| Index: content/public/test/browser_test_base.h
|
| diff --git a/content/public/test/browser_test_base.h b/content/public/test/browser_test_base.h
|
| index 901f34368ef46d84122829ed755fc5fb1b36f482..724c61d918ad0ca341972bff26171a60dea02125 100644
|
| --- a/content/public/test/browser_test_base.h
|
| +++ b/content/public/test/browser_test_base.h
|
| @@ -122,10 +122,6 @@ class BrowserTestBase : public testing::Test {
|
| // test.
|
| void UseRealGLContexts();
|
|
|
| - // Call this before SetUp() to use real GL drivers instead of OSMesa for the
|
| - // test.
|
| - void UseRealGLBindings();
|
| -
|
| // Call this before SetUp() to not use GL, but use software compositing
|
| // instead.
|
| void UseSoftwareCompositing();
|
| @@ -149,10 +145,6 @@ class BrowserTestBase : public testing::Test {
|
| // the test, so that it produces real pixel output.
|
| bool allow_test_contexts_;
|
|
|
| - // When false, the GL backend will use a real GPU. When true, it uses OSMesa
|
| - // to run GL on the CPU in a way that works across all platforms.
|
| - bool allow_osmesa_;
|
| -
|
| // When true, do compositing with the software backend instead of using GL.
|
| bool use_software_compositing_;
|
|
|
|
|