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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file includes all the necessary GL headers and implements some useful | 5 // This file includes all the necessary GL headers and implements some useful |
6 // utilities. | 6 // utilities. |
7 | 7 |
8 #ifndef GPU_COMMAND_BUFFER_SERVICE_GL_UTILS_H_ | 8 #ifndef GPU_COMMAND_BUFFER_SERVICE_GL_UTILS_H_ |
9 #define GPU_COMMAND_BUFFER_SERVICE_GL_UTILS_H_ | 9 #define GPU_COMMAND_BUFFER_SERVICE_GL_UTILS_H_ |
10 | 10 |
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27 #define GL_SHADER_BINARY_FORMATS 0x8DF8 | 27 #define GL_SHADER_BINARY_FORMATS 0x8DF8 |
28 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 | 28 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 |
29 #define GL_SHADER_COMPILER 0x8DFA | 29 #define GL_SHADER_COMPILER 0x8DFA |
30 #define GL_RGB565 0x8D62 | 30 #define GL_RGB565 0x8D62 |
31 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B | 31 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B |
32 #define GL_RGB8_OES 0x8051 | 32 #define GL_RGB8_OES 0x8051 |
33 #define GL_RGBA8_OES 0x8058 | 33 #define GL_RGBA8_OES 0x8058 |
34 #define GL_HALF_FLOAT_OES 0x8D61 | 34 #define GL_HALF_FLOAT_OES 0x8D61 |
35 | 35 |
36 // GL_OES_EGL_image_external | 36 // GL_OES_EGL_image_external |
37 #define GL_TEXTURE_EXTERNAL_OES 0x8D65 | |
38 #define GL_SAMPLER_EXTERNAL_OES 0x8D66 | 37 #define GL_SAMPLER_EXTERNAL_OES 0x8D66 |
39 #define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67 | 38 #define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67 |
40 #define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68 | 39 #define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68 |
41 | 40 |
42 // GL_ANGLE_translated_shader_source | 41 // GL_ANGLE_translated_shader_source |
43 #define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0 | 42 #define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0 |
44 | 43 |
45 // GL_CHROMIUM_flipy | 44 // GL_CHROMIUM_flipy |
46 #define GL_UNPACK_FLIP_Y_CHROMIUM 0x9240 | 45 #define GL_UNPACK_FLIP_Y_CHROMIUM 0x9240 |
47 | 46 |
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149 #ifdef GL_ERROR_DEBUGGING | 148 #ifdef GL_ERROR_DEBUGGING |
150 #define CHECK_GL_ERROR() do { \ | 149 #define CHECK_GL_ERROR() do { \ |
151 GLenum gl_error = glGetError(); \ | 150 GLenum gl_error = glGetError(); \ |
152 LOG_IF(ERROR, gl_error != GL_NO_ERROR) << "GL Error :" << gl_error; \ | 151 LOG_IF(ERROR, gl_error != GL_NO_ERROR) << "GL Error :" << gl_error; \ |
153 } while (0) | 152 } while (0) |
154 #else // GL_ERROR_DEBUGGING | 153 #else // GL_ERROR_DEBUGGING |
155 #define CHECK_GL_ERROR() void(0) | 154 #define CHECK_GL_ERROR() void(0) |
156 #endif // GL_ERROR_DEBUGGING | 155 #endif // GL_ERROR_DEBUGGING |
157 | 156 |
158 #endif // GPU_COMMAND_BUFFER_SERVICE_GL_UTILS_H_ | 157 #endif // GPU_COMMAND_BUFFER_SERVICE_GL_UTILS_H_ |
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