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| 1 /* | 1 /* |
| 2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkFloatBits.h" | 8 #include "SkFloatBits.h" |
| 9 #include "SkMathPriv.h" | 9 #include "SkMathPriv.h" |
| 10 | 10 |
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| 78 } else { | 78 } else { |
| 79 value <<= exp; | 79 value <<= exp; |
| 80 } | 80 } |
| 81 // apply the sign after we check for overflow | 81 // apply the sign after we check for overflow |
| 82 return SkApplySign(value, SkExtractSign(packed)); | 82 return SkApplySign(value, SkExtractSign(packed)); |
| 83 } else { | 83 } else { |
| 84 // apply the sign before we right-shift | 84 // apply the sign before we right-shift |
| 85 value = SkApplySign(value, SkExtractSign(packed)); | 85 value = SkApplySign(value, SkExtractSign(packed)); |
| 86 exp = -exp; | 86 exp = -exp; |
| 87 if (exp > 25) { // underflow | 87 if (exp > 25) { // underflow |
| 88 #ifdef SK_DISCARD_DENORMALIZED_FOR_SPEED | 88 #ifdef SK_CPU_FLUSH_TO_ZERO |
| 89 // The iOS ARM processor discards small denormalized numbers to go faste
r. | 89 // The iOS ARM processor discards small denormalized numbers to go faste
r. |
| 90 // The comparision below empirically causes the result to agree with the | 90 // The comparision below empirically causes the result to agree with the |
| 91 // tests in MathTest test_float_floor | 91 // tests in MathTest test_float_floor |
| 92 if (exp > 149) { | 92 if (exp > 149) { |
| 93 return 0; | 93 return 0; |
| 94 } | 94 } |
| 95 #else | 95 #else |
| 96 exp = 25; | 96 exp = 25; |
| 97 #endif | 97 #endif |
| 98 } | 98 } |
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| 147 } else { | 147 } else { |
| 148 value <<= exp; | 148 value <<= exp; |
| 149 } | 149 } |
| 150 // apply the sign after we check for overflow | 150 // apply the sign after we check for overflow |
| 151 return SkApplySign(value, SkExtractSign(packed)); | 151 return SkApplySign(value, SkExtractSign(packed)); |
| 152 } else { | 152 } else { |
| 153 // apply the sign before we right-shift | 153 // apply the sign before we right-shift |
| 154 value = SkApplySign(value, SkExtractSign(packed)); | 154 value = SkApplySign(value, SkExtractSign(packed)); |
| 155 exp = -exp; | 155 exp = -exp; |
| 156 if (exp > 25) { // underflow | 156 if (exp > 25) { // underflow |
| 157 #ifdef SK_DISCARD_DENORMALIZED_FOR_SPEED | 157 #ifdef SK_CPU_FLUSH_TO_ZERO |
| 158 // The iOS ARM processor discards small denormalized numbers to go faste
r. | 158 // The iOS ARM processor discards small denormalized numbers to go faste
r. |
| 159 // The comparision below empirically causes the result to agree with the | 159 // The comparision below empirically causes the result to agree with the |
| 160 // tests in MathTest test_float_ceil | 160 // tests in MathTest test_float_ceil |
| 161 if (exp > 149) { | 161 if (exp > 149) { |
| 162 return 0; | 162 return 0; |
| 163 } | 163 } |
| 164 return 0 < value; | 164 return 0 < value; |
| 165 #else | 165 #else |
| 166 exp = 25; | 166 exp = 25; |
| 167 #endif | 167 #endif |
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| 196 } | 196 } |
| 197 | 197 |
| 198 // now value is left-aligned to 24 bits | 198 // now value is left-aligned to 24 bits |
| 199 SkASSERT((value >> 23) == 1); | 199 SkASSERT((value >> 23) == 1); |
| 200 SkASSERT(shift >= 0 && shift <= 255); | 200 SkASSERT(shift >= 0 && shift <= 255); |
| 201 | 201 |
| 202 SkFloatIntUnion data; | 202 SkFloatIntUnion data; |
| 203 data.fSignBitInt = (sign << 31) | (shift << 23) | (value & ~MATISSA_MAGIC_BI
G); | 203 data.fSignBitInt = (sign << 31) | (shift << 23) | (value & ~MATISSA_MAGIC_BI
G); |
| 204 return data.fFloat; | 204 return data.fFloat; |
| 205 } | 205 } |
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