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Unified Diff: ui/gl/async_pixel_transfer_delegate.h

Issue 12040049: gpu: Implement idle async pixel transfers. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: rebase Created 7 years, 9 months ago
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Index: ui/gl/async_pixel_transfer_delegate.h
diff --git a/ui/gl/async_pixel_transfer_delegate.h b/ui/gl/async_pixel_transfer_delegate.h
index 44bcbcb21ba590abaf5ae4184a948cd98c38af19..8fed021bb9e5d654627bc4938ea44069924d94b0 100644
--- a/ui/gl/async_pixel_transfer_delegate.h
+++ b/ui/gl/async_pixel_transfer_delegate.h
@@ -112,6 +112,14 @@ class GL_EXPORT AsyncPixelTransferDelegate {
virtual uint32 GetTextureUploadCount() = 0;
virtual base::TimeDelta GetTotalTextureUploadTime() = 0;
+ // ProcessPendingTransfers() will be called at a good time
+ // to process a small amount of pending transfer work while
+ // NeedsProcessPendingTransfers() returns true. Implementations
+ // that can't dispatch work to separate threads should use
+ // this to avoid blocking the caller thread inappropriately.
+ virtual void ProcessPendingTransfers() = 0;
+ virtual bool NeedsProcessPendingTransfers() = 0;
+
protected:
AsyncPixelTransferDelegate() {}
// For testing, as returning scoped_ptr wouldn't work with MOCK_METHOD.

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