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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef UI_GL_GL_API_IMPLEMENTATION_H_ | 5 #ifndef UI_GL_GL_API_IMPLEMENTATION_H_ |
| 6 #define UI_GL_GL_API_IMPLEMENTATION_H_ | 6 #define UI_GL_GL_API_IMPLEMENTATION_H_ |
| 7 | 7 |
| 8 #include "base/compiler_specific.h" | 8 #include "base/compiler_specific.h" |
| 9 #include "ui/gl/gl_bindings.h" | 9 #include "ui/gl/gl_bindings.h" |
| 10 #include "ui/gl/gl_export.h" | 10 #include "ui/gl/gl_export.h" |
| 11 | 11 |
| 12 namespace gpu { | 12 namespace gpu { |
| 13 namespace gles2 { | 13 namespace gles2 { |
| 14 class GLES2Decoder; | 14 class GLES2Decoder; |
| 15 } | 15 } |
| 16 } | 16 } |
| 17 namespace gfx { | 17 namespace gfx { |
| 18 | 18 |
| 19 class GLContext; | 19 class GLContext; |
| 20 class GLSurface; | 20 class GLSurface; |
| 21 | 21 |
| 22 void InitializeGLBindingsGL(); | 22 void InitializeGLBindingsGL(); |
| 23 void InitializeGLExtensionBindingsGL(GLContext* context); | 23 void InitializeGLExtensionBindingsGL(GLContext* context); |
| 24 void InitializeDebugGLBindingsGL(); | 24 void InitializeDebugGLBindingsGL(); |
| 25 void InitializeStubGLBindingsGL(); |
| 25 void ClearGLBindingsGL(); | 26 void ClearGLBindingsGL(); |
| 26 void SetGLToRealGLApi(); | 27 void SetGLToRealGLApi(); |
| 27 void SetGLApi(GLApi* api); | 28 void SetGLApi(GLApi* api); |
| 28 | 29 |
| 29 class GL_EXPORT GLApiBase : public GLApi { | 30 class GL_EXPORT GLApiBase : public GLApi { |
| 30 public: | 31 public: |
| 31 // Include the auto-generated part of this class. We split this because | 32 // Include the auto-generated part of this class. We split this because |
| 32 // it means we can easily edit the non-auto generated parts right here in | 33 // it means we can easily edit the non-auto generated parts right here in |
| 33 // this file instead of having to edit some template or the code generator. | 34 // this file instead of having to edit some template or the code generator. |
| 34 #include "gl_bindings_api_autogen_gl.h" | 35 #include "gl_bindings_api_autogen_gl.h" |
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| 88 // The current virtual context. | 89 // The current virtual context. |
| 89 GLContext* current_context_; | 90 GLContext* current_context_; |
| 90 | 91 |
| 91 // The supported extensions being advertised for this virtual context. | 92 // The supported extensions being advertised for this virtual context. |
| 92 std::string extensions_; | 93 std::string extensions_; |
| 93 }; | 94 }; |
| 94 | 95 |
| 95 } // namespace gfx | 96 } // namespace gfx |
| 96 | 97 |
| 97 #endif // UI_GL_GL_API_IMPLEMENTATION_H_ | 98 #endif // UI_GL_GL_API_IMPLEMENTATION_H_ |
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