| Index: ui/gl/async_pixel_transfer_delegate.h
|
| diff --git a/ui/gl/async_pixel_transfer_delegate.h b/ui/gl/async_pixel_transfer_delegate.h
|
| index e2d1d6c89951b01353c339d73fd7b5f9140067d1..4efc5741d22d74d5152c0e63707d399717bf5a0f 100644
|
| --- a/ui/gl/async_pixel_transfer_delegate.h
|
| +++ b/ui/gl/async_pixel_transfer_delegate.h
|
| @@ -113,6 +113,14 @@ class GL_EXPORT AsyncPixelTransferDelegate {
|
| virtual uint32 GetTextureUploadCount() = 0;
|
| virtual base::TimeDelta GetTotalTextureUploadTime() = 0;
|
|
|
| + // ProcessPendingTransfers() will be called at a good time
|
| + // to process a small amount of pending transfer work while
|
| + // CanProcessPendingTransfers() returns true. Implementations
|
| + // that can't dispatch work to separate threads should use
|
| + // this to avoid blocking the caller thread inappropriately.
|
| + virtual void ProcessPendingTransfers() = 0;
|
| + virtual bool CanProcessPendingTransfers() = 0;
|
| +
|
| protected:
|
| AsyncPixelTransferDelegate() {}
|
| // For testing, as returning scoped_ptr wouldn't work with MOCK_METHOD.
|
|
|