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Side by Side Diff: Source/core/rendering/InlineIterator.h

Issue 120493004: Set m_pos as private in InlineIterator, and use getter and setter functions (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Created 6 years, 11 months ago
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1 /* 1 /*
2 * Copyright (C) 2000 Lars Knoll (knoll@kde.org) 2 * Copyright (C) 2000 Lars Knoll (knoll@kde.org)
3 * Copyright (C) 2003, 2004, 2006, 2007, 2008, 2009, 2010 Apple Inc. All right r eserved. 3 * Copyright (C) 2003, 2004, 2006, 2007, 2008, 2009, 2010 Apple Inc. All right r eserved.
4 * Copyright (C) 2010 Google Inc. All rights reserved. 4 * Copyright (C) 2010 Google Inc. All rights reserved.
5 * 5 *
6 * This library is free software; you can redistribute it and/or 6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Library General Public 7 * modify it under the terms of the GNU Library General Public
8 * License as published by the Free Software Foundation; either 8 * License as published by the Free Software Foundation; either
9 * version 2 of the License, or (at your option) any later version. 9 * version 2 of the License, or (at your option) any later version.
10 * 10 *
(...skipping 59 matching lines...) Expand 10 before | Expand all | Expand 10 after
70 m_nextBreakablePosition = nextBreak; 70 m_nextBreakablePosition = nextBreak;
71 } 71 }
72 72
73 RenderObject* object() const { return m_obj; } 73 RenderObject* object() const { return m_obj; }
74 void setObject(RenderObject* object) { m_obj = object; } 74 void setObject(RenderObject* object) { m_obj = object; }
75 75
76 int nextBreakablePosition() const { return m_nextBreakablePosition; } 76 int nextBreakablePosition() const { return m_nextBreakablePosition; }
77 void setNextBreakablePosition(int position) { m_nextBreakablePosition = posi tion; } 77 void setNextBreakablePosition(int position) { m_nextBreakablePosition = posi tion; }
78 78
79 unsigned offset() const { return m_pos; } 79 unsigned offset() const { return m_pos; }
80 void setOffset(unsigned position) { m_pos = position; }
80 RenderObject* root() const { return m_root; } 81 RenderObject* root() const { return m_root; }
81 82
82 void fastIncrementInTextNode(); 83 void fastIncrementInTextNode();
83 void increment(InlineBidiResolver* = 0, IncrementRule = FastIncrementInTextN ode); 84 void increment(InlineBidiResolver* = 0, IncrementRule = FastIncrementInTextN ode);
84 bool atEnd() const; 85 bool atEnd() const;
85 86
86 inline bool atTextParagraphSeparator() const 87 inline bool atTextParagraphSeparator() const
87 { 88 {
88 return m_obj && m_obj->preservesNewline() && m_obj->isText() && toRender Text(m_obj)->textLength() 89 return m_obj && m_obj->preservesNewline() && m_obj->isText() && toRender Text(m_obj)->textLength()
89 && !toRenderText(m_obj)->isWordBreak() && toRenderText(m_obj)->chara cterAt(m_pos) == '\n'; 90 && !toRenderText(m_obj)->isWordBreak() && toRenderText(m_obj)->chara cterAt(m_pos) == '\n';
90 } 91 }
91 92
92 inline bool atParagraphSeparator() const 93 inline bool atParagraphSeparator() const
93 { 94 {
94 return (m_obj && m_obj->isBR()) || atTextParagraphSeparator(); 95 return (m_obj && m_obj->isBR()) || atTextParagraphSeparator();
95 } 96 }
96 97
97 UChar characterAt(unsigned) const; 98 UChar characterAt(unsigned) const;
98 UChar current() const; 99 UChar current() const;
99 UChar previousInSameNode() const; 100 UChar previousInSameNode() const;
100 ALWAYS_INLINE WTF::Unicode::Direction direction() const; 101 ALWAYS_INLINE WTF::Unicode::Direction direction() const;
101 102
102 private: 103 private:
103 RenderObject* m_root; 104 RenderObject* m_root;
104 RenderObject* m_obj; 105 RenderObject* m_obj;
105 106
106 int m_nextBreakablePosition; 107 int m_nextBreakablePosition;
107
108 // FIXME: These should be private.
