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1 // Copyright 2013 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "content/browser/renderer_host/input/gesture_event_queue.h" | |
6 | |
7 #include "base/auto_reset.h" | |
8 #include "base/bind.h" | |
9 #include "base/logging.h" | |
10 #include "content/common/input/web_input_event_traits.h" | |
11 | |
12 using blink::WebGestureEvent; | |
13 using blink::WebInputEvent; | |
14 using blink::WebTouchEvent; | |
15 using blink::WebTouchPoint; | |
16 | |
17 namespace content { | |
18 namespace { | |
19 | |
20 WebGestureEvent CreateGesture(WebInputEvent::Type type) { | |
21 DCHECK(WebInputEvent::isGestureEventType(type)); | |
22 WebGestureEvent event; | |
23 event.type = type; | |
24 event.sourceDevice = WebGestureEvent::Touchscreen; | |
25 return event; | |
26 } | |
27 | |
28 } // namespace | |
29 | |
30 GestureEventQueue::GestureEventQueue(GestureEventQueueClient* client) | |
31 : client_(client), | |
32 packet_sender_(base::Bind(&GestureEventQueue::SendPacket, | |
33 base::Unretained(this))), | |
34 outstanding_tap_(false), | |
35 outstanding_fling_(false) { | |
36 DCHECK(client_); | |
37 } | |
38 | |
39 GestureEventQueue::~GestureEventQueue() {} | |
40 | |
41 void GestureEventQueue::OnGestureEventPacket(const GestureEventPacket& packet) { | |
42 switch (packet.gesture_source()) { | |
43 case GestureEventPacket::TOUCH_BEGIN: | |
44 sequences_.push_back(GestureSequence()); | |
45 break; | |
46 | |
47 case GestureEventPacket::TOUCH: | |
48 break; | |
49 | |
50 case GestureEventPacket::TOUCH_TIMEOUT: | |
Rick Byers
2014/01/21 20:10:10
This special handling for TOUCH_TIMEOUT and SYNTHE
jdduke (slow)
2014/01/21 20:52:38
It's not redundant, unfortunately. Synthetic pac
Rick Byers
2014/01/23 20:45:29
Sorry, what I meant was that we've got two separat
| |
51 // Handle the timeout packet immediately if the packet preceding the | |
52 // timeout has already been dispatched. | |
53 if (Tail().IsEmpty()) { | |
54 if (Tail().IsGestureAllowed()) | |
55 SendPacket(packet); | |
56 return; | |
57 } | |
58 break; | |
59 | |
60 case GestureEventPacket::SYNTHETIC: | |
61 // Handle the synthetic packet immediately if no other packets pending. | |
Rick Byers
2014/01/21 20:10:10
Can you talk a bit about why synthetic gestures ar
jdduke (slow)
2014/01/21 20:52:38
This is done for things like WebView's zoom contro
Rick Byers
2014/01/23 20:45:29
Ah, thanks! I had forgotten we used synthetic ges
| |
62 if (sequences_.empty() || Tail().IsEmpty()) { | |
63 SendPacket(packet); | |
64 return; | |
65 } | |
66 // Otherwise, queue the packet and process it in-order, irrespective | |
67 // of the touch sequence disposition. | |
68 break; | |
69 } | |
70 | |
71 Tail().Push(packet); | |
72 } | |
73 | |
74 void GestureEventQueue::OnTouchEventAck(InputEventAckState ack_state) { | |
75 if (Head().IsEmpty()) { | |
76 CancelTapIfNecessary(); | |
77 CancelFlingIfNecessary(); | |
78 sequences_.pop_front(); | |
79 } | |
80 | |
81 Head().OnTouchEventAck(ack_state, packet_sender_); | |
82 | |
83 // Immediately cancel a TapDown if TouchStart went unconsumed, but a | |
84 // subsequent TouchMove is consumed. | |
85 if (!Head().IsGestureAllowed()) | |
86 CancelTapIfNecessary(); | |
87 } | |
88 | |
89 InputEventAckState GestureEventQueue::GetMostRestrictiveState( | |
90 InputEventAckState ack_old, | |
91 InputEventAckState ack_new) { | |
92 switch (ack_old) { | |
93 case INPUT_EVENT_ACK_STATE_UNKNOWN: | |
94 return ack_new; | |
95 | |
96 case INPUT_EVENT_ACK_STATE_NOT_CONSUMED: | |
97 return ack_new == INPUT_EVENT_ACK_STATE_CONSUMED ? ack_new : ack_old; | |
98 | |
99 case INPUT_EVENT_ACK_STATE_CONSUMED: | |
100 case INPUT_EVENT_ACK_STATE_IGNORED: | |
101 case INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS: | |
102 default: | |
103 return ack_old; | |
104 }; | |
105 } | |
106 | |
107 void GestureEventQueue::SendPacket(const GestureEventPacket& packet) { | |
108 for (size_t i = 0; i < packet.gesture_count(); ++i) | |
109 SendGesture(packet.gesture(i)); | |
110 } | |
111 | |
112 void GestureEventQueue::SendGesture(const WebGestureEvent& event) { | |
113 switch (event.type) { | |
114 case WebInputEvent::GestureScrollBegin: | |
115 case WebInputEvent::GestureLongTap: | |
