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Issue 12041012: cc: Chromium-stylify the DelegatedRendererLayer classes and tests. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 7 years, 11 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/delegated_renderer_layer_impl.h" 5 #include "cc/delegated_renderer_layer_impl.h"
6 6
7 #include "cc/append_quads_data.h" 7 #include "cc/append_quads_data.h"
8 #include "cc/math_util.h" 8 #include "cc/math_util.h"
9 #include "cc/quad_sink.h" 9 #include "cc/quad_sink.h"
10 #include "cc/render_pass_draw_quad.h" 10 #include "cc/render_pass_draw_quad.h"
11 #include "cc/render_pass_sink.h" 11 #include "cc/render_pass_sink.h"
12 12
13 namespace cc { 13 namespace cc {
14 14
15 DelegatedRendererLayerImpl::DelegatedRendererLayerImpl(LayerTreeImpl* treeImpl, int id) 15 DelegatedRendererLayerImpl::DelegatedRendererLayerImpl(
16 : LayerImpl(treeImpl, id) 16 LayerTreeImpl* tree_impl, int id)
17 { 17 : LayerImpl(tree_impl, id) {
18 } 18 }
19 19
20 DelegatedRendererLayerImpl::~DelegatedRendererLayerImpl() 20 DelegatedRendererLayerImpl::~DelegatedRendererLayerImpl() {
21 { 21 ClearRenderPasses();
22 clearRenderPasses(); 22 }
23 } 23
24 24 bool DelegatedRendererLayerImpl::hasDelegatedContent() const {
25 bool DelegatedRendererLayerImpl::hasDelegatedContent() const 25 return !render_passes_in_draw_order_.empty();
26 { 26 }
27 return !m_renderPassesInDrawOrder.empty(); 27
28 } 28 bool DelegatedRendererLayerImpl::hasContributingDelegatedRenderPasses() const {
29 29 // The root RenderPass for the layer is merged with its target
30 bool DelegatedRendererLayerImpl::hasContributingDelegatedRenderPasses() const 30 // RenderPass in each frame. So we only have extra RenderPasses
31 { 31 // to merge when we have a non-root RenderPass present.
32 // The root RenderPass for the layer is merged with its target 32 return render_passes_in_draw_order_.size() > 1;
33 // RenderPass in each frame. So we only have extra RenderPasses 33 }
34 // to merge when we have a non-root RenderPass present. 34
35 return m_renderPassesInDrawOrder.size() > 1; 35 void DelegatedRendererLayerImpl::SetRenderPasses(
36 } 36 ScopedPtrVector<RenderPass>& render_passes_in_draw_order) {
37 37 gfx::RectF old_root_damage;
38 void DelegatedRendererLayerImpl::setRenderPasses(ScopedPtrVector<RenderPass>& re nderPassesInDrawOrder) 38 if (!render_passes_in_draw_order_.empty())
39 { 39 old_root_damage = render_passes_in_draw_order_.back()->damage_rect;
40 gfx::RectF oldRootDamage; 40
41 if (!m_renderPassesInDrawOrder.empty()) 41 ClearRenderPasses();
42 oldRootDamage = m_renderPassesInDrawOrder.back()->damage_rect; 42
43 43 for (size_t i = 0; i < render_passes_in_draw_order.size(); ++i) {
44 clearRenderPasses(); 44 render_passes_index_by_id_.insert(
45 45 std::pair<RenderPass::Id, int>(render_passes_in_draw_order[i]->id, i));
46 for (size_t i = 0; i < renderPassesInDrawOrder.size(); ++i) { 46 scoped_ptr<RenderPass> passed_render_pass =
47 m_renderPassesIndexById.insert(std::pair<RenderPass::Id, int>(renderPass esInDrawOrder[i]->id, i)); 47 render_passes_in_draw_order.take(
48 m_renderPassesInDrawOrder.push_back(renderPassesInDrawOrder.take(renderP assesInDrawOrder.begin() + i)); 48 render_passes_in_draw_order.begin() + i);
49 render_passes_in_draw_order_.push_back(passed_render_pass.Pass());
50 }
51 render_passes_in_draw_order.clear();
52
53 if (!render_passes_in_draw_order_.empty())
54 render_passes_in_draw_order_.back()->damage_rect.Union(old_root_damage);
55 }
56
57 void DelegatedRendererLayerImpl::ClearRenderPasses() {
58 // FIXME: Release the resources back to the nested compositor.
