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1 // Copyright 2013 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "content/browser/renderer_host/input/gesture_event_queue.h" | |
6 | |
7 #include "base/auto_reset.h" | |
8 #include "base/bind.h" | |
9 #include "base/logging.h" | |
10 | |
11 using blink::WebGestureEvent; | |
12 using blink::WebInputEvent; | |
13 using blink::WebTouchEvent; | |
14 using blink::WebTouchPoint; | |
15 | |
16 namespace content { | |
17 namespace { | |
18 | |
19 WebGestureEvent CreateGesture(WebInputEvent::Type type) { | |
20 DCHECK(WebInputEvent::isGestureEventType(type)); | |
21 WebGestureEvent event; | |
22 event.type = type; | |
23 event.sourceDevice = WebGestureEvent::Touchscreen; | |
24 return event; | |
25 } | |
26 | |
27 } // namespace | |
28 | |
29 // GestureEventQueue | |
30 | |
31 GestureEventQueue::GestureEventQueue(GestureEventQueueClient* client) | |
32 : client_(client), | |
33 packet_sender_(base::Bind(&GestureEventQueue::SendPacket, | |
34 base::Unretained(this))), | |
35 outstanding_tap_(false), | |
36 outstanding_fling_(false) { | |
37 DCHECK(client_); | |
38 } | |
39 | |
40 GestureEventQueue::~GestureEventQueue() {} | |
41 | |
42 void GestureEventQueue::OnGestureEventPacket(const GestureEventPacket& packet) { | |
43 switch (packet.gesture_source()) { | |
44 case GestureEventPacket::TOUCH_BEGIN: | |
45 sequences_.push(GestureSequence()); | |
46 break; | |
47 | |
48 case GestureEventPacket::TOUCH: | |
49 break; | |
50 | |
51 case GestureEventPacket::TOUCH_TIMEOUT: | |
52 // Handle the timeout packet immediately if the packet preceding the | |
53 // timeout has already been dispatched. | |
54 if (Tail().IsEmpty()) { | |
55 if (!Tail().IsGesturePrevented()) | |
56 SendPacket(packet); | |
57 return; | |
58 } | |
59 break; | |
60 | |
61 case GestureEventPacket::SYNTHETIC: | |
62 // Handle the synthetic packet immediately if no other packets pending. | |
aelias_OOO_until_Jul13
2014/01/24 05:35:54
Looks like this was already discussed to some degr
jdduke (slow)
2014/01/24 18:17:35
Yeah, it was a mistake to include synthetic gestur
| |
63 if (sequences_.empty() || Tail().IsEmpty()) { | |
64 SendPacket(packet); | |
65 return; | |
66 } | |
67 // Otherwise, queue the packet and process it in-order, irrespective | |
68 // of the touch sequence disposition. | |
69 break; | |
70 } | |
71 | |
72 Tail().Push(packet); | |
73 } | |
74 | |
75 void GestureEventQueue::OnTouchEventAck(InputEventAckState ack_state) { | |
76 DCHECK(!sequences_.empty()); | |
77 if (Head().IsEmpty()) { | |
78 CancelTapIfNecessary(); | |
79 CancelFlingIfNecessary(); | |
80 sequences_.pop(); | |
81 } | |
82 | |
83 Head().OnTouchEventAck(ack_state, packet_sender_); | |
84 | |
85 // Immediately cancel a TapDown if TouchStart went unconsumed, but a | |
86 // subsequent TouchMove is consumed. | |
87 if (Head().IsGesturePrevented()) | |
88 CancelTapIfNecessary(); | |
89 } | |
90 | |
91 void GestureEventQueue::SendPacket(const GestureEventPacket& packet) { | |
92 for (size_t i = 0; i < packet.gesture_count(); ++i) | |
93 SendGesture(packet.gesture(i)); | |
94 } | |
95 | |
96 void GestureEventQueue::SendGesture(const WebGestureEvent& event) { | |
97 switch (event.type) { | |
98 case WebInputEvent::GestureLongTap: | |
99 CancelTapIfNecessary(); | |
100 CancelFlingIfNecessary(); | |
101 break; | |
102 case WebInputEvent::GestureTapDown: | |
103 outstanding_tap_ = true; | |
104 break; | |
105 case WebInputEvent::GestureTapCancel: | |
106 case WebInputEvent::GestureTap: | |
107 case WebInputEvent::GestureTapUnconfirmed: | |
108 case WebInputEvent::GestureDoubleTap: | |
109 outstanding_tap_ = false; | |
110 break; | |
111 case WebInputEvent::GestureScrollBegin: | |
112 CancelTapIfNecessary(); | |
113 CancelFlingIfNecessary(); | |
114 break; | |
