Index: cc/resource_provider.cc |
diff --git a/cc/resource_provider.cc b/cc/resource_provider.cc |
index 9cc122c50aef0776e5905dfb7b7fd0f1f8cdd001..d3940622ee46e643a781449bbfb6112538fb76ca 100644 |
--- a/cc/resource_provider.cc |
+++ b/cc/resource_provider.cc |
@@ -148,7 +148,7 @@ scoped_ptr<ResourceProvider> ResourceProvider::create(OutputSurface* context) |
ResourceProvider::~ResourceProvider() |
{ |
- WebGraphicsContext3D* context3d = m_outputSurface->Context3D(); |
+ WebGraphicsContext3D* context3d = m_outputSurface->context3d(); |
if (!context3d || !context3d->makeContextCurrent()) |
return; |
m_textureUploader.reset(); |
@@ -158,7 +158,7 @@ ResourceProvider::~ResourceProvider() |
WebGraphicsContext3D* ResourceProvider::graphicsContext3D() |
{ |
DCHECK(m_threadChecker.CalledOnValidThread()); |
- return m_outputSurface->Context3D(); |
+ return m_outputSurface->context3d(); |
} |
bool ResourceProvider::inUseByConsumer(ResourceId id) |
@@ -204,7 +204,7 @@ ResourceProvider::ResourceId ResourceProvider::createGLTexture(const gfx::Size& |
DCHECK_LE(size.height(), m_maxTextureSize); |
DCHECK(m_threadChecker.CalledOnValidThread()); |
- WebGraphicsContext3D* context3d = m_outputSurface->Context3D(); |
+ WebGraphicsContext3D* context3d = m_outputSurface->context3d(); |
DCHECK(context3d); |
// Create and set texture properties. Allocation is delayed until needed. |
@@ -237,7 +237,7 @@ ResourceProvider::ResourceId ResourceProvider::createResourceFromExternalTexture |
{ |
DCHECK(m_threadChecker.CalledOnValidThread()); |
- WebGraphicsContext3D* context3d = m_outputSurface->Context3D(); |
+ WebGraphicsContext3D* context3d = m_outputSurface->context3d(); |
DCHECK(context3d); |
GLC(context3d, context3d->bindTexture(GL_TEXTURE_2D, textureId)); |
GLC(context3d, context3d->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); |
@@ -288,22 +288,22 @@ void ResourceProvider::deleteResourceInternal(ResourceMap::iterator it) |
{ |
Resource* resource = &it->second; |
if (resource->glId && !resource->external) { |
- WebGraphicsContext3D* context3d = m_outputSurface->Context3D(); |
+ WebGraphicsContext3D* context3d = m_outputSurface->context3d(); |
DCHECK(context3d); |
GLC(context3d, context3d->deleteTexture(resource->glId)); |
} |
if (resource->glUploadQueryId) { |
- WebGraphicsContext3D* context3d = m_outputSurface->Context3D(); |
+ WebGraphicsContext3D* context3d = m_outputSurface->context3d(); |
DCHECK(context3d); |
GLC(context3d, context3d->deleteQueryEXT(resource->glUploadQueryId)); |
} |
if (resource->glPixelBufferId) { |
- WebGraphicsContext3D* context3d = m_outputSurface->Context3D(); |
+ WebGraphicsContext3D* context3d = m_outputSurface->context3d(); |
DCHECK(context3d); |
GLC(context3d, context3d->deleteBuffer(resource->glPixelBufferId)); |
} |
if (!resource->mailbox.IsEmpty() && resource->external) { |
- WebGraphicsContext3D* context3d = m_outputSurface->Context3D(); |
+ WebGraphicsContext3D* context3d = m_outputSurface->context3d(); |
DCHECK(context3d); |
unsigned syncPoint = resource->mailbox.sync_point(); |
if (resource->glId) { |
@@ -345,7 +345,7 @@ void ResourceProvider::setPixels(ResourceId id, const uint8_t* image, const gfx: |
if (resource->glId) { |
DCHECK(!resource->pendingSetPixels); |
- WebGraphicsContext3D* context3d = m_outputSurface->Context3D(); |
+ WebGraphicsContext3D* context3d = m_outputSurface->context3d(); |
DCHECK(context3d); |
DCHECK(m_textureUploader.get()); |
context3d->bindTexture(GL_TEXTURE_2D, resource->glId); |
@@ -409,7 +409,7 @@ void ResourceProvider::flushUploads() |
void ResourceProvider::flush() |
{ |
DCHECK(m_threadChecker.CalledOnValidThread()); |
- WebGraphicsContext3D* context3d = m_outputSurface->Context3D(); |
+ WebGraphicsContext3D* context3d = m_outputSurface->context3d(); |
if (context3d) |
context3d->flush(); |
} |
