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Unified Diff: include/gpu/GrCaps.h

Issue 1204773003: Revert of Refactor GrBufferAllocPools to use resource cache (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 6 months ago
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Index: include/gpu/GrCaps.h
diff --git a/include/gpu/GrCaps.h b/include/gpu/GrCaps.h
index 9ad20e53e41f3d123b3249f4832c760201109b78..10e100f8aa853c695fc44028902dfec83306d4f9 100644
--- a/include/gpu/GrCaps.h
+++ b/include/gpu/GrCaps.h
@@ -185,7 +185,6 @@
// recycled in the texture cache. This is to prevent ghosting by drivers
// (in particular for deferred architectures).
bool reuseScratchTextures() const { return fReuseScratchTextures; }
- bool reuseScratchBuffers() const { return fReuseScratchBuffers; }
int maxRenderTargetSize() const { return fMaxRenderTargetSize; }
int maxTextureSize() const { return fMaxTextureSize; }
@@ -230,12 +229,10 @@
bool fStencilWrapOpsSupport : 1;
bool fDiscardRenderTargetSupport : 1;
bool fReuseScratchTextures : 1;
- bool fReuseScratchBuffers : 1;
bool fGpuTracingSupport : 1;
bool fCompressedTexSubImageSupport : 1;
bool fOversizedStencilSupport : 1;
bool fTextureBarrierSupport : 1;
-
// Driver workaround
bool fUseDrawInsteadOfClear : 1;
bool fUseDrawInsteadOfPartialRenderTargetWrite : 1;
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