115 case WebInputEvent::GestureFlingStart: | |
116 CancelFlingIfNecessary(); | |
117 outstanding_fling_ = true; | |
118 break; | |
119 case WebInputEvent::GestureFlingCancel: | |
120 outstanding_fling_ = false; | |
121 break; | |
122 default: | |
123 break; | |
124 } | |
125 client_->ForwardGestureEvent(event); | |
126 } | |
127 | |
128 void GestureEventQueue::CancelTapIfNecessary() { | |
129 if (!outstanding_tap_) | |
130 return; | |
131 | |
132 SendGesture(CreateGesture(WebInputEvent::GestureTapCancel)); | |
133 DCHECK(!outstanding_tap_); | |
134 } | |
135 | |
136 void GestureEventQueue::CancelFlingIfNecessary() { | |
137 if (!outstanding_fling_) | |
138 return; | |
139 | |
140 SendGesture(CreateGesture(WebInputEvent::GestureFlingCancel)); | |
141 DCHECK(!outstanding_fling_); | |
142 } | |
143 | |
144 GestureEventQueue::GestureSequence& GestureEventQueue::Head() { | |
145 DCHECK(!sequences_.empty()); | |
146 return sequences_.front(); | |
147 } | |
148 | |
149 GestureEventQueue::GestureSequence& GestureEventQueue::Tail() { | |
150 DCHECK(!sequences_.empty()); | |
151 return sequences_.back(); | |
152 } | |
153 | |
154 | |
155 // GestureEventQueue::GestureSequence | |
156 | |
157 GestureEventQueue::GestureSequence::GestureSequence() | |
158 : state_(PENDING) {} | |
159 | |
160 GestureEventQueue::GestureSequence::~GestureSequence() {} | |
161 | |
162 void GestureEventQueue::GestureSequence::Push( | |
163 const GestureEventPacket& packet) { | |
164 if (packet.gesture_source() == GestureEventPacket::TOUCH_TIMEOUT || | |
165 packet.gesture_source() == GestureEventPacket::SYNTHETIC) { | |
166 // Timeout-derived gestures should have been forwarded or dropped | |
167 // immediately if the sequence was empty. | |
168 DCHECK(!IsEmpty()); | |
169 } | |
170 sequence_.push(packet); | |
171 } | |
172 | |
173 void GestureEventQueue::GestureSequence::OnTouchEventAck( | |
174 InputEventAckState ack_state, | |
175 const PacketSender& packet_sender) { | |
176 DCHECK_NE(INPUT_EVENT_ACK_STATE_UNKNOWN, ack_state); | |
177 | |
178 if (state_ == PENDING || state_ == ALLOWED) { | |
179 // |NO_CONSUMER| should only be effective when the *first* touch is ack'ed. | |
180 if (state_ == PENDING && | |
181 ack_state == INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS) | |
182 state_ = ALWAYS_ALLOWED; | |
183 else if (ack_state == INPUT_EVENT_ACK_STATE_CONSUMED) | |
184 state_ = ALWAYS_PREVENTED; | |
185 else | |
186 state_ = ALLOWED; | |
187 } | |
188 | |
189 bool packet_for_current_ack_handled = false; | |
190 while (!IsEmpty()) { | |
191 const GestureEventPacket& packet = sequence_.front(); | |
192 | |
193 switch (packet.gesture_source()) { | |
194 case GestureEventPacket::TOUCH_BEGIN: | |
195 case GestureEventPacket::TOUCH: | |
196 // We should handle at most one packet corresponding to a given ack. | |
197 if (packet_for_current_ack_handled) | |
198 return; | |
199 packet_for_current_ack_handled = true; | |
200 | |
201 if (!IsGesturePrevented()) | |
202 packet_sender.Run(packet); | |
203 break; | |
204 | |
205 case GestureEventPacket::TOUCH_TIMEOUT: | |
206 if (!IsGesturePrevented()) | |
207 packet_sender.Run(packet); | |
208 break; | |
209 | |
210 case GestureEventPacket::SYNTHETIC: | |
211 // Synthetic gestures should be dispatched regardless of the touch | |
212 // sequence disposition. | |
213 packet_sender.Run(packet); | |
214 break; | |
215 }; | |
216 | |
217 sequence_.pop(); | |
218 } | |
219 DCHECK(packet_for_current_ack_handled); | |
220 } | |
221 | |
222 bool GestureEventQueue::GestureSequence::IsGesturePrevented() const { | |
223 return state_ == ALWAYS_PREVENTED; | |
224 } | |
225 | |
226 bool GestureEventQueue::GestureSequence::IsEmpty() const { | |
227 return sequence_.empty(); | |
228 } | |
229 | |
230 } // namespace content | |
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