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| 1 // Copyright 2010 The Chromium Authors. All rights reserved. | 1 // Copyright 2010 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/gl_renderer.h" | 5 #include "cc/gl_renderer.h" |
| 6 | 6 |
| 7 #include <set> | 7 #include <set> |
| 8 #include <string> | 8 #include <string> |
| 9 #include <vector> | 9 #include <vector> |
| 10 | 10 |
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| 199 void GLRenderer::releaseRenderPassTextures() | 199 void GLRenderer::releaseRenderPassTextures() |
| 200 { | 200 { |
| 201 m_renderPassTextures.clear(); | 201 m_renderPassTextures.clear(); |
| 202 } | 202 } |
| 203 | 203 |
| 204 void GLRenderer::viewportChanged() | 204 void GLRenderer::viewportChanged() |
| 205 { | 205 { |
| 206 m_isViewportChanged = true; | 206 m_isViewportChanged = true; |
| 207 } | 207 } |
| 208 | 208 |
| 209 void GLRenderer::clearFramebuffer(DrawingFrame& frame) | 209 void GLRenderer::clearFramebuffer(DrawingFrame& frame, bool full) |
| 210 { | 210 { |
| 211 if (full) { |
| 212 GLC(m_context, m_context->clearColor(0, 0, 0, 0)); |
| 213 GLC(m_context, m_context->disable(GL_SCISSOR_TEST)); |
| 214 GLC(m_context, m_context->clear(GL_COLOR_BUFFER_BIT)); |
| 215 GLC(m_context, m_context->enable(GL_SCISSOR_TEST)); |
| 216 return; |
| 217 } |
| 218 |
| 211 // On DEBUG builds, opaque render passes are cleared to blue to easily see r
egions that were not drawn on the screen. | 219 // On DEBUG builds, opaque render passes are cleared to blue to easily see r
egions that were not drawn on the screen. |
| 212 if (frame.currentRenderPass->has_transparent_background) | 220 if (frame.currentRenderPass->has_transparent_background) |
| 213 GLC(m_context, m_context->clearColor(0, 0, 0, 0)); | 221 GLC(m_context, m_context->clearColor(0, 0, 0, 0)); |
| 214 else | 222 else |
| 215 GLC(m_context, m_context->clearColor(0, 0, 1, 1)); | 223 GLC(m_context, m_context->clearColor(0, 0, 1, 1)); |
| 216 | 224 |
| 217 #ifdef NDEBUG | 225 #ifdef NDEBUG |
| 218 if (frame.currentRenderPass->has_transparent_background) | 226 if (frame.currentRenderPass->has_transparent_background) |
| 219 #endif | 227 #endif |
| 220 m_context->clear(GL_COLOR_BUFFER_BIT); | 228 m_context->clear(GL_COLOR_BUFFER_BIT); |
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| 1799 | 1807 |
| 1800 releaseRenderPassTextures(); | 1808 releaseRenderPassTextures(); |
| 1801 } | 1809 } |
| 1802 | 1810 |
| 1803 bool GLRenderer::isContextLost() | 1811 bool GLRenderer::isContextLost() |
| 1804 { | 1812 { |
| 1805 return (m_context->getGraphicsResetStatusARB() != GL_NO_ERROR); | 1813 return (m_context->getGraphicsResetStatusARB() != GL_NO_ERROR); |
| 1806 } | 1814 } |
| 1807 | 1815 |
| 1808 } // namespace cc | 1816 } // namespace cc |
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