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| 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "content/browser/renderer_host/input/gesture_event_queue.h" |
| 6 |
| 7 #include "base/auto_reset.h" |
| 8 #include "base/bind.h" |
| 9 #include "base/logging.h" |
| 10 |
| 11 using blink::WebGestureEvent; |
| 12 using blink::WebInputEvent; |
| 13 using blink::WebTouchEvent; |
| 14 using blink::WebTouchPoint; |
| 15 |
| 16 namespace content { |
| 17 namespace { |
| 18 |
| 19 WebGestureEvent CreateGesture(WebInputEvent::Type type) { |
| 20 DCHECK(WebInputEvent::isGestureEventType(type)); |
| 21 WebGestureEvent event; |
| 22 event.type = type; |
| 23 event.sourceDevice = WebGestureEvent::Touchscreen; |
| 24 return event; |
| 25 } |
| 26 |
| 27 } // namespace |
| 28 |
| 29 // GestureEventQueue |
| 30 |
| 31 GestureEventQueue::GestureEventQueue(GestureEventQueueClient* client) |
| 32 : client_(client), |
| 33 packet_sender_(base::Bind(&GestureEventQueue::SendPacket, |
| 34 base::Unretained(this))), |
| 35 needs_tap_ending_event_(false), |
| 36 needs_fling_ending_event_(false) { |
| 37 DCHECK(client_); |
| 38 } |
| 39 |
| 40 GestureEventQueue::~GestureEventQueue() {} |
| 41 |
| 42 void GestureEventQueue::OnGestureEventPacket(const GestureEventPacket& packet) { |
| 43 switch (packet.gesture_source()) { |
| 44 case GestureEventPacket::TOUCH_BEGIN: |
| 45 sequences_.push(GestureSequence()); |
| 46 break; |
| 47 |
| 48 case GestureEventPacket::TOUCH: |
| 49 break; |
| 50 |
| 51 case GestureEventPacket::TOUCH_TIMEOUT: |
| 52 // Handle the timeout packet immediately if the packet preceding the |
| 53 // timeout has already been dispatched. |
| 54 if (Tail().IsEmpty()) { |
| 55 if (!Tail().IsGesturePrevented()) |
| 56 SendPacket(packet); |
| 57 return; |
| 58 } |
| 59 break; |
| 60 |
| 61 case GestureEventPacket::SYNTHETIC: |
| 62 // Handle the synthetic packet immediately if no other packets pending. |
| 63 if (sequences_.empty() || Tail().IsEmpty()) { |
| 64 SendPacket(packet); |
| 65 return; |
| 66 } |
| 67 // Otherwise, queue the packet and process it in-order, irrespective |
| 68 // of the touch sequence disposition. |
| 69 break; |
| 70 } |
| 71 |
| 72 Tail().Push(packet); |
| 73 } |
| 74 |
| 75 void GestureEventQueue::OnTouchEventAck(InputEventAckState ack_state) { |
| 76 DCHECK(!sequences_.empty()); |
| 77 if (Head().IsEmpty()) { |
| 78 CancelTapIfNecessary(); |
| 79 CancelFlingIfNecessary(); |
| 80 sequences_.pop(); |
| 81 } |
| 82 |
| 83 DCHECK(!sequences_.empty()); |
| 84 Head().OnTouchEventAck(ack_state, packet_sender_); |
| 85 |
| 86 // Immediately cancel a TapDown if TouchStart went unconsumed, but a |
| 87 // subsequent TouchMove is consumed. |
| 88 if (Head().IsGesturePrevented()) |
| 89 CancelTapIfNecessary(); |
| 90 } |
| 91 |
| 92 void GestureEventQueue::SendPacket(const GestureEventPacket& packet) { |
| 93 for (size_t i = 0; i < packet.gesture_count(); ++i) |
| 94 SendGesture(packet.gesture(i)); |
| 95 } |
| 96 |
| 97 void GestureEventQueue::SendGesture(const WebGestureEvent& event) { |
| 98 switch (event.type) { |
| 99 case WebInputEvent::GestureLongTap: |
| 100 CancelTapIfNecessary(); |
| 101 CancelFlingIfNecessary(); |
| 102 break; |
| 103 case WebInputEvent::GestureTapDown: |
| 104 needs_tap_ending_event_ = true; |
| 105 break; |
| 106 case WebInputEvent::GestureTapCancel: |
| 107 case WebInputEvent::GestureTap: |
| 108 case WebInputEvent::GestureTapUnconfirmed: |
| 109 case WebInputEvent::GestureDoubleTap: |
| 110 needs_tap_ending_event_ = false; |
| 111 break; |
| 112 case WebInputEvent::GestureScrollBegin: |
| 113 CancelTapIfNecessary(); |
| 114 CancelFlingIfNecessary(); |
| 115 break; |
| 116 case WebInputEvent::GestureFlingStart: |
| 117 CancelFlingIfNecessary(); |
| 118 needs_fling_ending_event_ = true; |