59 render_passes_index_by_id_.clear();
60 render_passes_in_draw_order_.clear();
61 }
62
63 void DelegatedRendererLayerImpl::didLoseOutputSurface() {
64 ClearRenderPasses();
65 }
66
67 static inline int IndexToId(int index) { return index + 1; }
68 static inline int IdToIndex(int id) { return id - 1; }
69
70 RenderPass::Id DelegatedRendererLayerImpl::firstContributingRenderPassId()
71 const {
72 return RenderPass::Id(id(), IndexToId(0));
73 }
74
75 RenderPass::Id DelegatedRendererLayerImpl::nextContributingRenderPassId(
76 RenderPass::Id previous) const {
77 return RenderPass::Id(previous.layer_id, previous.index + 1);
78 }
79
80 RenderPass::Id DelegatedRendererLayerImpl::ConvertDelegatedRenderPassId(
81 RenderPass::Id delegated_render_pass_id) const {
82 base::hash_map<RenderPass::Id, int>::const_iterator found =
83 render_passes_index_by_id_.find(delegated_render_pass_id);
84 DCHECK(found != render_passes_index_by_id_.end());
85 unsigned delegatedRenderPassIndex = found->second;
86 return RenderPass::Id(id(), IndexToId(delegatedRenderPassIndex));
87 }
88
89 void DelegatedRendererLayerImpl::AppendContributingRenderPasses(
90 RenderPassSink* render_pass_sink) {
91 DCHECK(hasContributingDelegatedRenderPasses());
92
93 for (size_t i = 0; i < render_passes_in_draw_order_.size() - 1; ++i) {
94 RenderPass::Id output_render_pass_id =
95 ConvertDelegatedRenderPassId(render_passes_in_draw_order_[i]->id);
96
97 // Don't clash with the RenderPass we generate if we own a RenderSurface.
98 DCHECK(output_render_pass_id.index > 0);
99
100 render_pass_sink->appendRenderPass(
101 render_passes_in_draw_order_[i]->Copy(output_render_pass_id));
102 }
103 }
104
105 void DelegatedRendererLayerImpl::appendQuads(
106 QuadSink& quad_sink, AppendQuadsData& append_quads_data) {
107 if (render_passes_in_draw_order_.empty())
108 return;
109
110 RenderPass::Id target_render_pass_id = append_quads_data.renderPassId;
111
112 const RenderPass* root_delegated_render_pass =
113 render_passes_in_draw_order_.back();
114
115 DCHECK(root_delegated_render_pass->output_rect.origin().IsOrigin());
116 gfx::Size frame_size = root_delegated_render_pass->output_rect.size();
117
118 // If the index of the renderPassId is 0, then it is a renderPass generated
119 // for a layer in this compositor, not the delegated renderer. Then we want to
120 // merge our root renderPass with the target renderPass. Otherwise, it is some
121 // renderPass which we added from the delegated renderer.
122 bool should_merge_root_render_pass_with_target = !target_render_pass_id.index;
123 if (should_merge_root_render_pass_with_target) {
124 // Verify that the renderPass we are appending to is created our
125 // renderTarget.
126 DCHECK(target_render_pass_id.layer_id == renderTarget()->id());
127
128 AppendRenderPassQuads(
129 &quad_sink, &append_quads_data, root_delegated_render_pass, frame_size);
130 } else {
131 // Verify that the renderPass we are appending to was created by us.
