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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 // This file is auto-generated from | 5 // This file is auto-generated from |
| 6 // gpu/command_buffer/build_gles2_cmd_buffer.py | 6 // gpu/command_buffer/build_gles2_cmd_buffer.py |
| 7 // It's formatted by clang-format using chromium coding style: | 7 // It's formatted by clang-format using chromium coding style: |
| 8 // clang-format -i -style=chromium filename | 8 // clang-format -i -style=chromium filename |
| 9 // DO NOT EDIT! | 9 // DO NOT EDIT! |
| 10 | 10 |
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| 252 GL_SAMPLE_COVERAGE_VALUE, | 252 GL_SAMPLE_COVERAGE_VALUE, |
| 253 GL_SAMPLES, | 253 GL_SAMPLES, |
| 254 GL_SCISSOR_BOX, | 254 GL_SCISSOR_BOX, |
| 255 GL_SHADER_BINARY_FORMATS, | 255 GL_SHADER_BINARY_FORMATS, |
| 256 GL_SHADER_COMPILER, | 256 GL_SHADER_COMPILER, |
| 257 GL_SUBPIXEL_BITS, | 257 GL_SUBPIXEL_BITS, |
| 258 GL_STENCIL_BITS, | 258 GL_STENCIL_BITS, |
| 259 GL_TEXTURE_BINDING_2D, | 259 GL_TEXTURE_BINDING_2D, |
| 260 GL_TEXTURE_BINDING_CUBE_MAP, | 260 GL_TEXTURE_BINDING_CUBE_MAP, |
| 261 GL_UNPACK_ALIGNMENT, | 261 GL_UNPACK_ALIGNMENT, |
| 262 GL_UNPACK_FLIP_Y_CHROMIUM, | |
| 263 GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM, | |
| 264 GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM, | |
| 265 GL_BIND_GENERATES_RESOURCE_CHROMIUM, | 262 GL_BIND_GENERATES_RESOURCE_CHROMIUM, |
| 266 GL_VERTEX_ARRAY_BINDING_OES, | 263 GL_VERTEX_ARRAY_BINDING_OES, |
| 267 GL_VIEWPORT, | 264 GL_VIEWPORT, |
| 268 GL_BLEND_COLOR, | 265 GL_BLEND_COLOR, |
| 269 GL_BLEND_EQUATION_RGB, | 266 GL_BLEND_EQUATION_RGB, |
| 270 GL_BLEND_EQUATION_ALPHA, | 267 GL_BLEND_EQUATION_ALPHA, |
| 271 GL_BLEND_SRC_RGB, | 268 GL_BLEND_SRC_RGB, |
| 272 GL_BLEND_DST_RGB, | 269 GL_BLEND_DST_RGB, |
| 273 GL_BLEND_SRC_ALPHA, | 270 GL_BLEND_SRC_ALPHA, |
| 274 GL_BLEND_DST_ALPHA, | 271 GL_BLEND_DST_ALPHA, |
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| 473 }; | 470 }; |
| 474 | 471 |
| 475 static const GLenum valid_matrix_mode_table[] = { | 472 static const GLenum valid_matrix_mode_table[] = { |
| 476 GL_PATH_PROJECTION_CHROMIUM, | 473 GL_PATH_PROJECTION_CHROMIUM, |
| 477 GL_PATH_MODELVIEW_CHROMIUM, | 474 GL_PATH_MODELVIEW_CHROMIUM, |
| 478 }; | 475 }; |
| 479 | 476 |
| 480 static const GLenum valid_pixel_store_table[] = { | 477 static const GLenum valid_pixel_store_table[] = { |
| 481 GL_PACK_ALIGNMENT, | 478 GL_PACK_ALIGNMENT, |
| 482 GL_UNPACK_ALIGNMENT, | 479 GL_UNPACK_ALIGNMENT, |
| 483 GL_UNPACK_FLIP_Y_CHROMIUM, | |
| 484 GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM, | |
| 485 GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM, | |
| 486 }; | 480 }; |
| 487 | 481 |
| 488 static const GLenum valid_pixel_store_table_es3[] = { | 482 static const GLenum valid_pixel_store_table_es3[] = { |
| 489 GL_PACK_ROW_LENGTH, | 483 GL_PACK_ROW_LENGTH, |
| 490 GL_PACK_SKIP_PIXELS, | 484 GL_PACK_SKIP_PIXELS, |
| 491 GL_PACK_SKIP_ROWS, | 485 GL_PACK_SKIP_ROWS, |
| 492 GL_UNPACK_ROW_LENGTH, | 486 GL_UNPACK_ROW_LENGTH, |
| 493 GL_UNPACK_IMAGE_HEIGHT, | 487 GL_UNPACK_IMAGE_HEIGHT, |
| 494 GL_UNPACK_SKIP_PIXELS, | 488 GL_UNPACK_SKIP_PIXELS, |
| 495 GL_UNPACK_SKIP_ROWS, | 489 GL_UNPACK_SKIP_ROWS, |
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| 1313 arraysize(valid_texture_internal_format_storage_table_es3)); | 1307 arraysize(valid_texture_internal_format_storage_table_es3)); |
| 1314 texture_parameter.AddValues(valid_texture_parameter_table_es3, | 1308 texture_parameter.AddValues(valid_texture_parameter_table_es3, |
| 1315 arraysize(valid_texture_parameter_table_es3)); | 1309 arraysize(valid_texture_parameter_table_es3)); |
| 1316 vertex_attrib_type.AddValues(valid_vertex_attrib_type_table_es3, | 1310 vertex_attrib_type.AddValues(valid_vertex_attrib_type_table_es3, |
| 1317 arraysize(valid_vertex_attrib_type_table_es3)); | 1311 arraysize(valid_vertex_attrib_type_table_es3)); |
| 1318 vertex_attribute.AddValues(valid_vertex_attribute_table_es3, | 1312 vertex_attribute.AddValues(valid_vertex_attribute_table_es3, |
| 1319 arraysize(valid_vertex_attribute_table_es3)); | 1313 arraysize(valid_vertex_attribute_table_es3)); |
| 1320 } | 1314 } |
| 1321 | 1315 |
| 1322 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGE
N_H_ | 1316 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGE
N_H_ |
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