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| 1 // Copyright 2013 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "content/browser/renderer_host/input/gesture_event_queue.h" | |
| 6 | |
| 7 #include "base/auto_reset.h" | |
| 8 #include "base/bind.h" | |
| 9 #include "base/logging.h" | |
| 10 #include "content/common/input/web_input_event_traits.h" | |
| 11 | |
| 12 using blink::WebGestureEvent; | |
| 13 using blink::WebInputEvent; | |
| 14 using blink::WebTouchEvent; | |
| 15 using blink::WebTouchPoint; | |
| 16 | |
| 17 namespace content { | |
| 18 namespace { | |
| 19 | |
| 20 WebGestureEvent CreateGesture(WebInputEvent::Type type) { | |
| 21 DCHECK(WebInputEvent::isGestureEventType(type)); | |
| 22 WebGestureEvent event; | |
| 23 event.type = type; | |
| 24 event.sourceDevice = WebGestureEvent::Touchscreen; | |
| 25 return event; | |
| 26 } | |
| 27 | |
| 28 } // namespace | |
| 29 | |
| 30 GestureEventQueue::GestureEventQueue(GestureEventQueueClient* client) | |
| 31 : client_(client), | |
| 32 packet_sender_(base::Bind(&GestureEventQueue::SendPacket, | |
| 33 base::Unretained(this))), | |
| 34 outstanding_tap_(false), | |
| 35 outstanding_fling_(false) { | |
| 36 DCHECK(client_); | |
| 37 } | |
| 38 | |
| 39 GestureEventQueue::~GestureEventQueue() {} | |
| 40 | |
| 41 void GestureEventQueue::OnGestureEventPacket(const GestureEventPacket& packet) { | |
| 42 switch (packet.gesture_source()) { | |
| 43 case GestureEventPacket::TOUCH_BEGIN: | |
| 44 sequences_.push_back(GestureSequence()); | |
| 45 break; | |
| 46 | |
| 47 case GestureEventPacket::TOUCH: | |
| 48 break; | |
| 49 | |
| 50 case GestureEventPacket::TOUCH_TIMEOUT: | |
|
Rick Byers
2014/01/21 20:10:10
This special handling for TOUCH_TIMEOUT and SYNTHE
jdduke (slow)
2014/01/21 20:52:38
It's not redundant, unfortunately. Synthetic pac
Rick Byers
2014/01/23 20:45:29
Sorry, what I meant was that we've got two separat
| |
| 51 // Handle the timeout packet immediately if the packet preceding the | |
| 52 // timeout has already been dispatched. | |
| 53 if (Tail().IsEmpty()) { | |
| 54 if (Tail().IsGestureAllowed()) | |
| 55 SendPacket(packet); | |
| 56 return; | |
| 57 } | |
| 58 break; | |
| 59 | |
| 60 case GestureEventPacket::SYNTHETIC: | |
| 61 // Handle the synthetic packet immediately if no other packets pending. | |
|
Rick Byers
2014/01/21 20:10:10
Can you talk a bit about why synthetic gestures ar
jdduke (slow)
2014/01/21 20:52:38
This is done for things like WebView's zoom contro
Rick Byers
2014/01/23 20:45:29
Ah, thanks! I had forgotten we used synthetic ges
| |
| 62 if (sequences_.empty() || Tail().IsEmpty()) { | |
| 63 SendPacket(packet); | |
| 64 return; | |
| 65 } | |
| 66 // Otherwise, queue the packet and process it in-order, irrespective | |
| 67 // of the touch sequence disposition. | |
| 68 break; | |
| 69 } | |
| 70 | |
| 71 Tail().Push(packet); | |
| 72 } | |
| 73 | |
| 74 void GestureEventQueue::OnTouchEventAck(InputEventAckState ack_state) { | |
