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| 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "content/browser/renderer_host/input/gesture_event_queue.h" |
| 6 |
| 7 #include "base/auto_reset.h" |
| 8 #include "base/bind.h" |
| 9 #include "base/logging.h" |
| 10 |
| 11 using blink::WebGestureEvent; |
| 12 using blink::WebInputEvent; |
| 13 using blink::WebTouchEvent; |
| 14 using blink::WebTouchPoint; |
| 15 |
| 16 namespace content { |
| 17 namespace { |
| 18 |
| 19 WebGestureEvent CreateGesture(WebInputEvent::Type type) { |
| 20 DCHECK(WebInputEvent::isGestureEventType(type)); |
| 21 WebGestureEvent event; |
| 22 event.type = type; |
| 23 event.sourceDevice = WebGestureEvent::Touchscreen; |
| 24 return event; |
| 25 } |
| 26 |
| 27 } // namespace |
| 28 |
| 29 // GestureEventQueue |
| 30 |
| 31 GestureEventQueue::GestureEventQueue(GestureEventQueueClient* client) |
| 32 : client_(client), |
| 33 packet_sender_(base::Bind(&GestureEventQueue::SendPacket, |
| 34 base::Unretained(this))), |
| 35 needs_tap_ending_event_(false), |
| 36 needs_fling_ending_event_(false) { |
| 37 DCHECK(client_); |
| 38 } |
| 39 |
| 40 GestureEventQueue::~GestureEventQueue() {} |
| 41 |
| 42 void GestureEventQueue::OnGestureEventPacket(const GestureEventPacket& packet) { |
| 43 switch (packet.gesture_source()) { |
| 44 case GestureEventPacket::TOUCH_BEGIN: |
| 45 sequences_.push(GestureSequence()); |
| 46 break; |
| 47 |
| 48 case GestureEventPacket::TOUCH: |
| 49 break; |
| 50 |
| 51 case GestureEventPacket::TOUCH_TIMEOUT: |
| 52 // Handle the timeout packet immediately if the packet preceding the |
| 53 // timeout has already been dispatched. |
| 54 if (Tail().IsEmpty()) { |
| 55 if (!Tail().IsGesturePrevented()) |
| 56 SendPacket(packet); |
| 57 return; |
| 58 } |
| 59 break; |
| 60 |
| 61 case GestureEventPacket::INVALID: |
| 62 NOTREACHED() << "Invalid gesture packet detected."; |
| 63 break; |
| 64 } |
| 65 |
| 66 Tail().Push(packet); |
| 67 } |
| 68 |
| 69 void GestureEventQueue::OnTouchEventAck(InputEventAckState ack_state) { |
| 70 DCHECK(!sequences_.empty()); |
| 71 if (Head().IsEmpty()) { |
| 72 CancelTapIfNecessary(); |
| 73 CancelFlingIfNecessary(); |
| 74 sequences_.pop(); |
| 75 } |
| 76 |
| 77 DCHECK(!sequences_.empty()); |
| 78 Head().OnTouchEventAck(ack_state, packet_sender_); |
| 79 |
| 80 // Immediately cancel a TapDown if TouchStart went unconsumed, but a |
| 81 // subsequent TouchMove is consumed. |
| 82 if (Head().IsGesturePrevented()) |
| 83 CancelTapIfNecessary(); |
| 84 } |
| 85 |
| 86 void GestureEventQueue::SendPacket(const GestureEventPacket& packet) { |
| 87 for (size_t i = 0; i < packet.gesture_count(); ++i) |
| 88 SendGesture(packet.gesture(i)); |
| 89 } |
| 90 |
| 91 void GestureEventQueue::SendGesture(const WebGestureEvent& event) { |
| 92 switch (event.type) { |
| 93 case WebInputEvent::GestureLongTap: |
| 94 CancelTapIfNecessary(); |
| 95 CancelFlingIfNecessary(); |
| 96 break; |
| 97 case WebInputEvent::GestureTapDown: |
| 98 needs_tap_ending_event_ = true; |
| 99 break; |
| 100 case WebInputEvent::GestureTapCancel: |
| 101 case WebInputEvent::GestureTap: |
| 102 case WebInputEvent::GestureTapUnconfirmed: |
| 103 case WebInputEvent::GestureDoubleTap: |
| 104 needs_tap_ending_event_ = false; |
| 105 break; |
| 106 case WebInputEvent::GestureScrollBegin: |
| 107 CancelTapIfNecessary(); |
| 108 CancelFlingIfNecessary(); |
| 109 break; |
| 110 case WebInputEvent::GestureFlingStart: |
| 111 CancelFlingIfNecessary(); |
| 112 needs_fling_ending_event_ = true; |
| 113 break; |