| 119 break; |
| 120 case WebInputEvent::GestureFlingCancel: |
| 121 needs_fling_ending_event_ = false; |
| 122 break; |
| 123 default: |
| 124 break; |
| 125 } |
| 126 client_->ForwardGestureEvent(event); |
| 127 } |
| 128 |
| 129 void GestureEventQueue::CancelTapIfNecessary() { |
| 130 if (!needs_tap_ending_event_) |
| 131 return; |
| 132 |
| 133 SendGesture(CreateGesture(WebInputEvent::GestureTapCancel)); |
| 134 DCHECK(!needs_tap_ending_event_); |
| 135 } |
| 136 |
| 137 void GestureEventQueue::CancelFlingIfNecessary() { |
| 138 if (!needs_fling_ending_event_) |
| 139 return; |
| 140 |
| 141 SendGesture(CreateGesture(WebInputEvent::GestureFlingCancel)); |
| 142 DCHECK(!needs_fling_ending_event_); |
| 143 } |
| 144 |
| 145 GestureEventQueue::GestureSequence& GestureEventQueue::Head() { |
| 146 DCHECK(!sequences_.empty()); |
| 147 return sequences_.front(); |
| 148 } |
| 149 |
| 150 GestureEventQueue::GestureSequence& GestureEventQueue::Tail() { |
| 151 DCHECK(!sequences_.empty()); |
| 152 return sequences_.back(); |
| 153 } |
| 154 |
| 155 |
| 156 // GestureEventQueue::GestureSequence |
| 157 |
| 158 GestureEventQueue::GestureSequence::GestureSequence() |
| 159 : state_(PENDING) {} |
| 160 |
| 161 GestureEventQueue::GestureSequence::~GestureSequence() {} |
| 162 |
| 163 void GestureEventQueue::GestureSequence::Push( |
| 164 const GestureEventPacket& packet) { |
| 165 if (packet.gesture_source() == GestureEventPacket::TOUCH_TIMEOUT || |
| 166 packet.gesture_source() == GestureEventPacket::SYNTHETIC) { |
| 167 // Timeout-derived gestures should have been forwarded or dropped |
| 168 // immediately if the sequence was empty. |
| 169 DCHECK(!IsEmpty()); |
| 170 } |
| 171 sequence_.push(packet); |
| 172 } |
| 173 |
| 174 void GestureEventQueue::GestureSequence::OnTouchEventAck( |
| 175 InputEventAckState ack_state, |
| 176 const PacketSender& packet_sender) { |
| 177 DCHECK_NE(INPUT_EVENT_ACK_STATE_UNKNOWN, ack_state); |
| 178 |
| 179 if (state_ == PENDING || state_ == ALLOWED_UNTIL_PREVENTED) { |
| 180 // |NO_CONSUMER| should only be effective when the *first* touch is ack'ed. |
| 181 if (state_ == PENDING && |
| 182 ack_state == INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS) |
| 183 state_ = ALWAYS_ALLOWED; |
| 184 else if (ack_state == INPUT_EVENT_ACK_STATE_CONSUMED) |
| 185 state_ = ALWAYS_PREVENTED; |
| 186 else |
| 187 state_ = ALLOWED_UNTIL_PREVENTED; |
| 188 } |
| 189 |
| 190 bool packet_for_current_ack_handled = false; |
| 191 while (!IsEmpty()) { |
| 192 const GestureEventPacket& packet = sequence_.front(); |
| 193 |
| 194 switch (packet.gesture_source()) { |
| 195 case GestureEventPacket::TOUCH_BEGIN: |
| 196 case GestureEventPacket::TOUCH: |
| 197 // We should handle at most one packet corresponding to a given ack. |
| 198 if (packet_for_current_ack_handled) |
| 199 return; |
| 200 packet_for_current_ack_handled = true; |
| 201 |
| 202 if (!IsGesturePrevented()) |
| 203 packet_sender.Run(packet); |
| 204 break; |
| 205 |
| 206 case GestureEventPacket::TOUCH_TIMEOUT: |
| 207 if (!IsGesturePrevented()) |
| 208 packet_sender.Run(packet); |
| 209 break; |
| 210 |
| 211 case GestureEventPacket::SYNTHETIC: |
| 212 // Synthetic gestures should be dispatched regardless of the touch |
| 213 // sequence disposition. |
| 214 packet_sender.Run(packet); |
| 215 break; |
| 216 }; |
| 217 |
| 218 sequence_.pop(); |
| 219 } |
| 220 DCHECK(packet_for_current_ack_handled); |
| 221 } |
| 222 |
| 223 bool GestureEventQueue::GestureSequence::IsGesturePrevented() const { |
| 224 return state_ == ALWAYS_PREVENTED; |
| 225 } |
| 226 |
| 227 bool GestureEventQueue::GestureSequence::IsEmpty() const { |
| 228 return sequence_.empty(); |
| 229 } |
| 230 |
| 231 } // namespace content |
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