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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef UI_GL_GL_OSMESA_API_IMPLEMENTATION_H_ | 5 #ifndef UI_GL_GL_OSMESA_API_IMPLEMENTATION_H_ |
| 6 #define UI_GL_GL_OSMESA_API_IMPLEMENTATION_H_ | 6 #define UI_GL_GL_OSMESA_API_IMPLEMENTATION_H_ |
| 7 | 7 |
| 8 #include "base/compiler_specific.h" | 8 #include "base/compiler_specific.h" |
| 9 #include "ui/gl/gl_bindings.h" | 9 #include "ui/gl/gl_bindings.h" |
| 10 #include "ui/gl/gl_export.h" | 10 #include "ui/gl/gl_export.h" |
| (...skipping 19 matching lines...) Expand all Loading... |
| 30 void InitializeBase(DriverOSMESA* driver); | 30 void InitializeBase(DriverOSMESA* driver); |
| 31 | 31 |
| 32 DriverOSMESA* driver_; | 32 DriverOSMESA* driver_; |
| 33 }; | 33 }; |
| 34 | 34 |
| 35 class GL_EXPORT RealOSMESAApi : public OSMESAApiBase { | 35 class GL_EXPORT RealOSMESAApi : public OSMESAApiBase { |
| 36 public: | 36 public: |
| 37 RealOSMESAApi(); | 37 RealOSMESAApi(); |
| 38 ~RealOSMESAApi() override; | 38 ~RealOSMESAApi() override; |
| 39 void Initialize(DriverOSMESA* driver); | 39 void Initialize(DriverOSMESA* driver); |
| 40 std::set<std::string> GetEnabledExtensions() const; |
| 40 }; | 41 }; |
| 41 | 42 |
| 42 // Inserts a TRACE for every OSMESA call. | 43 // Inserts a TRACE for every OSMESA call. |
| 43 class GL_EXPORT TraceOSMESAApi : public OSMESAApi { | 44 class GL_EXPORT TraceOSMESAApi : public OSMESAApi { |
| 44 public: | 45 public: |
| 45 TraceOSMESAApi(OSMESAApi* osmesa_api) : osmesa_api_(osmesa_api) { } | 46 TraceOSMESAApi(OSMESAApi* osmesa_api) : osmesa_api_(osmesa_api) { } |
| 46 ~TraceOSMESAApi() override; | 47 ~TraceOSMESAApi() override; |
| 47 | 48 |
| 48 // Include the auto-generated part of this class. We split this because | 49 // Include the auto-generated part of this class. We split this because |
| 49 // it means we can easily edit the non-auto generated parts right here in | 50 // it means we can easily edit the non-auto generated parts right here in |
| 50 // this file instead of having to edit some template or the code generator. | 51 // this file instead of having to edit some template or the code generator. |
| 51 #include "gl_bindings_api_autogen_osmesa.h" | 52 #include "gl_bindings_api_autogen_osmesa.h" |
| 52 | 53 |
| 53 private: | 54 private: |
| 54 OSMESAApi* osmesa_api_; | 55 OSMESAApi* osmesa_api_; |
| 55 }; | 56 }; |
| 56 | 57 |
| 57 } // namespace gfx | 58 } // namespace gfx |
| 58 | 59 |
| 59 #endif // UI_GL_GL_OSMESA_API_IMPLEMENTATION_H_ | 60 #endif // UI_GL_GL_OSMESA_API_IMPLEMENTATION_H_ |
| 60 | 61 |
| 61 | 62 |
| 62 | 63 |
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