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Side by Side Diff: ui/gl/async_pixel_transfer_delegate.h

Issue 12040049: gpu: Implement idle async pixel transfers. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Add DCHECKs to ensure idle async uploads are only used with GL_TEXTURE_2D target Created 7 years, 9 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_GL_ASYNC_TASK_DELEGATE_H_ 5 #ifndef UI_GL_ASYNC_TASK_DELEGATE_H_
6 #define UI_GL_ASYNC_TASK_DELEGATE_H_ 6 #define UI_GL_ASYNC_TASK_DELEGATE_H_
7 7
8 #include "base/basictypes.h" 8 #include "base/basictypes.h"
9 #include "base/bind.h" 9 #include "base/bind.h"
10 #include "base/memory/scoped_ptr.h" 10 #include "base/memory/scoped_ptr.h"
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105 const AsyncTexSubImage2DParams& tex_params, 105 const AsyncTexSubImage2DParams& tex_params,
106 const AsyncMemoryParams& mem_params) = 0; 106 const AsyncMemoryParams& mem_params) = 0;
107 107
108 // Block until the specified transfer completes. 108 // Block until the specified transfer completes.
109 virtual void WaitForTransferCompletion( 109 virtual void WaitForTransferCompletion(
110 AsyncPixelTransferState* state) = 0; 110 AsyncPixelTransferState* state) = 0;
111 111
112 virtual uint32 GetTextureUploadCount() = 0; 112 virtual uint32 GetTextureUploadCount() = 0;
113 virtual base::TimeDelta GetTotalTextureUploadTime() = 0; 113 virtual base::TimeDelta GetTotalTextureUploadTime() = 0;
114 114
115 // ProcessMorePendingTransfers() will be called at a good time
116 // to process a small amount of pending transfer work while
117 // NeedsProcessMorePendingTransfers() returns true. Implementations
118 // that can't dispatch work to separate threads should use
119 // this to avoid blocking the caller thread inappropriately.
120 // ProcessMorePendingTransfers() returns true iff a texture was
121 // bound to texture-unit zero.
122 virtual bool ProcessMorePendingTransfers() = 0;
123 virtual bool NeedsProcessMorePendingTransfers() = 0;
124
115 protected: 125 protected:
116 AsyncPixelTransferDelegate() {} 126 AsyncPixelTransferDelegate() {}
117 // For testing, as returning scoped_ptr wouldn't work with MOCK_METHOD. 127 // For testing, as returning scoped_ptr wouldn't work with MOCK_METHOD.
118 virtual AsyncPixelTransferState* 128 virtual AsyncPixelTransferState*
119 CreateRawPixelTransferState(GLuint tex_id, 129 CreateRawPixelTransferState(GLuint tex_id,
120 const AsyncTexImage2DParams& define_params) = 0; 130 const AsyncTexImage2DParams& define_params) = 0;
121 131
122 private: 132 private:
123 DISALLOW_COPY_AND_ASSIGN(AsyncPixelTransferDelegate); 133 DISALLOW_COPY_AND_ASSIGN(AsyncPixelTransferDelegate);
124 }; 134 };
125 135
126 } // namespace gfx 136 } // namespace gfx
127 137
128 #endif // UI_GL_ASYNC_TASK_DELEGATE_H_ 138 #endif // UI_GL_ASYNC_TASK_DELEGATE_H_
129 139
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