the |
+ // touch-derived gesture has been dispatched. |
+ SendSyntheticGesture(CreateGesture(WebInputEvent::GesturePinchBegin)); |
+ SendSyntheticGesture(CreateGesture(WebInputEvent::GesturePinchUpdate)); |
+ SendSyntheticGesture(CreateGesture(WebInputEvent::GesturePinchEnd)); |
+ EXPECT_EQ(0U, GetAndResetSentGestureCount()); |
+ |
+ // Dispatching the queued gesture should unblock the synthetic gestures. |
+ SendTouchEventACK(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
+ EXPECT_EQ(4U, GetAndResetSentGestureCount()); |
+ EXPECT_EQ(WebInputEvent::GesturePinchEnd, sent_gesture().type); |
+} |
+ |
+} // namespace content |