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Side by Side Diff: ui/gl/gl_implementation.h

Issue 120313002: Use stub GL draw/clear calls for browser tests that do not need pixels. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 7 years ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_GL_GL_IMPLEMENTATION_H_ 5 #ifndef UI_GL_GL_IMPLEMENTATION_H_
6 #define UI_GL_GL_IMPLEMENTATION_H_ 6 #define UI_GL_GL_IMPLEMENTATION_H_
7 7
8 #include <string> 8 #include <string>
9 #include <vector> 9 #include <vector>
10 10
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44 // Initialize a particular GL implementation. 44 // Initialize a particular GL implementation.
45 GL_EXPORT bool InitializeGLBindings(GLImplementation implementation); 45 GL_EXPORT bool InitializeGLBindings(GLImplementation implementation);
46 46
47 // Initialize extension function bindings for a GL implementation. 47 // Initialize extension function bindings for a GL implementation.
48 GL_EXPORT bool InitializeGLExtensionBindings(GLImplementation implementation, 48 GL_EXPORT bool InitializeGLExtensionBindings(GLImplementation implementation,
49 GLContext* context); 49 GLContext* context);
50 50
51 // Initialize Debug logging wrappers for GL bindings. 51 // Initialize Debug logging wrappers for GL bindings.
52 void InitializeDebugGLBindings(); 52 void InitializeDebugGLBindings();
53 53
54 // Initialize stub GL bindings that avoid drawing operations.
55 void InitializeStubGLBindings();
56
54 GL_EXPORT void ClearGLBindings(); 57 GL_EXPORT void ClearGLBindings();
55 58
56 // Set the current GL implementation. 59 // Set the current GL implementation.
57 GL_EXPORT void SetGLImplementation(GLImplementation implementation); 60 GL_EXPORT void SetGLImplementation(GLImplementation implementation);
58 61
59 // Get the current GL implementation. 62 // Get the current GL implementation.
60 GL_EXPORT GLImplementation GetGLImplementation(); 63 GL_EXPORT GLImplementation GetGLImplementation();
61 64
62 // Does the underlying GL support all features from Desktop GL 2.0 that were 65 // Does the underlying GL support all features from Desktop GL 2.0 that were
63 // removed from the ES 2.0 spec without requiring specific extension strings. 66 // removed from the ES 2.0 spec without requiring specific extension strings.
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86 // Find an entry point in the current GL implementation. 89 // Find an entry point in the current GL implementation.
87 void* GetGLProcAddress(const char* name); 90 void* GetGLProcAddress(const char* name);
88 91
89 // Return information about the GL window system binding implementation (e.g., 92 // Return information about the GL window system binding implementation (e.g.,
90 // EGL, GLX, WGL). Returns true if the information was retrieved successfully. 93 // EGL, GLX, WGL). Returns true if the information was retrieved successfully.
91 GL_EXPORT bool GetGLWindowSystemBindingInfo(GLWindowSystemBindingInfo* info); 94 GL_EXPORT bool GetGLWindowSystemBindingInfo(GLWindowSystemBindingInfo* info);
92 95
93 } // namespace gfx 96 } // namespace gfx
94 97
95 #endif // UI_GL_GL_IMPLEMENTATION_H_ 98 #endif // UI_GL_GL_IMPLEMENTATION_H_
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