@@ -417,7 +417,7 @@ void ResourceProvider::flush() |
bool ResourceProvider::shallowFlushIfSupported() |
{ |
DCHECK(m_threadChecker.CalledOnValidThread()); |
- WebGraphicsContext3D* context3d = m_outputSurface->Context3D(); |
+ WebGraphicsContext3D* context3d = m_outputSurface->context3d(); |
if (!context3d || !m_useShallowFlush) |
return false; |
@@ -436,7 +436,7 @@ const ResourceProvider::Resource* ResourceProvider::lockForRead(ResourceId id) |
DCHECK(resource->allocated); // Uninitialized! Call setPixels or lockForWrite first. |
if (!resource->glId && resource->external && !resource->mailbox.IsEmpty()) { |
- WebGraphicsContext3D* context3d = m_outputSurface->Context3D(); |
+ WebGraphicsContext3D* context3d = m_outputSurface->context3d(); |
DCHECK(context3d); |
if (resource->mailbox.sync_point()) { |
GLC(context3d, context3d->waitSyncPoint(resource->mailbox.sync_point())); |
@@ -588,7 +588,7 @@ ResourceProvider::ResourceProvider(OutputSurface* context) |
bool ResourceProvider::initialize() |
{ |
DCHECK(m_threadChecker.CalledOnValidThread()); |
- WebGraphicsContext3D* context3d = m_outputSurface->Context3D(); |
+ WebGraphicsContext3D* context3d = m_outputSurface->context3d(); |
if (!context3d) { |
m_maxTextureSize = INT_MAX / 2; |
m_bestTextureFormat = GL_RGBA; |
@@ -659,7 +659,7 @@ void ResourceProvider::prepareSendToParent(const ResourceIdArray& resources, Tra |
DCHECK(m_threadChecker.CalledOnValidThread()); |
list->sync_point = 0; |
list->resources.clear(); |
- WebGraphicsContext3D* context3d = m_outputSurface->Context3D(); |
+ WebGraphicsContext3D* context3d = m_outputSurface->context3d(); |
if (!context3d || !context3d->makeContextCurrent()) { |
// FIXME: Implement this path for software compositing. |
return; |
@@ -680,7 +680,7 @@ void ResourceProvider::prepareSendToChild(int child, const ResourceIdArray& reso |
DCHECK(m_threadChecker.CalledOnValidThread()); |
list->sync_point = 0; |
list->resources.clear(); |
- WebGraphicsContext3D* context3d = m_outputSurface->Context3D(); |
+ WebGraphicsContext3D* context3d = m_outputSurface->context3d(); |
if (!context3d || !context3d->makeContextCurrent()) { |
// FIXME: Implement this path for software compositing. |
return; |
@@ -704,7 +704,7 @@ void ResourceProvider::prepareSendToChild(int child, const ResourceIdArray& reso |
void ResourceProvider::receiveFromChild(int child, const TransferableResourceList& resources) |
{ |
DCHECK(m_threadChecker.CalledOnValidThread()); |
- WebGraphicsContext3D* context3d = m_outputSurface->Context3D(); |
+ WebGraphicsContext3D* context3d = m_outputSurface->context3d(); |
if (!context3d || !context3d->makeContextCurrent()) { |
// FIXME: Implement this path for software compositing. |
return; |
@@ -738,7 +738,7 @@ void ResourceProvider::receiveFromChild(int child, const TransferableResourceLis |
void ResourceProvider::receiveFromParent(const TransferableResourceList& resources) |
{ |
DCHECK(m_threadChecker.CalledOnValidThread()); |
- WebGraphicsContext3D* context3d = m_outputSurface->Context3D(); |
+ WebGraphicsContext3D* context3d = m_outputSurface->context3d(); |
if (!context3d || !context3d->makeContextCurrent()) { |
// FIXME: Implement this path for software compositing. |
return; |
@@ -762,7 +762,7 @@ void ResourceProvider::receiveFromParent(const TransferableResourceList& resourc |
bool ResourceProvider::transferResource(WebGraphicsContext3D* context, ResourceId id, TransferableResource* resource) |
{ |
DCHECK(m_threadChecker.CalledOnValidThread()); |
- WebGraphicsContext3D* context3d = m_outputSurface->Context3D(); |
+ WebGraphicsContext3D* context3d = m_outputSurface->context3d(); |
ResourceMap::iterator it = m_resources.find(id); |
CHECK(it != m_resources.end()); |
Resource* source = &it->second; |
@@ -798,7 +798,7 @@ void ResourceProvider::acquirePixelBuffer(ResourceId id) |
DCHECK(!resource->exported); |