109 public:
110 unsigned m_pos; 108 unsigned m_pos;
111 }; 109 };
112 110
113 inline bool operator==(const InlineIterator& it1, const InlineIterator& it2) 111 inline bool operator==(const InlineIterator& it1, const InlineIterator& it2)
114 { 112 {
115 return it1.m_pos == it2.m_pos && it1.object() == it2.object(); 113 return it1.offset() == it2.offset() && it1.object() == it2.object();
116 } 114 }
117 115
118 inline bool operator!=(const InlineIterator& it1, const InlineIterator& it2) 116 inline bool operator!=(const InlineIterator& it1, const InlineIterator& it2)
119 { 117 {
120 return it1.m_pos != it2.m_pos || it1.object() != it2.object(); 118 return it1.offset() != it2.offset() || it1.object() != it2.object();
121 } 119 }
122 120
123 static inline WTF::Unicode::Direction embedCharFromDirection(TextDirection dir, EUnicodeBidi unicodeBidi) 121 static inline WTF::Unicode::Direction embedCharFromDirection(TextDirection dir, EUnicodeBidi unicodeBidi)
124 { 122 {
125 using namespace WTF::Unicode; 123 using namespace WTF::Unicode;
126 if (unicodeBidi == Embed) 124 if (unicodeBidi == Embed)
127 return dir == RTL ? RightToLeftEmbedding : LeftToRightEmbedding; 125 return dir == RTL ? RightToLeftEmbedding : LeftToRightEmbedding;
128 return dir == RTL ? RightToLeftOverride : LeftToRightOverride; 126 return dir == RTL ? RightToLeftOverride : LeftToRightOverride;
129 } 127 }
130 128
(...skipping 308 matching lines...) Expand 10 before | Expand all | Expand 10 after
439 inline void InlineBidiResolver::increment() 437 inline void InlineBidiResolver::increment()
440 { 438 {
441 m_current.increment(this, InlineIterator::FastIncrementInIsolatedRenderer); 439 m_current.increment(this, InlineIterator::FastIncrementInIsolatedRenderer);
442 } 440 }
443 441
444 template <> 442 template <>
445 inline bool InlineBidiResolver::isEndOfLine(const InlineIterator& end) 443 inline bool InlineBidiResolver::isEndOfLine(const InlineIterator& end)
446 { 444 {
447 bool inEndOfLine = m_current == end || m_current.atEnd() || (inIsolate() && m_current.object() == end.object()); 445 bool inEndOfLine = m_current == end || m_current.atEnd() || (inIsolate() && m_current.object() == end.object());
448 if (inIsolate() && inEndOfLine) { 446 if (inIsolate() && inEndOfLine) {
449 m_current.moveTo(m_current.object(), end.m_pos, m_current.nextBreakableP osition()); 447 m_current.moveTo(m_current.object(), end.offset(), m_current.nextBreakab lePosition());
450 m_last = m_current; 448 m_last = m_current;
451 updateStatusLastFromCurrentDirection(WTF::Unicode::OtherNeutral); 449 updateStatusLastFromCurrentDirection(WTF::Unicode::OtherNeutral);
452 } 450 }
453 return inEndOfLine; 451 return inEndOfLine;
454 } 452 }
455 453
456 static inline bool isIsolatedInline(RenderObject* object) 454 static inline bool isIsolatedInline(RenderObject* object)
457 { 455 {
458 ASSERT(object); 456 ASSERT(object);
459 return object->isRenderInline() && isIsolated(object->style()->unicodeBidi() ); 457 return object->isRenderInline() && isIsolated(object->style()->unicodeBidi() );
(...skipping 116 matching lines...) Expand 10 before | Expand all | Expand 10 after
576 bool haveNextMidpoint = (lineMidpointState.currentMidpoint < lineMidpointSta te.numMidpoints); 574 bool haveNextMidpoint = (lineMidpointState.currentMidpoint < lineMidpointSta te.numMidpoints);
577 InlineIterator nextMidpoint; 575 InlineIterator nextMidpoint;
578 if (haveNextMidpoint) 576 if (haveNextMidpoint)
579 nextMidpoint = lineMidpointState.midpoints[lineMidpointState.currentMidp oint]; 577 nextMidpoint = lineMidpointState.midpoints[lineMidpointState.currentMidp oint];
580 if (lineMidpointState.betweenMidpoints) { 578 if (lineMidpointState.betweenMidpoints) {
581 if (!(haveNextMidpoint && nextMidpoint.object() == obj)) 579 if (!(haveNextMidpoint && nextMidpoint.object() == obj))
582 return; 580 return;
583 // This is a new start point. Stop ignoring objects and 581 // This is a new start point. Stop ignoring objects and
584 // adjust our start. 582 // adjust our start.
