Index: include/gpu/GrCaps.h |
diff --git a/include/gpu/GrCaps.h b/include/gpu/GrCaps.h |
index 9ad20e53e41f3d123b3249f4832c760201109b78..10e100f8aa853c695fc44028902dfec83306d4f9 100644 |
--- a/include/gpu/GrCaps.h |
+++ b/include/gpu/GrCaps.h |
@@ -185,7 +185,6 @@ |
// recycled in the texture cache. This is to prevent ghosting by drivers |
// (in particular for deferred architectures). |
bool reuseScratchTextures() const { return fReuseScratchTextures; } |
- bool reuseScratchBuffers() const { return fReuseScratchBuffers; } |
int maxRenderTargetSize() const { return fMaxRenderTargetSize; } |
int maxTextureSize() const { return fMaxTextureSize; } |
@@ -230,12 +229,10 @@ |
bool fStencilWrapOpsSupport : 1; |
bool fDiscardRenderTargetSupport : 1; |
bool fReuseScratchTextures : 1; |
- bool fReuseScratchBuffers : 1; |
bool fGpuTracingSupport : 1; |
bool fCompressedTexSubImageSupport : 1; |
bool fOversizedStencilSupport : 1; |
bool fTextureBarrierSupport : 1; |
- |
// Driver workaround |
bool fUseDrawInsteadOfClear : 1; |
bool fUseDrawInsteadOfPartialRenderTargetWrite : 1; |