132 DCHECK(target_render_pass_id.layer_id == id());
133
134 int render_pass_index = IdToIndex(target_render_pass_id.index);
135 const RenderPass* delegated_render_pass =
136 render_passes_in_draw_order_[render_pass_index];
137 AppendRenderPassQuads(
138 &quad_sink, &append_quads_data, delegated_render_pass, frame_size);
139 }
140 }
141
142 void DelegatedRendererLayerImpl::AppendRenderPassQuads(
143 QuadSink* quad_sink,
144 AppendQuadsData* append_quads_data,
145 const RenderPass* delegated_render_pass,
146 gfx::Size frame_size) const {
147
148 const SharedQuadState* delegated_shared_quad_state = NULL;
149 SharedQuadState* output_shared_quad_state = NULL;
150
151 for (size_t i = 0; i < delegated_render_pass->quad_list.size(); ++i) {
152 const DrawQuad* delegated_quad = delegated_render_pass->quad_list[i];
153
154 if (delegated_quad->shared_quad_state != delegated_shared_quad_state) {
155 delegated_shared_quad_state = delegated_quad->shared_quad_state;
156 output_shared_quad_state = quad_sink->useSharedQuadState(
157 delegated_shared_quad_state->Copy());
158
159 bool is_root_delegated_render_pass =
160 delegated_render_pass == render_passes_in_draw_order_.back();
161 if (is_root_delegated_render_pass) {
162 // Don't allow areas inside the bounds that are empty.
163 DCHECK(display_size_.IsEmpty() ||
164 gfx::Rect(display_size_).Contains(gfx::Rect(bounds())));
165 gfx::Size display_size =
166 display_size_.IsEmpty() ? bounds() : display_size_;
167
168 gfx::Transform delegated_frame_to_layer_space_transform;
169 delegated_frame_to_layer_space_transform.Scale(
170 static_cast<double>(display_size.width()) / frame_size.width(),
171 static_cast<double>(display_size.height()) / frame_size.height());
172
173 gfx::Transform delegated_frame_to_target_transform =
174 drawTransform() * delegated_frame_to_layer_space_transform;
175
176 output_shared_quad_state->content_to_target_transform.ConcatTransform(
177 delegated_frame_to_target_transform);
178
179 if (renderTarget() == this) {
180 DCHECK(!isClipped());
181 DCHECK(renderSurface());
182 output_shared_quad_state->clip_rect = MathUtil::mapClippedRect(
183 delegated_frame_to_target_transform,
184 output_shared_quad_state->clip_rect);
185 } else {
186 gfx::Rect clip_rect = drawableContentRect();
187 if (output_shared_quad_state->is_clipped) {
188 clip_rect.Intersect(MathUtil::mapClippedRect(
189 delegated_frame_to_target_transform,
190 output_shared_quad_state->clip_rect));
191 }
192 output_shared_quad_state->clip_rect = clip_rect;
193 output_shared_quad_state->is_clipped = true;
194 }
195
196 output_shared_quad_state->opacity *= drawOpacity();
197 }
49 } 198 }
50 renderPassesInDrawOrder.clear(); 199 DCHECK(output_shared_quad_state);
51 200
52 if (!m_renderPassesInDrawOrder.empty()) 201 scoped_ptr<DrawQuad> output_quad;
53 m_renderPassesInDrawOrder.back()->damage_rect.Union(oldRootDamage); 202 if (delegated_quad->material != DrawQuad::RENDER_PASS)
54 } 203 output_quad = delegated_quad->Copy(output_shared_quad_state);
55 204 else {
piman 2013/01/22 18:52:23 nit: need brackets around first clause if second o
danakj 2013/01/22 19:00:09 Ah, thanks. Done.