585 lineMidpointState.betweenMidpoints = false; 583 lineMidpointState.betweenMidpoints = false;
586 start = nextMidpoint.m_pos; 584 start = nextMidpoint.offset();
587 lineMidpointState.currentMidpoint++; 585 lineMidpointState.currentMidpoint++;
588 if (start < end) 586 if (start < end)
589 return adjustMidpointsAndAppendRunsForObjectIfNeeded(obj, start, end , resolver, behavior, tracker); 587 return adjustMidpointsAndAppendRunsForObjectIfNeeded(obj, start, end , resolver, behavior, tracker);
590 } else { 588 } else {
591 if (!haveNextMidpoint || (obj != nextMidpoint.object())) { 589 if (!haveNextMidpoint || (obj != nextMidpoint.object())) {
592 appendRunObjectIfNecessary(obj, start, end, resolver, behavior, trac ker); 590 appendRunObjectIfNecessary(obj, start, end, resolver, behavior, trac ker);
593 return; 591 return;
594 } 592 }
595 593
596 // An end midpoint has been encountered within our object. We 594 // An end midpoint has been encountered within our object. We
597 // need to go ahead and append a run with our endpoint. 595 // need to go ahead and append a run with our endpoint.
598 if (nextMidpoint.m_pos + 1 <= end) { 596 if (nextMidpoint.offset() + 1 <= end) {
599 lineMidpointState.betweenMidpoints = true; 597 lineMidpointState.betweenMidpoints = true;
600 lineMidpointState.currentMidpoint++; 598 lineMidpointState.currentMidpoint++;
601 if (nextMidpoint.m_pos != UINT_MAX) { // UINT_MAX means stop at the object and don't nclude any of it. 599 if (nextMidpoint.offset() != UINT_MAX) { // UINT_MAX means stop at t he object and don't nclude any of it.
602 if (nextMidpoint.m_pos + 1 > start) 600 if (nextMidpoint.offset() + 1 > start)
603 appendRunObjectIfNecessary(obj, start, nextMidpoint.m_pos + 1, resolver, behavior, tracker); 601 appendRunObjectIfNecessary(obj, start, nextMidpoint.offset() + 1, resolver, behavior, tracker);
604 return adjustMidpointsAndAppendRunsForObjectIfNeeded(obj, nextMi dpoint.m_pos + 1, end, resolver, behavior, tracker); 602 return adjustMidpointsAndAppendRunsForObjectIfNeeded(obj, nextMi dpoint.offset() + 1, end, resolver, behavior, tracker);
605 } 603 }
606 } else { 604 } else {
607 appendRunObjectIfNecessary(obj, start, end, resolver, behavior, trac ker); 605 appendRunObjectIfNecessary(obj, start, end, resolver, behavior, trac ker);
608 } 606 }
609 } 607 }
610 } 608 }
611 609
612 static inline void addFakeRunIfNecessary(RenderObject* obj, unsigned start, unsi gned end, InlineBidiResolver& resolver, IsolateTracker& tracker) 610 static inline void addFakeRunIfNecessary(RenderObject* obj, unsigned start, unsi gned end, InlineBidiResolver& resolver, IsolateTracker& tracker)
613 { 611 {
614 tracker.setMidpointStateForRootIsolate(resolver.midpointState()); 612 tracker.setMidpointStateForRootIsolate(resolver.midpointState());
615 adjustMidpointsAndAppendRunsForObjectIfNeeded(obj, start, obj->length(), res olver, AppendingFakeRun, tracker); 613 adjustMidpointsAndAppendRunsForObjectIfNeeded(obj, start, obj->length(), res olver, AppendingFakeRun, tracker);
616 } 614 }
617 615
618 template <> 616 template <>
619 inline void InlineBidiResolver::appendRun() 617 inline void InlineBidiResolver::appendRun()
620 { 618 {
621 if (!m_emptyRun && !m_eor.atEnd() && !m_reachedEndOfLine) { 619 if (!m_emptyRun && !m_eor.atEnd() && !m_reachedEndOfLine) {
622 // Keep track of when we enter/leave "unicode-bidi: isolate" inlines. 620 // Keep track of when we enter/leave "unicode-bidi: isolate" inlines.
623 // Initialize our state depending on if we're starting in the middle of such an inline. 621 // Initialize our state depending on if we're starting in the middle of such an inline.
