| OLD | NEW |
| 1 part of sprites; | 1 part of sprites; |
| 2 | 2 |
| 3 /// Options for setting up a [SpriteBox]. | 3 /// Options for setting up a [SpriteBox]. |
| 4 /// | 4 /// |
| 5 /// * [nativePoints], use the same points as the parent [Widget]. | 5 /// * [nativePoints], use the same points as the parent [Widget]. |
| 6 /// * [letterbox], use the size of the root node for the coordinate system, con
strain the aspect ratio and trim off | 6 /// * [letterbox], use the size of the root node for the coordinate system, con
strain the aspect ratio and trim off |
| 7 /// areas that end up outside the screen. | 7 /// areas that end up outside the screen. |
| 8 /// * [stretch], use the size of the root node for the coordinate system, scale
it to fit the size of the box. | 8 /// * [stretch], use the size of the root node for the coordinate system, scale
it to fit the size of the box. |
| 9 /// * [scaleToFit], similar to the letterbox option, but instead of trimming ar
eas the sprite system will be scaled | 9 /// * [scaleToFit], similar to the letterbox option, but instead of trimming ar
eas the sprite system will be scaled |
| 10 /// down to fit the box. | 10 /// down to fit the box. |
| (...skipping 187 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 198 case SpriteBoxTransformMode.stretch: | 198 case SpriteBoxTransformMode.stretch: |
| 199 scaleX = size.width/systemWidth; | 199 scaleX = size.width/systemWidth; |
| 200 scaleY = size.height/systemHeight; | 200 scaleY = size.height/systemHeight; |
| 201 break; | 201 break; |
| 202 case SpriteBoxTransformMode.letterbox: | 202 case SpriteBoxTransformMode.letterbox: |
| 203 scaleX = size.width/systemWidth; | 203 scaleX = size.width/systemWidth; |
| 204 scaleY = size.height/systemHeight; | 204 scaleY = size.height/systemHeight; |
| 205 if (scaleX > scaleY) { | 205 if (scaleX > scaleY) { |
| 206 scaleY = scaleX; | 206 scaleY = scaleX; |
| 207 offsetY = (size.height - scaleY * systemHeight)/2.0; | 207 offsetY = (size.height - scaleY * systemHeight)/2.0; |
| 208 } | 208 } else { |
| 209 else { | |
| 210 scaleX = scaleY; | 209 scaleX = scaleY; |
| 211 offsetX = (size.width - scaleX * systemWidth)/2.0; | 210 offsetX = (size.width - scaleX * systemWidth)/2.0; |
| 212 } | 211 } |
| 213 break; | 212 break; |
| 214 case SpriteBoxTransformMode.scaleToFit: | 213 case SpriteBoxTransformMode.scaleToFit: |
| 215 scaleX = size.width/systemWidth; | 214 scaleX = size.width/systemWidth; |
| 216 scaleY = size.height/systemHeight; | 215 scaleY = size.height/systemHeight; |
| 217 if (scaleX < scaleY) { | 216 if (scaleX < scaleY) { |
| 218 scaleY = scaleX; | 217 scaleY = scaleX; |
| 219 offsetY = (size.height - scaleY * systemHeight)/2.0; | 218 offsetY = (size.height - scaleY * systemHeight)/2.0; |
| 220 } | 219 } else { |
| 221 else { | |
| 222 scaleX = scaleY; | 220 scaleX = scaleY; |
| 223 offsetX = (size.width - scaleX * systemWidth)/2.0; | 221 offsetX = (size.width - scaleX * systemWidth)/2.0; |
| 224 } | 222 } |
| 225 break; | 223 break; |
| 226 case SpriteBoxTransformMode.fixedWidth: | 224 case SpriteBoxTransformMode.fixedWidth: |
| 227 scaleX = size.width/systemWidth; | 225 scaleX = size.width/systemWidth; |
| 228 scaleY = scaleX; | 226 scaleY = scaleX; |
| 229 systemHeight = size.height/scaleX; | 227 systemHeight = size.height/scaleX; |
| 230 rootNode.size = new Size(systemWidth, systemHeight); | 228 rootNode.size = new Size(systemWidth, systemHeight); |
| 231 break; | 229 break; |
| (...skipping 142 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 374 /// if (event.pointer == firstPointerId) { | 372 /// if (event.pointer == firstPointerId) { |
| 375 /// // Do something | 373 /// // Do something |
| 376 /// } | 374 /// } |
| 377 final int pointer; | 375 final int pointer; |
| 378 | 376 |
| 379 /// Creates a new SpriteBoxEvent, typically this is done internally inside the
SpriteBox. | 377 /// Creates a new SpriteBoxEvent, typically this is done internally inside the
SpriteBox. |
| 380 /// | 378 /// |
| 381 /// var event = new SpriteBoxEvent(new Point(50.0, 50.0), 'pointerdown', 0
); | 379 /// var event = new SpriteBoxEvent(new Point(50.0, 50.0), 'pointerdown', 0
); |
| 382 SpriteBoxEvent(this.boxPosition, this.type, this.pointer); | 380 SpriteBoxEvent(this.boxPosition, this.type, this.pointer); |
| 383 } | 381 } |
| OLD | NEW |