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Side by Side Diff: src/core/SkPoint.cpp

Issue 1203533003: Clarify iOS flush-to-zero status. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Use 'defined' for consistency. Created 5 years, 6 months ago
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1 1
2 /* 2 /*
3 * Copyright 2008 The Android Open Source Project 3 * Copyright 2008 The Android Open Source Project
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 9
10 #include "SkMathPriv.h" 10 #include "SkMathPriv.h"
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154 154
155 float scale; 155 float scale;
156 if (SkScalarIsFinite(mag2)) { 156 if (SkScalarIsFinite(mag2)) {
157 scale = length / sk_float_sqrt(mag2); 157 scale = length / sk_float_sqrt(mag2);
158 } else { 158 } else {
159 // our mag2 step overflowed to infinity, so use doubles instead. 159 // our mag2 step overflowed to infinity, so use doubles instead.
160 // much slower, but needed when x or y are very large, other wise we 160 // much slower, but needed when x or y are very large, other wise we
161 // divide by inf. and return (0,0) vector. 161 // divide by inf. and return (0,0) vector.
162 double xx = x; 162 double xx = x;
163 double yy = y; 163 double yy = y;
164 #ifdef SK_DISCARD_DENORMALIZED_FOR_SPEED 164 #ifdef SK_CPU_FLUSH_TO_ZERO
165 // The iOS ARM processor discards small denormalized numbers to go faste r. 165 // The iOS ARM processor discards small denormalized numbers to go faste r.
166 // Casting this to a float would cause the scale to go to zero. Keeping it 166 // Casting this to a float would cause the scale to go to zero. Keeping it
167 // as a double for the multiply keeps the scale non-zero. 167 // as a double for the multiply keeps the scale non-zero.
168 double dscale = length / sqrt(xx * xx + yy * yy); 168 double dscale = length / sqrt(xx * xx + yy * yy);
169 fX = x * dscale; 169 fX = x * dscale;
170 fY = y * dscale; 170 fY = y * dscale;
171 return true; 171 return true;
172 #else 172 #else
173 scale = (float)(length / sqrt(xx * xx + yy * yy)); 173 scale = (float)(length / sqrt(xx * xx + yy * yy));
174 #endif 174 #endif
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256 return v.lengthSqd(); 256 return v.lengthSqd();
257 } else if (uDotV > uLengthSqd) { 257 } else if (uDotV > uLengthSqd) {
258 return b.distanceToSqd(*this); 258 return b.distanceToSqd(*this);
259 } else { 259 } else {
260 SkScalar det = u.cross(v); 260 SkScalar det = u.cross(v);
261 SkScalar temp = det / uLengthSqd; 261 SkScalar temp = det / uLengthSqd;
262 temp *= det; 262 temp *= det;
263 return temp; 263 return temp;
264 } 264 }
265 } 265 }
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