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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "media/audio/win/audio_unified_win.h" | 5 #include "media/audio/win/audio_unified_win.h" |
| 6 | 6 |
| 7 #include <Functiondiscoverykeys_devpkey.h> | 7 #include <Functiondiscoverykeys_devpkey.h> |
| 8 | 8 |
| 9 #include "base/debug/trace_event.h" | 9 #include "base/debug/trace_event.h" |
| 10 #include "base/time.h" | 10 #include "base/time.h" |
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| 239 } | 239 } |
| 240 | 240 |
| 241 // Start input streaming data between the endpoint buffer and the audio | 241 // Start input streaming data between the endpoint buffer and the audio |
| 242 // engine. | 242 // engine. |
| 243 HRESULT hr = audio_input_client_->Start(); | 243 HRESULT hr = audio_input_client_->Start(); |
| 244 if (FAILED(hr)) { | 244 if (FAILED(hr)) { |
| 245 StopAndJoinThread(hr); | 245 StopAndJoinThread(hr); |
| 246 return; | 246 return; |
| 247 } | 247 } |
| 248 | 248 |
| 249 // Reset the counter for number of rendered frames taking into account the | 249 // Ensure that the endpoint buffer is prepared with silence. |
| 250 // fact that we always initialize the render side with silence. | 250 UINT32 num_filled_frames = 0; |
| 251 UINT32 num_queued_frames = 0; | 251 if (share_mode_ == AUDCLNT_SHAREMODE_SHARED) { |
| 252 audio_output_client_->GetCurrentPadding(&num_queued_frames); | 252 if (!FillRenderEndpointBufferWithSilence(&num_filled_frames)) { |
| 253 DCHECK_EQ(num_queued_frames, endpoint_render_buffer_size_frames_); | 253 DLOG(WARNING) << "Failed to prepare endpoint buffers with silence."; |
| 254 num_written_frames_ = num_queued_frames; | 254 return; |
| 255 } | |
| 256 DCHECK_EQ(num_filled_frames, endpoint_render_buffer_size_frames_); | |
| 257 } | |
| 258 num_written_frames_ = num_filled_frames; | |
| 255 | 259 |
| 256 // Start output streaming data between the endpoint buffer and the audio | 260 // Start output streaming data between the endpoint buffer and the audio |
| 257 // engine. | 261 // engine. |
| 258 hr = audio_output_client_->Start(); | 262 hr = audio_output_client_->Start(); |
| 259 if (FAILED(hr)) { | 263 if (FAILED(hr)) { |
| 260 StopAndJoinThread(hr); | 264 StopAndJoinThread(hr); |
| 261 return; | 265 return; |
| 262 } | 266 } |
| 263 } | 267 } |
| 264 | 268 |
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| 559 | 563 |
| 560 void WASAPIUnifiedStream::StopAndJoinThread(HRESULT err) { | 564 void WASAPIUnifiedStream::StopAndJoinThread(HRESULT err) { |
| 561 CHECK(GetCurrentThreadId() == creating_thread_id_); | 565 CHECK(GetCurrentThreadId() == creating_thread_id_); |
| 562 DCHECK(audio_io_thread_.get()); | 566 DCHECK(audio_io_thread_.get()); |
| 563 SetEvent(stop_streaming_event_.Get()); | 567 SetEvent(stop_streaming_event_.Get()); |
| 564 audio_io_thread_->Join(); | 568 audio_io_thread_->Join(); |
| 565 audio_io_thread_.reset(); | 569 audio_io_thread_.reset(); |
| 566 HandleError(err); | 570 HandleError(err); |
| 567 } | 571 } |
| 568 | 572 |
| 573 bool WASAPIUnifiedStream::FillRenderEndpointBufferWithSilence( | |
|
DaleCurtis
2013/01/31 02:34:33
Should this just be in CoreAudioUtil?
henrika (OOO until Aug 14)
2013/01/31 14:29:38
Good point. I will fix that.
| |
| 574 UINT32* num_written_frames) { | |
|
tommi (sloooow) - chröme
2013/01/31 13:42:08
indent
henrika (OOO until Aug 14)
2013/01/31 14:29:38
Done.
| |
| 575 UINT32 num_queued_frames = 0; | |
| 576 HRESULT hr = audio_output_client_->GetCurrentPadding(&num_queued_frames); | |
| 577 if (FAILED(hr)) | |
| 578 return false; | |
| 579 | |
| 580 BYTE* data = NULL; | |
| 581 int num_frames_to_fill = | |
| 582 endpoint_render_buffer_size_frames_ - num_queued_frames; | |
| 583 hr = audio_render_client_->GetBuffer(num_frames_to_fill, &data); | |
| 584 if (FAILED(hr)) | |
| 585 return false; | |
| 586 | |
| 587 // Using the AUDCLNT_BUFFERFLAGS_SILENT flag eliminates the need to | |
| 588 // explicitly write silence data to the rendering buffer. | |
| 589 DVLOG(2) << "filling up " << num_frames_to_fill << " frames with silence"; | |
| 590 hr = audio_render_client_->ReleaseBuffer(num_frames_to_fill, | |
| 591 AUDCLNT_BUFFERFLAGS_SILENT); | |
|
tommi (sloooow) - chröme
2013/01/31 13:42:08
indent
henrika (OOO until Aug 14)
2013/01/31 14:29:38
Done.
| |
| 592 if (FAILED(hr)) | |
| 593 return false; | |
| 594 | |
| 595 // Get the amount of valid, unread data that the endpoint buffer | |
| 596 // currently contains. This amount corresponds to the number of written | |
| 597 // audio frames. | |
| 598 hr = audio_output_client_->GetCurrentPadding(&num_queued_frames); | |
| 599 if (FAILED(hr)) | |
| 600 return false; | |
| 601 *num_written_frames = num_queued_frames; | |
| 602 | |
| 603 return SUCCEEDED(hr); | |
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tommi (sloooow) - chröme
2013/01/31 13:42:08
nit: you've already checked hr, so you can return
henrika (OOO until Aug 14)
2013/01/31 14:29:38
I use the "hängslen och livrem" principle here ;-)
| |
| 604 } | |
| 605 | |
| 569 } // namespace media | 606 } // namespace media |
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