Chromium Code Reviews| OLD | NEW |
|---|---|
| (Empty) | |
| 1 part of sprites; | |
| 2 | |
| 3 class Texture { | |
| 4 final Image image; | |
| 5 final Size size; | |
| 6 String name; | |
| 7 final bool rotated; | |
| 8 final bool trimmed; | |
| 9 | |
| 10 Rect frame; | |
| 11 Rect spriteSourceSize; | |
| 12 | |
| 13 Point pivot; | |
| 14 | |
| 15 Texture(Image image) : | |
| 16 size = new Size(image.width.toDouble(), image.height.toDouble()), | |
| 17 image = image, | |
| 18 trimmed = false, | |
| 19 rotated = false, | |
| 20 frame = new Rect.fromLTRB(0.0, 0.0, image.width.toDouble(), image.height.toD ouble()), | |
|
eseidel
2015/06/23 23:22:31
fromPointAndSize ? I guess Image doesn't have a s
| |
| 21 spriteSourceSize = new Rect.fromLTRB(0.0, 0.0, image.width.toDouble(), image .height.toDouble()), | |
| 22 pivot = new Point(0.5, 0.5); | |
| 23 | |
| 24 | |
| 25 Texture._fromSpriteFrame(this.image, this.name, this.size, this.rotated, this. trimmed, this.frame, | |
| 26 this.spriteSourceSize, this.pivot) { | |
| 27 } | |
| 28 | |
| 29 Texture textureFromRect(Rect rect, Point offset, bool rotated) { | |
| 30 // TODO: Implement this | |
| 31 return null; | |
| 32 } | |
| 33 } | |
| OLD | NEW |