56 void DelegatedRendererLayerImpl::clearRenderPasses() 205 RenderPass::Id delegated_contributing_render_pass_id =
57 { 206 RenderPassDrawQuad::MaterialCast(delegated_quad)->render_pass_id;
58 // FIXME: Release the resources back to the nested compositor. 207 RenderPass::Id output_contributing_render_pass_id =
59 m_renderPassesIndexById.clear(); 208 ConvertDelegatedRenderPassId(delegated_contributing_render_pass_id);
60 m_renderPassesInDrawOrder.clear(); 209 DCHECK(output_contributing_render_pass_id !=
61 } 210 append_quads_data->renderPassId);
62 211
63 void DelegatedRendererLayerImpl::didLoseOutputSurface() 212 output_quad = RenderPassDrawQuad::MaterialCast(delegated_quad)->Copy(
64 { 213 output_shared_quad_state,
65 clearRenderPasses(); 214 output_contributing_render_pass_id).PassAs<DrawQuad>();
66 }
67
68 static inline int indexToId(int index) { return index + 1; }
69 static inline int idToIndex(int id) { return id - 1; }
70
71 RenderPass::Id DelegatedRendererLayerImpl::firstContributingRenderPassId() const
72 {
73 return RenderPass::Id(id(), indexToId(0));
74 }
75
76 RenderPass::Id DelegatedRendererLayerImpl::nextContributingRenderPassId(RenderPa ss::Id previous) const
77 {
78 return RenderPass::Id(previous.layer_id, previous.index + 1);
79 }
80
81 RenderPass::Id DelegatedRendererLayerImpl::convertDelegatedRenderPassId(RenderPa ss::Id delegatedRenderPassId) const
82 {
83 base::hash_map<RenderPass::Id, int>::const_iterator it = m_renderPassesIndex ById.find(delegatedRenderPassId);
84 DCHECK(it != m_renderPassesIndexById.end());
85 unsigned delegatedRenderPassIndex = it->second;
86 return RenderPass::Id(id(), indexToId(delegatedRenderPassIndex));
87 }
88
89 void DelegatedRendererLayerImpl::appendContributingRenderPasses(RenderPassSink& renderPassSink)
90 {
91 DCHECK(hasContributingDelegatedRenderPasses());
92
93 for (size_t i = 0; i < m_renderPassesInDrawOrder.size() - 1; ++i) {
94 RenderPass::Id outputRenderPassId = convertDelegatedRenderPassId(m_rende rPassesInDrawOrder[i]->id);
95
96 // Don't clash with the RenderPass we generate if we own a RenderSurface Impl.
97 DCHECK(outputRenderPassId.index > 0);
98
99 renderPassSink.appendRenderPass(m_renderPassesInDrawOrder[i]->Copy(outpu tRenderPassId));
100 } 215 }
101 } 216 DCHECK(output_quad.get());
102 217
103 void DelegatedRendererLayerImpl::appendQuads(QuadSink& quadSink, AppendQuadsData & appendQuadsData) 218 quad_sink->append(output_quad.Pass(), *append_quads_data);
104 { 219 }
105 if (m_renderPassesInDrawOrder.empty()) 220 }
106 return; 221
107 222 const char* DelegatedRendererLayerImpl::layerTypeAsString() const {
108 RenderPass::Id targetRenderPassId = appendQuadsData.renderPassId; 223 return "DelegatedRendererLayer";
109
110 const RenderPass* rootDelegatedRenderPass = m_renderPassesInDrawOrder.back() ;
111
112 DCHECK(rootDelegatedRenderPass->output_rect.origin().IsOrigin());
113 gfx::Size frameSize = rootDelegatedRenderPass->output_rect.size();
114
115 // If the index of the renderPassId is 0, then it is a renderPass generated for a layer
116 // in this compositor, not the delegated renderer. Then we want to merge our root renderPass with
117 // the target renderPass. Otherwise, it is some renderPass which we added fr om the delegated
118 // renderer.
119 bool shouldMergeRootRenderPassWithTarget = !targetRenderPassId.index;
120 if (shouldMergeRootRenderPassWithTarget) {
121 // Verify that the renderPass we are appending to is created our renderT arget.
122 DCHECK(targetRenderPassId.layer_id == renderTarget()->id());
123
124 appendRenderPassQuads(quadSink, appendQuadsData, rootDelegatedRenderPass , frameSize);
125 } else {
126 // Verify that the renderPass we are appending to was created by us.