| 75 if (Head().IsEmpty()) { | |
| 76 CancelTapIfNecessary(); | |
| 77 CancelFlingIfNecessary(); | |
| 78 sequences_.pop_front(); | |
| 79 } | |
| 80 | |
| 81 Head().OnTouchEventAck(ack_state, packet_sender_); | |
| 82 | |
| 83 // Immediately cancel a TapDown if TouchStart went unconsumed, but a | |
| 84 // subsequent TouchMove is consumed. | |
| 85 if (!Head().IsGestureAllowed()) | |
| 86 CancelTapIfNecessary(); | |
| 87 } | |
| 88 | |
| 89 InputEventAckState GestureEventQueue::GetMostRestrictiveState( | |
| 90 InputEventAckState ack_old, | |
| 91 InputEventAckState ack_new) { | |
| 92 switch (ack_old) { | |
| 93 case INPUT_EVENT_ACK_STATE_UNKNOWN: | |
| 94 return ack_new; | |
| 95 | |
| 96 case INPUT_EVENT_ACK_STATE_NOT_CONSUMED: | |
| 97 return ack_new == INPUT_EVENT_ACK_STATE_CONSUMED ? ack_new : ack_old; | |
| 98 | |
| 99 case INPUT_EVENT_ACK_STATE_CONSUMED: | |
| 100 case INPUT_EVENT_ACK_STATE_IGNORED: | |
| 101 case INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS: | |
| 102 default: | |
| 103 return ack_old; | |
| 104 }; | |
| 105 } | |
| 106 | |
| 107 void GestureEventQueue::SendPacket(const GestureEventPacket& packet) { | |
| 108 for (size_t i = 0; i < packet.gesture_count(); ++i) | |
| 109 SendGesture(packet.gesture(i)); | |
| 110 } | |
| 111 | |
| 112 void GestureEventQueue::SendGesture(const WebGestureEvent& event) { | |
| 113 switch (event.type) { | |
| 114 case WebInputEvent::GestureScrollBegin: | |
| 115 case WebInputEvent::GestureLongTap: | |
| 116 CancelTapIfNecessary(); | |
| 117 break; | |
| 118 case WebInputEvent::GestureTapDown: | |
| 119 outstanding_tap_ = true; | |
| 120 break; | |
| 121 case WebInputEvent::GestureTapCancel: | |
| 122 case WebInputEvent::GestureTap: | |
| 123 case WebInputEvent::GestureTapUnconfirmed: | |
| 124 case WebInputEvent::GestureDoubleTap: | |
| 125 outstanding_tap_ = false; | |
| 126 break; | |
| 127 case WebInputEvent::GestureFlingStart: | |
| 128 CancelFlingIfNecessary(); | |
| 129 outstanding_fling_ = true; | |
| 130 break; | |
| 131 case WebInputEvent::GestureFlingCancel: | |
| 132 outstanding_fling_ = false; | |
| 133 break; | |
| 134 default: | |
| 135 break; | |
| 136 } | |
| 137 client_->ForwardGestureEvent(event); | |
| 138 } | |
| 139 | |
| 140 void GestureEventQueue::CancelTapIfNecessary() { | |
| 141 if (!outstanding_tap_) | |
| 142 return; | |
| 143 | |
| 144 SendGesture(CreateGesture(WebInputEvent::GestureTapCancel)); | |
| 145 DCHECK(!outstanding_tap_); | |
| 146 } | |
| 147 | |
| 148 void GestureEventQueue::CancelFlingIfNecessary() { | |
| 149 if (!outstanding_fling_) | |
| 150 return; | |
| 151 | |
| 152 SendGesture(CreateGesture(WebInputEvent::GestureFlingCancel)); | |
| 153 DCHECK(!outstanding_fling_); | |
| 154 } | |
| 155 | |
| 156 GestureEventQueue::GestureSequence& GestureEventQueue::Head() { | |
| 157 DCHECK(!sequences_.empty()); | |
| 158 return sequences_.front(); | |
| 159 } | |
| 160 | |
| 161 GestureEventQueue::GestureSequence& GestureEventQueue::Tail() { | |
