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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_OUTPUT_SURFACE_H_ | 5 #ifndef CC_OUTPUT_SURFACE_H_ |
6 #define CC_OUTPUT_SURFACE_H_ | 6 #define CC_OUTPUT_SURFACE_H_ |
7 | 7 |
8 #define USE_CC_OUTPUT_SURFACE // TODO(danakj): Remove this. | 8 #define USE_CC_OUTPUT_SURFACE // TODO(danakj): Remove this. |
9 | 9 |
10 #include "base/memory/scoped_ptr.h" | |
10 #include "cc/cc_export.h" | 11 #include "cc/cc_export.h" |
12 #include "cc/software_output_device.h" | |
11 #include "third_party/WebKit/Source/Platform/chromium/public/WebCompositorOutput Surface.h" | 13 #include "third_party/WebKit/Source/Platform/chromium/public/WebCompositorOutput Surface.h" |
12 | 14 #include "third_party/WebKit/Source/Platform/chromium/public/WebGraphicsContext3 D.h" |
13 namespace WebKit { | |
14 class WebGraphicsContext3D; | |
15 } | |
16 | 15 |
17 namespace cc { | 16 namespace cc { |
18 | 17 |
19 class CompositorFrame; | 18 class CompositorFrame; |
20 class OutputSurfaceClient; | 19 class OutputSurfaceClient; |
21 class SoftwareOutputDevice; | |
22 | 20 |
23 // Represents the output surface for a compositor. The compositor owns | 21 // Represents the output surface for a compositor. The compositor owns |
24 // and manages its destruction. Its lifetime is: | 22 // and manages its destruction. Its lifetime is: |
25 // 1. Created on the main thread by the LayerTreeHost through its client. | 23 // 1. Created on the main thread by the LayerTreeHost through its client. |
26 // 2. Passed to the compositor thread and bound to a client via BindToClient. | 24 // 2. Passed to the compositor thread and bound to a client via BindToClient. |
27 // From here on, it will only be used on the compositor thread. | 25 // From here on, it will only be used on the compositor thread. |
28 // 3. If the 3D context is lost, then the compositor will delete the output | 26 // 3. If the 3D context is lost, then the compositor will delete the output |
29 // surface (on the compositor thread) and go back to step 1. | 27 // surface (on the compositor thread) and go back to step 1. |
30 class CC_EXPORT OutputSurface : public WebKit::WebCompositorOutputSurface { | 28 class CC_EXPORT OutputSurface : public WebKit::WebCompositorOutputSurface { |
31 public: | 29 public: |
30 OutputSurface(scoped_ptr<WebKit::WebGraphicsContext3D> context3d); | |
31 | |
32 OutputSurface(scoped_ptr<cc::SoftwareOutputDevice> software_device); | |
33 | |
34 OutputSurface(scoped_ptr<WebKit::WebGraphicsContext3D> context3d, | |
35 scoped_ptr<cc::SoftwareOutputDevice> software_device); | |
36 | |
32 virtual ~OutputSurface() {} | 37 virtual ~OutputSurface() {} |
33 | 38 |
34 // Called by the compositor on the compositor thread. This is a place where | |
35 // thread-specific data for the output surface can be initialized, since from | |
36 // this point on the output surface will only be used on the compositor | |
37 // thread. | |
38 virtual bool BindToClient(OutputSurfaceClient*) = 0; | |
39 | |
40 struct Capabilities { | 39 struct Capabilities { |
41 Capabilities() | 40 Capabilities() |
42 : has_parent_compositor(false) {} | 41 : has_parent_compositor(false) {} |
43 | 42 |
44 bool has_parent_compositor; | 43 bool has_parent_compositor; |
45 }; | 44 }; |
46 | 45 |
47 virtual const Capabilities& Capabilities() const = 0; | 46 const Capabilities& Capabilities() const; |
danakj
2013/01/24 02:03:06
make this inline and named capabilities() since it
| |
48 | 47 |
49 // Obtain the 3d context or the software device associated with this output | 48 // Obtain the 3d context or the software device associated with this output |
50 // surface. Either of these may return a null pointer, but not both. | 49 // surface. Either of these may return a null pointer, but not both. |
51 // In the event of a lost context, the entire output surface should be | 50 // In the event of a lost context, the entire output surface should be |
52 // recreated. | 51 // recreated. |
53 virtual WebKit::WebGraphicsContext3D* Context3D() const = 0; | 52 WebKit::WebGraphicsContext3D* Context3D() const; |
danakj
2013/01/24 02:03:06
make this inline and named context3d() since not v
| |
54 virtual SoftwareOutputDevice* SoftwareDevice() const = 0; | 53 SoftwareOutputDevice* SoftwareDevice() const; |
danakj
2013/01/24 02:03:06
inline software_device()
| |
54 | |
55 // Called by the compositor on the compositor thread. This is a place where | |
56 // thread-specific data for the output surface can be initialized, since from | |
57 // this point on the output surface will only be used on the compositor | |
58 // thread. | |
59 virtual bool BindToClient(OutputSurfaceClient*); | |
55 | 60 |
56 // Sends frame data to the parent compositor. This should only be called when | 61 // Sends frame data to the parent compositor. This should only be called when |
57 // capabilities().has_parent_compositor. The implementation may destroy or | 62 // capabilities().has_parent_compositor. The implementation may destroy or |
58 // steal the contents of the CompositorFrame passed in. | 63 // steal the contents of the CompositorFrame passed in. |
59 virtual void SendFrameToParentCompositor(CompositorFrame*) = 0; | 64 virtual void SendFrameToParentCompositor(CompositorFrame*) {} |
danakj
2013/01/24 02:03:06
Would NOTREACHED() be appropriate here?
| |
65 | |
66 protected: | |
67 OutputSurfaceClient* client_; | |
68 struct cc::OutputSurface::Capabilities capabilities_; | |
69 scoped_ptr<WebKit::WebGraphicsContext3D> context3d_; | |
70 scoped_ptr<cc::SoftwareOutputDevice> software_device_; | |
60 }; | 71 }; |
61 | 72 |
62 } // namespace cc | 73 } // namespace cc |
63 | 74 |
64 #endif // CC_OUTPUT_SURFACE_H_ | 75 #endif // CC_OUTPUT_SURFACE_H_ |
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