624 // FIXME: Could this initialize from this->inIsolate() instead of walkin g up the render tree? 622 // FIXME: Could this initialize from this->inIsolate() instead of walkin g up the render tree?
625 IsolateTracker isolateTracker(numberOfIsolateAncestors(m_sor)); 623 IsolateTracker isolateTracker(numberOfIsolateAncestors(m_sor));
626 int start = m_sor.m_pos; 624 int start = m_sor.offset();
627 RenderObject* obj = m_sor.object(); 625 RenderObject* obj = m_sor.object();
628 while (obj && obj != m_eor.object() && obj != m_endOfRunAtEndOfLine.obje ct()) { 626 while (obj && obj != m_eor.object() && obj != m_endOfRunAtEndOfLine.obje ct()) {
629 if (isolateTracker.inIsolate()) 627 if (isolateTracker.inIsolate())
630 addFakeRunIfNecessary(obj, start, obj->length(), *this, isolateT racker); 628 addFakeRunIfNecessary(obj, start, obj->length(), *this, isolateT racker);
631 else 629 else
632 adjustMidpointsAndAppendRunsForObjectIfNeeded(obj, start, obj->l ength(), *this, AppendingRunsForObject, isolateTracker); 630 adjustMidpointsAndAppendRunsForObjectIfNeeded(obj, start, obj->l ength(), *this, AppendingRunsForObject, isolateTracker);
633 // FIXME: start/obj should be an InlineIterator instead of two separ ate variables. 631 // FIXME: start/obj should be an InlineIterator instead of two separ ate variables.
634 start = 0; 632 start = 0;
635 obj = bidiNextSkippingEmptyInlines(m_sor.root(), obj, &isolateTracke r); 633 obj = bidiNextSkippingEmptyInlines(m_sor.root(), obj, &isolateTracke r);
636 } 634 }
637 bool isEndOfLine = obj == m_endOfLine.object() && !m_endOfLine.m_pos; 635 bool isEndOfLine = obj == m_endOfLine.object() && !m_endOfLine.offset();
638 if (obj && !isEndOfLine) { 636 if (obj && !isEndOfLine) {
639 unsigned pos = obj == m_eor.object() ? m_eor.m_pos : INT_MAX; 637 unsigned pos = obj == m_eor.object() ? m_eor.offset() : INT_MAX;
640 if (obj == m_endOfRunAtEndOfLine.object() && m_endOfRunAtEndOfLine.m _pos <= pos) { 638 if (obj == m_endOfRunAtEndOfLine.object() && m_endOfRunAtEndOfLine.o ffset() <= pos) {
641 m_reachedEndOfLine = true; 639 m_reachedEndOfLine = true;
642 pos = m_endOfRunAtEndOfLine.m_pos; 640 pos = m_endOfRunAtEndOfLine.offset();
643 } 641 }
644 // It's OK to add runs for zero-length RenderObjects, just don't mak e the run larger than it should be 642 // It's OK to add runs for zero-length RenderObjects, just don't mak e the run larger than it should be
645 int end = obj->length() ? pos + 1 : 0; 643 int end = obj->length() ? pos + 1 : 0;
646 if (isolateTracker.inIsolate()) 644 if (isolateTracker.inIsolate())
647 addFakeRunIfNecessary(obj, start, end, *this, isolateTracker); 645 addFakeRunIfNecessary(obj, start, end, *this, isolateTracker);
648 else 646 else
649 adjustMidpointsAndAppendRunsForObjectIfNeeded(obj, start, end, * this, AppendingRunsForObject, isolateTracker); 647 adjustMidpointsAndAppendRunsForObjectIfNeeded(obj, start, end, * this, AppendingRunsForObject, isolateTracker);
650 } 648 }
651 649
652 if (isEndOfLine) 650 if (isEndOfLine)
653 m_reachedEndOfLine = true; 651 m_reachedEndOfLine = true;
654 m_eor.increment(); 652 m_eor.increment();
655 m_sor = m_eor; 653 m_sor = m_eor;
656 } 654 }
657 655
658 m_direction = WTF::Unicode::OtherNeutral; 656 m_direction = WTF::Unicode::OtherNeutral;
659 m_status.eor = WTF::Unicode::OtherNeutral; 657 m_status.eor = WTF::Unicode::OtherNeutral;
660 } 658 }
661 659
662 } 660 }
663 661
664 #endif // InlineIterator_h 662 #endif // InlineIterator_h
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