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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef UI_GL_GL_GLX_API_IMPLEMENTATION_H_ | 5 #ifndef UI_GL_GL_GLX_API_IMPLEMENTATION_H_ |
| 6 #define UI_GL_GL_GLX_API_IMPLEMENTATION_H_ | 6 #define UI_GL_GL_GLX_API_IMPLEMENTATION_H_ |
| 7 | 7 |
| 8 #include "base/compiler_specific.h" | 8 #include "base/compiler_specific.h" |
| 9 #include "gl_bindings.h" | 9 #include "gl_bindings.h" |
| 10 #include "ui/gl/gl_export.h" | 10 #include "ui/gl/gl_export.h" |
| (...skipping 21 matching lines...) Expand all Loading... |
| 32 void InitializeBase(DriverGLX* driver); | 32 void InitializeBase(DriverGLX* driver); |
| 33 | 33 |
| 34 DriverGLX* driver_; | 34 DriverGLX* driver_; |
| 35 }; | 35 }; |
| 36 | 36 |
| 37 class GL_EXPORT RealGLXApi : public GLXApiBase { | 37 class GL_EXPORT RealGLXApi : public GLXApiBase { |
| 38 public: | 38 public: |
| 39 RealGLXApi(); | 39 RealGLXApi(); |
| 40 ~RealGLXApi() override; | 40 ~RealGLXApi() override; |
| 41 void Initialize(DriverGLX* driver); | 41 void Initialize(DriverGLX* driver); |
| 42 std::set<std::string> GetEnabledExtensions() const; |
| 42 }; | 43 }; |
| 43 | 44 |
| 44 // Inserts a TRACE for every GLX call. | 45 // Inserts a TRACE for every GLX call. |
| 45 class GL_EXPORT TraceGLXApi : public GLXApi { | 46 class GL_EXPORT TraceGLXApi : public GLXApi { |
| 46 public: | 47 public: |
| 47 TraceGLXApi(GLXApi* glx_api) : glx_api_(glx_api) { } | 48 TraceGLXApi(GLXApi* glx_api) : glx_api_(glx_api) { } |
| 48 ~TraceGLXApi() override; | 49 ~TraceGLXApi() override; |
| 49 | 50 |
| 50 // Include the auto-generated part of this class. We split this because | 51 // Include the auto-generated part of this class. We split this because |
| 51 // it means we can easily edit the non-auto generated parts right here in | 52 // it means we can easily edit the non-auto generated parts right here in |
| 52 // this file instead of having to edit some template or the code generator. | 53 // this file instead of having to edit some template or the code generator. |
| 53 #include "gl_bindings_api_autogen_glx.h" | 54 #include "gl_bindings_api_autogen_glx.h" |
| 54 | 55 |
| 55 private: | 56 private: |
| 56 GLXApi* glx_api_; | 57 GLXApi* glx_api_; |
| 57 }; | 58 }; |
| 58 | 59 |
| 59 } // namespace gfx | 60 } // namespace gfx |
| 60 | 61 |
| 61 #endif // UI_GL_GL_GLX_API_IMPLEMENTATION_H_ | 62 #endif // UI_GL_GL_GLX_API_IMPLEMENTATION_H_ |
| 62 | 63 |
| 63 | 64 |
| 64 | 65 |
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