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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef SkMathPriv_DEFINED | 8 #ifndef SkMathPriv_DEFINED |
9 #define SkMathPriv_DEFINED | 9 #define SkMathPriv_DEFINED |
10 | 10 |
11 #include "SkMath.h" | 11 #include "SkMath.h" |
12 | 12 |
13 #ifdef SK_BUILD_FOR_IOS | 13 #if defined(SK_BUILD_FOR_IOS) && (defined(SK_BUILD_FOR_ARM32) || defined(SK_BUIL
D_FOR_ARM64)) |
14 // The iOS ARM processor discards small denormalized numbers to go faster. | 14 // iOS on ARM starts processes with the Flush-To-Zero (FTZ) and |
| 15 // Denormals-Are-Zero (DAZ) bits in the fpscr register set. |
15 // Algorithms that rely on denormalized numbers need alternative implementations
. | 16 // Algorithms that rely on denormalized numbers need alternative implementations
. |
16 #define SK_DISCARD_DENORMALIZED_FOR_SPEED | 17 // This can also be controlled in SSE with the MXCSR register, |
| 18 // x87 with FSTCW/FLDCW, and mips with FCSR. This should be detected at runtime, |
| 19 // or the library built one way or the other more generally (by the build). |
| 20 #define SK_CPU_FLUSH_TO_ZERO |
17 #endif | 21 #endif |
18 | 22 |
19 /** Returns -1 if n < 0, else returns 0 | 23 /** Returns -1 if n < 0, else returns 0 |
20 */ | 24 */ |
21 #define SkExtractSign(n) ((int32_t)(n) >> 31) | 25 #define SkExtractSign(n) ((int32_t)(n) >> 31) |
22 | 26 |
23 /** If sign == -1, returns -n, else sign must be 0, and returns n. | 27 /** If sign == -1, returns -n, else sign must be 0, and returns n. |
24 Typically used in conjunction with SkExtractSign(). | 28 Typically used in conjunction with SkExtractSign(). |
25 */ | 29 */ |
26 static inline int32_t SkApplySign(int32_t n, int32_t sign) { | 30 static inline int32_t SkApplySign(int32_t n, int32_t sign) { |
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68 } | 72 } |
69 | 73 |
70 /** Just the rounding step in SkDiv255Round: round(value / 255) | 74 /** Just the rounding step in SkDiv255Round: round(value / 255) |
71 */ | 75 */ |
72 static inline unsigned SkDiv255Round(unsigned prod) { | 76 static inline unsigned SkDiv255Round(unsigned prod) { |
73 prod += 128; | 77 prod += 128; |
74 return (prod + (prod >> 8)) >> 8; | 78 return (prod + (prod >> 8)) >> 8; |
75 } | 79 } |
76 | 80 |
77 #endif | 81 #endif |
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