116 CancelTapIfNecessary(); | |
117 break; | |
118 case WebInputEvent::GestureTapDown: | |
119 outstanding_tap_ = true; | |
120 break; | |
121 case WebInputEvent::GestureTapCancel: | |
122 case WebInputEvent::GestureTap: | |
123 case WebInputEvent::GestureTapUnconfirmed: | |
124 case WebInputEvent::GestureDoubleTap: | |
125 outstanding_tap_ = false; | |
126 break; | |
127 case WebInputEvent::GestureFlingStart: | |
128 CancelFlingIfNecessary(); | |
129 outstanding_fling_ = true; | |
130 break; | |
131 case WebInputEvent::GestureFlingCancel: | |
132 outstanding_fling_ = false; | |
133 break; | |
134 default: | |
135 break; | |
136 } | |
137 client_->ForwardGestureEvent(event); | |
138 } | |
139 | |
140 void GestureEventQueue::CancelTapIfNecessary() { | |
141 if (!outstanding_tap_) | |
142 return; | |
143 | |
144 SendGesture(CreateGesture(WebInputEvent::GestureTapCancel)); | |
145 DCHECK(!outstanding_tap_); | |
146 } | |
147 | |
148 void GestureEventQueue::CancelFlingIfNecessary() { | |
149 if (!outstanding_fling_) | |
150 return; | |
151 | |
152 SendGesture(CreateGesture(WebInputEvent::GestureFlingCancel)); | |
153 DCHECK(!outstanding_fling_); | |
154 } | |
155 | |
156 GestureEventQueue::GestureSequence& GestureEventQueue::Head() { | |
157 DCHECK(!sequences_.empty()); | |
158 return sequences_.front(); | |
159 } | |
160 | |
161 GestureEventQueue::GestureSequence& GestureEventQueue::Tail() { | |
162 DCHECK(!sequences_.empty()); | |
163 return sequences_.back(); | |
164 } | |
165 | |
166 | |
167 GestureEventQueue::GestureSequence::GestureSequence() | |
168 : ack_state_(INPUT_EVENT_ACK_STATE_UNKNOWN) {} | |
169 | |
170 GestureEventQueue::GestureSequence::~GestureSequence() {} | |
171 | |
172 void GestureEventQueue::GestureSequence::Push( | |
173 const GestureEventPacket& packet) { | |
174 if (packet.gesture_source() == GestureEventPacket::TOUCH_TIMEOUT || | |
175 packet.gesture_source() == GestureEventPacket::SYNTHETIC) { | |
176 // Timeout-derived gestures should have been forwarded or dropped | |
177 // immediately if the sequence was empty. | |
178 DCHECK(!IsEmpty()); | |
179 } | |
180 sequence_.push_back(packet); | |
181 } | |
182 | |
183 void GestureEventQueue::GestureSequence::OnTouchEventAck( | |
184 InputEventAckState new_ack_state, | |
185 const PacketSender& packet_sender) { | |
186 DCHECK_NE(INPUT_EVENT_ACK_STATE_UNKNOWN, new_ack_state); | |
187 | |
188 InputEventAckState old_ack_state = ack_state_; | |
189 ack_state_ = GetMostRestrictiveState(old_ack_state, new_ack_state); | |
Rick Byers
2014/01/21 20:10:10
Couldn't this just be a single bit "is gesture all
jdduke (slow)
2014/01/21 20:52:38
It is awkward, and I'm not opposed to using a uniq
Rick Byers
2014/01/23 20:45:29
Cool, I like this better (has a nice symmetry with
| |
190 | |
191 bool packet_for_current_ack_handled = false; | |
192 while (!IsEmpty()) { | |
193 const GestureEventPacket& packet = sequence_.front(); | |
194 | |
195 switch (packet.gesture_source()) { | |
196 case GestureEventPacket::TOUCH_BEGIN: | |
197 case GestureEventPacket::TOUCH: | |
198 // We should handle at most one packet corresponding to a given ack. | |
199 if (packet_for_current_ack_handled) | |
200 return; | |
201 packet_for_current_ack_handled = true; | |
202 | |
203 if (IsGestureAllowed()) | |
204 packet_sender.Run(packet); | |
205 break; | |
206 | |
207 case GestureEventPacket::TOUCH_TIMEOUT: | |
208 if (IsGestureAllowed()) | |
209 packet_sender.Run(packet); | |
210 break; | |
211 | |
212 case GestureEventPacket::SYNTHETIC: | |
213 // Synthetic gestures should be dispatched regardless of the touch | |
214 // sequence disposition. | |
215 packet_sender.Run(packet); | |
216 break; | |
217 }; | |
218 | |
219 sequence_.pop_front(); | |
220 } | |
221 DCHECK(packet_for_current_ack_handled); | |
222 } | |
223 | |
224 bool GestureEventQueue::GestureSequence::IsGestureAllowed() const { | |
225 return ack_state_ == INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS || | |
226 ack_state_ == INPUT_EVENT_ACK_STATE_NOT_CONSUMED; | |
227 } | |
228 | |
229 bool GestureEventQueue::GestureSequence::IsEmpty() const { | |
230 return sequence_.empty(); | |
231 } | |
232 | |
233 } // namespace content | |
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