| 162 DCHECK(!sequences_.empty()); | |
| 163 return sequences_.back(); | |
| 164 } | |
| 165 | |
| 166 | |
| 167 GestureEventQueue::GestureSequence::GestureSequence() | |
| 168 : ack_state_(INPUT_EVENT_ACK_STATE_UNKNOWN) {} | |
| 169 | |
| 170 GestureEventQueue::GestureSequence::~GestureSequence() {} | |
| 171 | |
| 172 void GestureEventQueue::GestureSequence::Push( | |
| 173 const GestureEventPacket& packet) { | |
| 174 if (packet.gesture_source() == GestureEventPacket::TOUCH_TIMEOUT || | |
| 175 packet.gesture_source() == GestureEventPacket::SYNTHETIC) { | |
| 176 // Timeout-derived gestures should have been forwarded or dropped | |
| 177 // immediately if the sequence was empty. | |
| 178 DCHECK(!IsEmpty()); | |
| 179 } | |
| 180 sequence_.push_back(packet); | |
| 181 } | |
| 182 | |
| 183 void GestureEventQueue::GestureSequence::OnTouchEventAck( | |
| 184 InputEventAckState new_ack_state, | |
| 185 const PacketSender& packet_sender) { | |
| 186 DCHECK_NE(INPUT_EVENT_ACK_STATE_UNKNOWN, new_ack_state); | |
| 187 | |
| 188 InputEventAckState old_ack_state = ack_state_; | |
| 189 ack_state_ = GetMostRestrictiveState(old_ack_state, new_ack_state); | |
|
Rick Byers
2014/01/21 20:10:10
Couldn't this just be a single bit "is gesture all
jdduke (slow)
2014/01/21 20:52:38
It is awkward, and I'm not opposed to using a uniq
Rick Byers
2014/01/23 20:45:29
Cool, I like this better (has a nice symmetry with
| |
| 190 | |
| 191 bool packet_for_current_ack_handled = false; | |
| 192 while (!IsEmpty()) { | |
| 193 const GestureEventPacket& packet = sequence_.front(); | |
| 194 | |
| 195 switch (packet.gesture_source()) { | |
| 196 case GestureEventPacket::TOUCH_BEGIN: | |
| 197 case GestureEventPacket::TOUCH: | |
| 198 // We should handle at most one packet corresponding to a given ack. | |
| 199 if (packet_for_current_ack_handled) | |
| 200 return; | |
| 201 packet_for_current_ack_handled = true; | |
| 202 | |
| 203 if (IsGestureAllowed()) | |
| 204 packet_sender.Run(packet); | |
| 205 break; | |
| 206 | |
| 207 case GestureEventPacket::TOUCH_TIMEOUT: | |
| 208 if (IsGestureAllowed()) | |
| 209 packet_sender.Run(packet); | |
| 210 break; | |
| 211 | |
| 212 case GestureEventPacket::SYNTHETIC: | |
| 213 // Synthetic gestures should be dispatched regardless of the touch | |
| 214 // sequence disposition. | |
| 215 packet_sender.Run(packet); | |
| 216 break; | |
| 217 }; | |
| 218 | |
| 219 sequence_.pop_front(); | |
| 220 } | |
| 221 DCHECK(packet_for_current_ack_handled); | |
| 222 } | |
| 223 | |
| 224 bool GestureEventQueue::GestureSequence::IsGestureAllowed() const { | |
| 225 return ack_state_ == INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS || | |
| 226 ack_state_ == INPUT_EVENT_ACK_STATE_NOT_CONSUMED; | |
| 227 } | |
| 228 | |
| 229 bool GestureEventQueue::GestureSequence::IsEmpty() const { | |
| 230 return sequence_.empty(); | |
| 231 } | |
| 232 | |
| 233 } // namespace content | |
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