| 114 case WebInputEvent::GestureFlingCancel: |
| 115 needs_fling_ending_event_ = false; |
| 116 break; |
| 117 default: |
| 118 break; |
| 119 } |
| 120 client_->ForwardGestureEvent(event); |
| 121 } |
| 122 |
| 123 void GestureEventQueue::CancelTapIfNecessary() { |
| 124 if (!needs_tap_ending_event_) |
| 125 return; |
| 126 |
| 127 SendGesture(CreateGesture(WebInputEvent::GestureTapCancel)); |
| 128 DCHECK(!needs_tap_ending_event_); |
| 129 } |
| 130 |
| 131 void GestureEventQueue::CancelFlingIfNecessary() { |
| 132 if (!needs_fling_ending_event_) |
| 133 return; |
| 134 |
| 135 SendGesture(CreateGesture(WebInputEvent::GestureFlingCancel)); |
| 136 DCHECK(!needs_fling_ending_event_); |
| 137 } |
| 138 |
| 139 GestureEventQueue::GestureSequence& GestureEventQueue::Head() { |
| 140 DCHECK(!sequences_.empty()); |
| 141 return sequences_.front(); |
| 142 } |
| 143 |
| 144 GestureEventQueue::GestureSequence& GestureEventQueue::Tail() { |
| 145 DCHECK(!sequences_.empty()); |
| 146 return sequences_.back(); |
| 147 } |
| 148 |
| 149 |
| 150 // GestureEventQueue::GestureSequence |
| 151 |
| 152 GestureEventQueue::GestureSequence::GestureSequence() |
| 153 : state_(PENDING) {} |
| 154 |
| 155 GestureEventQueue::GestureSequence::~GestureSequence() {} |
| 156 |
| 157 void GestureEventQueue::GestureSequence::Push( |
| 158 const GestureEventPacket& packet) { |
| 159 // Timeout-derived gestures should have been forwarded or dropped |
| 160 // immediately if the sequence was empty. |
| 161 DCHECK(packet.gesture_source() != GestureEventPacket::TOUCH_TIMEOUT || |
| 162 !IsEmpty()); |
| 163 sequence_.push(packet); |
| 164 } |
| 165 |
| 166 void GestureEventQueue::GestureSequence::OnTouchEventAck( |
| 167 InputEventAckState ack_state, |
| 168 const PacketSender& packet_sender) { |
| 169 DCHECK_NE(INPUT_EVENT_ACK_STATE_UNKNOWN, ack_state); |
| 170 |
| 171 if (state_ == PENDING || state_ == ALLOWED_UNTIL_PREVENTED) { |
| 172 // |NO_CONSUMER| should only be effective when the *first* touch is ack'ed. |
| 173 if (state_ == PENDING && |
| 174 ack_state == INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS) |
| 175 state_ = ALWAYS_ALLOWED; |
| 176 else if (ack_state == INPUT_EVENT_ACK_STATE_CONSUMED) |
| 177 state_ = ALWAYS_PREVENTED; |
| 178 else |
| 179 state_ = ALLOWED_UNTIL_PREVENTED; |
| 180 } |
| 181 |
| 182 bool packet_for_current_ack_handled = false; |
| 183 while (!IsEmpty()) { |
| 184 const GestureEventPacket& packet = sequence_.front(); |
| 185 |
| 186 switch (packet.gesture_source()) { |
| 187 case GestureEventPacket::TOUCH_BEGIN: |
| 188 case GestureEventPacket::TOUCH: |
| 189 // We should handle at most one packet corresponding to a given ack. |
| 190 if (packet_for_current_ack_handled) |
| 191 return; |
| 192 packet_for_current_ack_handled = true; |
| 193 |
| 194 if (!IsGesturePrevented()) |
| 195 packet_sender.Run(packet); |
| 196 break; |
| 197 |
| 198 case GestureEventPacket::TOUCH_TIMEOUT: |
| 199 if (!IsGesturePrevented()) |
| 200 packet_sender.Run(packet); |
| 201 break; |
| 202 |
| 203 case GestureEventPacket::INVALID: |
| 204 NOTREACHED() << "Invalid gesture packet in sequence."; |
| 205 }; |
| 206 |
| 207 sequence_.pop(); |
| 208 } |
| 209 DCHECK(packet_for_current_ack_handled); |
| 210 } |
| 211 |
| 212 bool GestureEventQueue::GestureSequence::IsGesturePrevented() const { |
| 213 return state_ == ALWAYS_PREVENTED; |
| 214 } |
| 215 |
| 216 bool GestureEventQueue::GestureSequence::IsEmpty() const { |
| 217 return sequence_.empty(); |
| 218 } |
| 219 |
| 220 } // namespace content |
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