if (resource->glId) { |
- WebGraphicsContext3D* context3d = m_outputSurface->Context3D(); |
+ WebGraphicsContext3D* context3d = m_outputSurface->context3d(); |
DCHECK(context3d); |
if (!resource->glPixelBufferId) |
resource->glPixelBufferId = context3d->createBuffer(); |
@@ -833,7 +833,7 @@ void ResourceProvider::releasePixelBuffer(ResourceId id) |
if (resource->glId) { |
DCHECK(resource->glPixelBufferId); |
- WebGraphicsContext3D* context3d = m_outputSurface->Context3D(); |
+ WebGraphicsContext3D* context3d = m_outputSurface->context3d(); |
DCHECK(context3d); |
context3d->bindBuffer( |
GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM, |
@@ -864,7 +864,7 @@ uint8_t* ResourceProvider::mapPixelBuffer(ResourceId id) |
DCHECK(!resource->exported); |
if (resource->glId) { |
- WebGraphicsContext3D* context3d = m_outputSurface->Context3D(); |
+ WebGraphicsContext3D* context3d = m_outputSurface->context3d(); |
DCHECK(context3d); |
DCHECK(resource->glPixelBufferId); |
context3d->bindBuffer( |
@@ -894,7 +894,7 @@ void ResourceProvider::unmapPixelBuffer(ResourceId id) |
DCHECK(!resource->exported); |
if (resource->glId) { |
- WebGraphicsContext3D* context3d = m_outputSurface->Context3D(); |
+ WebGraphicsContext3D* context3d = m_outputSurface->context3d(); |
DCHECK(context3d); |
DCHECK(resource->glPixelBufferId); |
context3d->bindBuffer( |
@@ -920,7 +920,7 @@ void ResourceProvider::setPixelsFromBuffer(ResourceId id) |
lazyAllocate(resource); |
if (resource->glId) { |
- WebGraphicsContext3D* context3d = m_outputSurface->Context3D(); |
+ WebGraphicsContext3D* context3d = m_outputSurface->context3d(); |
DCHECK(context3d); |
DCHECK(resource->glPixelBufferId); |
context3d->bindTexture(GL_TEXTURE_2D, resource->glId); |
@@ -957,7 +957,7 @@ void ResourceProvider::setPixelsFromBuffer(ResourceId id) |
void ResourceProvider::bindForSampling(ResourceProvider::ResourceId resourceId, GLenum target, GLenum filter) |
{ |
DCHECK(m_threadChecker.CalledOnValidThread()); |
- WebGraphicsContext3D* context3d = m_outputSurface->Context3D(); |
+ WebGraphicsContext3D* context3d = m_outputSurface->context3d(); |
ResourceMap::iterator it = m_resources.find(resourceId); |
DCHECK(it != m_resources.end()); |
Resource* resource = &it->second; |
@@ -987,7 +987,7 @@ void ResourceProvider::beginSetPixels(ResourceId id) |
lockForWrite(id); |
if (resource->glId) { |
- WebGraphicsContext3D* context3d = m_outputSurface->Context3D(); |
+ WebGraphicsContext3D* context3d = m_outputSurface->context3d(); |
DCHECK(context3d); |
DCHECK(resource->glPixelBufferId); |
context3d->bindTexture(GL_TEXTURE_2D, resource->glId); |
@@ -1039,7 +1039,7 @@ bool ResourceProvider::didSetPixelsComplete(ResourceId id) { |
DCHECK(resource->pendingSetPixels); |
if (resource->glId) { |
- WebGraphicsContext3D* context3d = m_outputSurface->Context3D(); |
+ WebGraphicsContext3D* context3d = m_outputSurface->context3d(); |
DCHECK(context3d); |
DCHECK(resource->glUploadQueryId); |
unsigned complete = 1; |
@@ -1066,7 +1066,7 @@ void ResourceProvider::abortSetPixels(ResourceId id) { |
DCHECK(resource->pendingSetPixels); |
if (resource->glId) { |
- WebGraphicsContext3D* context3d = m_outputSurface->Context3D(); |
+ WebGraphicsContext3D* context3d = m_outputSurface->context3d(); |
DCHECK(context3d); |
DCHECK(resource->glUploadQueryId); |
// CHROMIUM_async_pixel_transfers currently doesn't have a way to |
@@ -1097,7 +1097,7 @@ void ResourceProvider::lazyAllocate(Resource* resource) { |
if (resource->allocated || !resource->glId) |
return; |
resource->allocated = true; |
- WebGraphicsContext3D* context3d = m_outputSurface->Context3D(); |
+ WebGraphicsContext3D* context3d = m_outputSurface->context3d(); |
gfx::Size& size = resource->size; |
GLenum format = resource->format; |
GLC(context3d, context3d->bindTexture(GL_TEXTURE_2D, resource->glId)); |