127 DCHECK(targetRenderPassId.layer_id == id());
128
129 int renderPassIndex = idToIndex(targetRenderPassId.index);
130 const RenderPass* delegatedRenderPass = m_renderPassesInDrawOrder[render PassIndex];
131 appendRenderPassQuads(quadSink, appendQuadsData, delegatedRenderPass, fr ameSize);
132 }
133 }
134
135 void DelegatedRendererLayerImpl::appendRenderPassQuads(QuadSink& quadSink, Appen dQuadsData& appendQuadsData, const RenderPass* delegatedRenderPass, gfx::Size fr ameSize) const
136 {
137 const SharedQuadState* currentSharedQuadState = 0;
138 SharedQuadState* copiedSharedQuadState = 0;
139 for (size_t i = 0; i < delegatedRenderPass->quad_list.size(); ++i) {
140 const DrawQuad* quad = delegatedRenderPass->quad_list[i];
141
142 if (quad->shared_quad_state != currentSharedQuadState) {
143 currentSharedQuadState = quad->shared_quad_state;
144 copiedSharedQuadState = quadSink.useSharedQuadState(currentSharedQua dState->Copy());
145 bool isRootDelegatedRenderPass = delegatedRenderPass == m_renderPass esInDrawOrder.back();
146 if (isRootDelegatedRenderPass) {
147 // Don't allow areas inside the bounds that are empty.
148 DCHECK(m_displaySize.IsEmpty() || gfx::Rect(m_displaySize).Contain s(gfx::Rect(bounds())));
149 gfx::Size displaySize = m_displaySize.IsEmpty() ? bounds() : m_dis playSize;
150
151 gfx::Transform delegatedFrameToLayerSpaceTransform;
152 delegatedFrameToLayerSpaceTransform.Scale(
153 static_cast<double>(displaySize.width()) / frameSize.width(),
154 static_cast<double>(displaySize.height()) / frameSize.height() );
155
156 copiedSharedQuadState->content_to_target_transform = drawTransform () * delegatedFrameToLayerSpaceTransform * copiedSharedQuadState->content_to_tar get_transform;
157
158 if (renderTarget() == this) {
159 DCHECK(!isClipped());
160 DCHECK(renderSurface());
161 copiedSharedQuadState->clip_rect = MathUtil::mapClippedRect(
162 drawTransform() * delegatedFrameToLayerSpaceTransform,
163 copiedSharedQuadState->clip_rect);
164 } else {
165 gfx::Rect clip_rect = drawableContentRect();
166 if (copiedSharedQuadState->is_clipped) {
167 clip_rect.Intersect(MathUtil::mapClippedRect(
168 drawTransform() * delegatedFrameToLayerSpaceTransform,
169 copiedSharedQuadState->clip_rect));
170 }
171 copiedSharedQuadState->clip_rect = clip_rect;
172 copiedSharedQuadState->is_clipped = true;
173 }
174
175 copiedSharedQuadState->opacity *= drawOpacity();
176 }
177 }
178 DCHECK(copiedSharedQuadState);
179
180 scoped_ptr<DrawQuad> copyQuad;
181 if (quad->material != DrawQuad::RENDER_PASS)
182 copyQuad = quad->Copy(copiedSharedQuadState);
183 else {
184 RenderPass::Id contributingDelegatedRenderPassId = RenderPassDrawQua d::MaterialCast(quad)->render_pass_id;
185 RenderPass::Id contributingRenderPassId = convertDelegatedRenderPass Id(contributingDelegatedRenderPassId);
186 DCHECK(contributingRenderPassId != appendQuadsData.renderPassId);
187
188 copyQuad = RenderPassDrawQuad::MaterialCast(quad)->Copy(copiedShared QuadState, contributingRenderPassId).PassAs<DrawQuad>();
189 }
190 DCHECK(copyQuad.get());
191
192 quadSink.append(copyQuad.Pass(), appendQuadsData);
193 }
194 }
195
196 const char* DelegatedRendererLayerImpl::layerTypeAsString() const
197 {
198 return "DelegatedRendererLayer";
199 } 224 }
200 225
201 } // namespace cc 226 } // namespace cc
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