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Side by Side Diff: sky/engine/core/painting/Canvas.idl

Issue 1204783003: Adds basic sprite sheet support to sprites (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Adds basic sprite sheet support to sprites (fixed issues) Created 5 years, 6 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // TODO(mpcomplete): Figure out a better SkMatrix representation. 5 // TODO(mpcomplete): Figure out a better SkMatrix representation.
6 interface Canvas { 6 interface Canvas {
7 // Height and width are used for culling optimizations and do not necessarily 7 // Height and width are used for culling optimizations and do not necessarily
8 // imply that the Canvas is backed by a buffer with any specific bounds. 8 // imply that the Canvas is backed by a buffer with any specific bounds.
9 readonly attribute float height; 9 readonly attribute float height;
10 readonly attribute float width; 10 readonly attribute float width;
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26 26
27 void drawLine(float x0, float y0, float x1, float y1, Paint paint); 27 void drawLine(float x0, float y0, float x1, float y1, Paint paint);
28 void drawPicture(Picture picture); 28 void drawPicture(Picture picture);
29 void drawPaint(Paint paint); 29 void drawPaint(Paint paint);
30 void drawRect(Rect rect, Paint paint); 30 void drawRect(Rect rect, Paint paint);
31 void drawRRect(RRect rrect, Paint paint); 31 void drawRRect(RRect rrect, Paint paint);
32 void drawOval(Rect rect, Paint paint); 32 void drawOval(Rect rect, Paint paint);
33 void drawCircle(float x, float y, float radius, Paint paint); 33 void drawCircle(float x, float y, float radius, Paint paint);
34 void drawPath(Path path, Paint paint); 34 void drawPath(Path path, Paint paint);
35 void drawImage(Image image, float x, float y, Paint paint); 35 void drawImage(Image image, float x, float y, Paint paint);
36 void drawImageRect(Image image, Rect src, Rect dst, Paint paint);
36 }; 37 };
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